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Granted the majority of those playing like your self are more than capable of structuring ourselves and our game play however it only takes one. I for one is getting pretty tired of the few destroying it for the many. So I would like to preempt this. "The wait and seers will bite your ass every time" and all that mumble jumbo.
I have seen good games destroyed PR wise for this, I've been playing games for a long-time. It is always because of one person making the game their entire life. Then the parents get involved, then the media and before you know it its all about how there is little to no safety on the games and they are a bad influance. Bla,bla ,bla never mind the fact the game has been played for months or the quad trillion other people who haven't suddenly dropped dead from playing too much or gone out and chopped people up. It is just the 1 person is all you hear about.
Now Wow and guild of wars is known for games that people play too much and kill themselves over. etc etc.
long-story short I just want to avoid all that crap and BS drama and try to protect a good game like this. So people like yourselves and I can continue enjoying as is at the expense of adding clock or a pop-up message suggesting after 6 hours continous playing you should go outside.
Most computers have clocks built into them, to put it mildly (if it hasn’t then the chances are it’s not a computer) and people that have full knowledge of their time management issues can certainly check those.
Alternatives include alarm clocks, watches, wall clocks and so on. What you are suggesting already exists in the real world, in multiple forms.
The thing about wow and guild wars which are the two examples that you mentioned, is that their very foundations are designed first and foremost on prolonged player retention with the “fear of missing out” keeping players going for long periods of time. The games social constructs help to reinforce that.
This game has many other issues that need sorting out before it has any chance of causing dangerous time retention issues.
And no, I am not saying your suggestion is bad from my personal point of view, I just think it’s misplaced. I would be more susceptible to agreement if that discussion was on one of the two games you mentioned. Then again, it’s just my opinion, no more than that :)
Your point of view is perfectly valid. You've seen I'm sure a lot of stupid signs prohibiting people from doing stuff. i.e I seen warning sign " No peeing on the Barbeque stands in Public parks"
It often means someone was caught doing it and because there was "no rule" they couldn't do anything about it.
or the signs saying "Don't try to feed the bear" which you would assume is a no brainer.
Although the goal is to prevent these from happening it is more of the fact of being seen to try and prevent this than to actually try to prevent.
I.E The building manager installed guard rails in the bathroom but I decided to be stupid and run downstairs and fall. The manager can be like " Well the Guard rails are there, not my problem"
So having a real world clock or take a break feature in game is along those lines. So if 1 person does kill themselves over this. Deep water developers can go to the parents and the media. Well we have a clock and take a break measure in game, not more we can with some self control and responsibility.
Deep water needs to protect themselves from Idiots - if helps prevent idiots from dying that is of cause all good.
SOE games, Star wars empire divided was hit by this Scandel too, Warner Brothers, matrix online, The Very MMDOS silent Hunter games was hit with this. Tycoon games have been hit by this. News media and the parents like making hype out of the littlest thing.
If it helps think of it another way.
If the company that made your car didn't make seatbelts and you crash and get hurt. They could get in trouble for not making the seat belts. - If however they do and you choose not to wear it then its your own dumb fault. - The realworldclock /break feature is the seat belts.
they need to be included because if there is an accident then deep water is accountable. If they include them and people choose to ignore them then its the players fault. Important disinction.
Wholeheartedly agree with this argument, it's like the "Caution hot coffee!" printed on cups.
Lady at Mcdonalds spilled hot coffee on her self and she sued them. - Now they have " Hot coffee" on the cups.
source: https://en.wikipedia.org/wiki/Liebeck_v._McDonald%27s_Restaurants
As it stands you only need 1 person to be a "dope" and get themselves killed from a stroke playing too long. Then the Parents and the media will have a field day and they will go after Deep Water.
Deep Water needs to be able to turn round and say
1. We have a clock in game, We also have a take break feature.
2. It was your child's lack of self control
and their lawyers will be able to protect them - without these they're libel.
The majority of people will know and perfectly be able to manage themselves. Sadly it only takes ONE person to ruin it for everyone.