Mega Man Legacy Collection 2

Mega Man Legacy Collection 2

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MM7 has no slowdowns and sprite flickering?
Or is it just me? I remember SNES version slowing down from time to time. If they actually got rid of it, then hell yeah, would be great if they had removed slowndows from previous collection as well.
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Showing 1-9 of 9 comments
ShadowAngel Aug 8, 2017 @ 11:04am 
It might be that the slow downs and other issues came from the bad pal port - something that was just all to common on the 8- and 16 bit consoles back then, publishers and developers never gave a ♥♥♥♥ about properly porting their games from 60hz ntsc to 50hz pal, hence why all games ran slower, had big bars on the top and bottom of the screen and other issues.
V Viper Aug 8, 2017 @ 11:25am 
I can confirm that the NTSC version of Mega Man 7 featured slowdown in several areas. It wasn't all the time, but it did occur, notably when the skull-mask boss at the end of Wily Stage 3 fires its lasers at the ground.
WeirdoGeek Aug 8, 2017 @ 11:28am 
Hey, question: Are the credits "intact"?
AFatalPapercut Aug 8, 2017 @ 11:28am 
they did the slowdowns to emulate the experience from back in the day, there's articles written about it.
V Viper Aug 8, 2017 @ 11:32am 
Originally posted by WeirdoGeek:
Hey, question: Are the credits "intact"?
Good question. I'm hoping the end credits weren't horribly butchered like in the Anniversary Collection.
ShadowAngel Aug 8, 2017 @ 11:35am 
Originally posted by AFatalPapercut:
they did the slowdowns to emulate the experience from back in the day, there's articles written about it.

Yeah no, most of the time it's a lazy conversion job, nobody really wants slowdowns unless slowdowns were actually part of the game and meant to take place (which was not uncommon in shooters like blazing stars or r-type and the like) but most of the time conversions are piss poor jobs (digital eclipse was always the worst offender, their retro compilations were abysmal, they added slowdowns and bugs if anything)
But also back then the 60 hz ntsc to 50 hz pal conversion was done as cheap as possible, as quick as possible, hence why it added MORE slowdowns, more issues and big bars. Just listen to the Castlevania theme on a PAL NES, if you know the original version it sounds totally wrong and the same way the gameplay is slower. Best example: the Sonic games, they were always so slow on european systems (be it mega drive or master system)
There were a lot of issues with porting over games back in the day.
Desticler Aug 8, 2017 @ 11:39am 
I just beat MM7, and the end credits aren't changed. Well, the 2 moments where screen turned while (the moment castle explodes and the photo at the end) were removed, but other than that, it's the same as on SNES.
Alex Aug 8, 2017 @ 1:18pm 
Digital Eclipse (the devs of the first collection) have stated, repeatedly that the whole project was all about archiving the original experience, preserving it so the experience of playing the original game as it existed on the original hardware didn't get lost forever, as has happened to many of the very first films ever made.

https://youtu.be/HLWY7fCXUwE?t=1963

In other parts of the video, he goes into depth on why "remasters" aren't always the best way for preserving video game history.

You can disagree with their decisions, but calling the effort lazy completely misses the point. It was exactly what it was intended to be: a 1-to-1 reimplementation of the classic games to run on modern hardware.
Last edited by Alex; Aug 8, 2017 @ 1:20pm
WesleyB Aug 8, 2017 @ 3:00pm 
Originally posted by WeirdoGeek:
Hey, question: Are the credits "intact"?
Yes, in all Mode 7 glory.
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Date Posted: Aug 8, 2017 @ 11:01am
Posts: 9