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Crashed at this worst possible moment too! Ack!
Thanks again!
FROM {0}
{1}
{2}
My biggest, and about only criticism still exists, though, which is the soundscape of the map. When opening the map (I use no map contacts option, but it shouldn't matter) the sounds of the last selected officer's location in the boat are played. For example, if I'm in a conning tower, there will be wind noises when I open the map view. If the last selected officer would be e.g. a radio operator, then I will hear the soundscape heard in the radio room. This at least in the FPP mode. Map soundscape should always be that of the command room as it is where it is located.
Fixing this wouldn't directly affect gameplay, but would make the map, and therefore the whole game much more immersive, as much time will be spent watching the map view anyway, regardless of whether the contacts are on or off. I don't know how hard this would be to fix but really hope it will be done.
Apologies for that. I've uploaded a small unnamed hotfix. I believe that it should fix this issue.
1. A chance for the uboat crew to surrender. Say if the boat is depth charged, leaking everywhere and running out of options, a chance to surrender to the nearby allied ships can be a reasonable approach to stay alive. Carl Donitz did that in WW1. And more importantly, a early game-over UI could be useful for some players who don't wanna go all the way to 1945 to keep track how many ships they sunk.
2. More ships models for both factions. I saw a good guy doing this as a mod in the workshop, so why not cooperate with him?
3. Operational catapults for cruisers. Must be very cool if cruisers can launch sea planes for reconnaissance purposes.
4. Rework attacking harbor missions. This mission has a lot of issues for now. Sometimes I sneaked in one of them harbors ad found not even a single warship. Even if I could find some warships they be DDs and corvettes which are cheap and easy to find in this game. Why not some capital ships docking in the harbors?
5. Rework ship-based radar. We both know the current allied ship radars are more or less fake in this game. Ships can't even see me from just 6km when I am completely cruising on surface.
6. Type XI boat as DLC. Whoa I know what you are thinking. I know not even one type XI boat was actually produced in history. I know that's just a blueprint sub. But this thing is just sooooooo coooool, it's a real beast. Can't even imagine how many people would pay for that.
That's all I have to say for now. See ya all when the new DLC is released. Pls keep up the good work. Cheers. Ajax.
I have a question to the community: Is it possible to move a wounded crew member from the front room to the rear? Wounded sailors sometimes block the torpedo tubes, so my crew can't reload or maintain them...