UBOAT
Sep 26, 2024 @ 2:23pm
2024.1 Patch 15
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Showing 16-30 of 41 comments
Cripped Gimp Sep 26, 2024 @ 8:58pm 
Attacking 30 ship convoy and game continues to crash after update. All known ways to correct issue have yielded no result and crashing continues. Any advice? Thank you!

Crashed at this worst possible moment too! Ack!

Thanks again!
Hannah Sep 26, 2024 @ 10:55pm 
Thank you very much for your efforts, but after this update, I found a small problem, that is, under the Chinese language, all telegrams received from headquarters will become a string of code, not a text description. I tried closing all mods and verifying file integrity, but that didn't work out. It looks like this:
FROM {0}
{1}
{2}
Roadkill Sep 26, 2024 @ 10:55pm 
Deep Water Studios, your commitment is greatly appreciated. I love this simulator. Thank you, good sirs.
aqwerty Sep 26, 2024 @ 11:14pm 
I must also say that the continuous support from a small team is extraordinary, so big thank you! Many larger studios with much more resources wouldn't care their audience this much.

My biggest, and about only criticism still exists, though, which is the soundscape of the map. When opening the map (I use no map contacts option, but it shouldn't matter) the sounds of the last selected officer's location in the boat are played. For example, if I'm in a conning tower, there will be wind noises when I open the map view. If the last selected officer would be e.g. a radio operator, then I will hear the soundscape heard in the radio room. This at least in the FPP mode. Map soundscape should always be that of the command room as it is where it is located.

Fixing this wouldn't directly affect gameplay, but would make the map, and therefore the whole game much more immersive, as much time will be spent watching the map view anyway, regardless of whether the contacts are on or off. I don't know how hard this would be to fix but really hope it will be done.
nihilcat  [developer] Sep 27, 2024 @ 12:15am 
Originally posted by Hannah:
Thank you very much for your efforts, but after this update, I found a small problem, that is, under the Chinese language, all telegrams received from headquarters will become a string of code, not a text description. I tried closing all mods and verifying file integrity, but that didn't work out. It looks like this:
FROM {0}
{1}
{2}

Apologies for that. I've uploaded a small unnamed hotfix. I believe that it should fix this issue.
AJAX Sep 27, 2024 @ 1:53am 
Deer Dev, here are some of my own suggestions after long long hrs of playing. Very very appreciated if you accept just some of those:
1. A chance for the uboat crew to surrender. Say if the boat is depth charged, leaking everywhere and running out of options, a chance to surrender to the nearby allied ships can be a reasonable approach to stay alive. Carl Donitz did that in WW1. And more importantly, a early game-over UI could be useful for some players who don't wanna go all the way to 1945 to keep track how many ships they sunk.
2. More ships models for both factions. I saw a good guy doing this as a mod in the workshop, so why not cooperate with him?
3. Operational catapults for cruisers. Must be very cool if cruisers can launch sea planes for reconnaissance purposes.
4. Rework attacking harbor missions. This mission has a lot of issues for now. Sometimes I sneaked in one of them harbors ad found not even a single warship. Even if I could find some warships they be DDs and corvettes which are cheap and easy to find in this game. Why not some capital ships docking in the harbors?
5. Rework ship-based radar. We both know the current allied ship radars are more or less fake in this game. Ships can't even see me from just 6km when I am completely cruising on surface.
6. Type XI boat as DLC. Whoa I know what you are thinking. I know not even one type XI boat was actually produced in history. I know that's just a blueprint sub. But this thing is just sooooooo coooool, it's a real beast. Can't even imagine how many people would pay for that.
That's all I have to say for now. See ya all when the new DLC is released. Pls keep up the good work. Cheers. Ajax.
无名 Sep 27, 2024 @ 1:54am 
Hello everyone in the development department, may I ask when the DLC for the IX or XXI submarine can be produced?
karasinicoff Sep 27, 2024 @ 2:45am 
I love you. Hope tutorials should be updated as kind of real torpedo operation. it is way different from the tutorial and real campaine.
cornelpost Sep 27, 2024 @ 3:19am 
Hi, I really like the game so far. Some rather frustrating noobie stuff. I would love to see more keyboard shortcut UI navigation training in tutorials at the start please. In the torpedo training tutorial mission, I am asked (after spotting the enemy ship) and clicking on the sailor manning the attack periscope to right click on the enemy ship on the map to a torpedo attack course by clicking on it with the right mouse. Nothing happens. I gather this is because I had hard aiming mode enabled? The other frustrating thing is we need a camera FFP tutorial too. When you come back from dive training and are asked to click on the liason officer for the next training mission, I could not find him as he is far away from the warehouse and I was not aware of how change camera and where hee was located. Please take some of this on board and thank you for all your hard work. Lastly there seems to be some freezing with time compression (maybe due to tutorial mode). Could you please make it visually clearer which time compression buttons are in use and whether the game is paused or not (and maybe if it is due to tutorial steps not being completed). Thanks.
AticAtac Sep 27, 2024 @ 3:35am 
Great stuff here, thank you!
cornelpost Sep 27, 2024 @ 3:50am 
After you sink the first freighter in the tutorial, you have to board the second freighter for inspection. You are asked to give explosives to the officer boarding. There are no explosives available to give. UPDATE: I replayed the torpedo attack tutorial having turned off hard aim mode and the tutorial now works. Maybe for those who want to do things manually you could have a nother tutorial for them on calculating TDC etc.
cornelpost Sep 27, 2024 @ 3:53am 
UPDATE, the explosives are hidden behind the tutorial dialogue.
Einherjer Sep 27, 2024 @ 4:40am 
Thank you all for your constant work and your great gaming-experience.

I have a question to the community: Is it possible to move a wounded crew member from the front room to the rear? Wounded sailors sometimes block the torpedo tubes, so my crew can't reload or maintain them...
John Fearns Sep 27, 2024 @ 4:45am 
Thank you for your continued attention to the game!
SpaceBikerV Sep 27, 2024 @ 5:00am 
Originally posted by Einherjer:
Thank you all for your constant work and your great gaming-experience.

I have a question to the community: Is it possible to move a wounded crew member from the front room to the rear? Wounded sailors sometimes block the torpedo tubes, so my crew can't reload or maintain them...
You forgot to specify you’re in a Type II model. In a Type VII you’d just order an evacuation to the compartment
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