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Yeah no, most of the time it's a lazy conversion job, nobody really wants slowdowns unless slowdowns were actually part of the game and meant to take place (which was not uncommon in shooters like blazing stars or r-type and the like) but most of the time conversions are piss poor jobs (digital eclipse was always the worst offender, their retro compilations were abysmal, they added slowdowns and bugs if anything)
But also back then the 60 hz ntsc to 50 hz pal conversion was done as cheap as possible, as quick as possible, hence why it added MORE slowdowns, more issues and big bars. Just listen to the Castlevania theme on a PAL NES, if you know the original version it sounds totally wrong and the same way the gameplay is slower. Best example: the Sonic games, they were always so slow on european systems (be it mega drive or master system)
There were a lot of issues with porting over games back in the day.
https://youtu.be/HLWY7fCXUwE?t=1963
In other parts of the video, he goes into depth on why "remasters" aren't always the best way for preserving video game history.
You can disagree with their decisions, but calling the effort lazy completely misses the point. It was exactly what it was intended to be: a 1-to-1 reimplementation of the classic games to run on modern hardware.