UBOAT
Simidiom May 4, 2019 @ 5:19pm
Sleeping mid combat and Alarm
I struggle with officers just heading to bed by themselves mid targeting. It would be great to see Officers going to bed by themselves removed completely from the game so that players can manage that aspect themselves. The fatigue rate is far too fast and needs to be tweaked as well.

Also being able to have an alarm button so as soon as a ship contact is made the sub doesn't go straight into alarm. It even stays in alarm after you've sunk ships and are moving away meaning that morale continues to plummet.
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Showing 1-13 of 13 comments
FreedomFighter May 4, 2019 @ 7:27pm 
Buy coffee. Lot of it. It is stupidly cheap. So when combat arise, you pump your officer full of it so they're at 100% energy.
horrorizer May 7, 2019 @ 12:58pm 
anyway I consider the fatigue to be very fast depleted, this officers need to sleep like each 2 or 3 hours, I dont think im overwoking them but in mid combat I always need to have 2 to 3 officers always sleeping, so something is wron here.
V11CU96 May 8, 2019 @ 2:24am 
Remember that scene in Das Boot when Jurgen Prochnow is about to attack the destroyer, but at the last minute decides he needs a quick nap first?
No me neither.

Yes it is annoying, it was also raised by many others including MagzTV (youtuber)
It needs addressing.
Crew should not be sleeping or going to bed during any combat situation. period.
Last edited by V11CU96; May 8, 2019 @ 2:36am
V11CU96 May 8, 2019 @ 2:29am 
Originally posted by FreedomFighterEx:
Buy coffee. Lot of it. It is stupidly cheap. So when combat arise, you pump your officer full of it so they're at 100% energy.

Now Look hear, those dashing moustached RAF Sunderland boys didn't even drink coffee, they drank Tea and Gin, what,what. and they don't fall asleep at the wheel!

So, Enemy contact = Everyone 'wake the sh** up'. please :)
Last edited by V11CU96; May 9, 2019 @ 3:05am
Pixy May 8, 2019 @ 3:59am 
100% agree with the topic.
It's just annoying, especially how fast getting tired is unbelievable. They do not last 8 hours in a row.
+1
NWCtim May 8, 2019 @ 6:26pm 
Get hit, 3 crew members injured. Assign radio operator to medic roll. Treats one crew member, then goes to sleep, leaving two others to bleed out. Granted he was a bit tired from sitting in the radio room for nearly a full hour, but still.
Last edited by NWCtim; May 8, 2019 @ 6:27pm
Simidiom May 9, 2019 @ 2:02am 
Thanks for your comments everyone! I hope tgey fix this and balance the fatigue soon! Enjoying so much about this game.
Pixy May 9, 2019 @ 3:09am 
The moral system is definitely not good as it is at the moment.
This is not only due to the moral system, but also to missing functions in the game.

Best example, one would like to go because of very bad sea conditions at 50m and send everyone to bed there. If you click on the depth of 50m, it is immediately without ifs and buts an alarm dive.

You can not dive without being alarmed, very annoying.
The emergence behaves similar, it is immediately blown.
This consumes tons of compressed air and is not always necessary.
Submarines could also appear without all the compressed air was burned.

Second problem is the CO2 / battery ratio.
Of course, I can turn on the fan every 15 minutes and maybe use the potassium cartridge, but that uses up battery power. If you disable almost everything, you can easily get on 8h battery operation. The oxygen is then but at just crazy absurd 1 ½ h.

I blow the fan on and would let this run through, the battery would be empty after 1 ½.
So I am forced to turn the fan on and off again and even then I do not come to values ​​that a German submarine was able to dive.
I'm not talking about morality here.

A German submarine was able to dive with much trickery up to 72 hours and there were the batteries still usable, albeit almost completely empty. At least then had to be surfaced to charge the batteries and of course because of the oxygen.


Diving Duration:

The air content was assumed to be 400 m³ for type VII-C.
For each crew member, the release of 30 l / h CO2 and the consumption of the same amount of oxygen was expected. With a crew of 37, a CO2 content of 1.5% would be reached after 5 hours and 20 minutes. From this concentration, an air purifier with alkaline cartridges should be used. At less than 17.5% remaining oxygen content, oxygen could be replenished from ten pressure bottles, each with a volume of 50 liters and 150 atm pressure. The oxygen supply and the alkaline cartridges made it possible to stay under water for 72 hours at a crew strength of 37 men.

In the game 72h long ago all died because of lack of discipline.
Be better about managing your officer's rest levels maybe
Simidiom May 10, 2019 @ 2:45pm 
Originally posted by NinjaTurtle #LEMONBOIS:
Be better about managing your officer's rest levels maybe
Done that. Fatigue levels still drop dramatically and can run out entirely sometimes too quickly.
Tyelkormo May 12, 2019 @ 4:15am 
What also bothers me is given how quickly they need to take a nap and how often you need to send them to rest in a crisis: It takes forever for them to get out of bed again. Hello? As one of the officers in "Das Boot" said "Wir sind hier nicht auf nem Vergnügungsdampfer!" - We're not on a cruise ship. When the alarm is on, you hop out of bed, you don't take time to rub your eyes, yawn and look around what the other guys are doing....
Simidiom May 15, 2019 @ 2:56pm 
Originally posted by Tyelkormo:
What also bothers me is given how quickly they need to take a nap and how often you need to send them to rest in a crisis: It takes forever for them to get out of bed again. Hello? As one of the officers in "Das Boot" said "Wir sind hier nicht auf nem Vergnügungsdampfer!" - We're not on a cruise ship. When the alarm is on, you hop out of bed, you don't take time to rub your eyes, yawn and look around what the other guys are doing....

That's exactly how I feel with the fatigue.
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Date Posted: May 4, 2019 @ 5:19pm
Posts: 13