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Everytime an officer goes off duty (red in the schedule) his assigned sailors will go back to the pool of available crewmen.
I just set that up. The two engineers have half the day each with work for one half and "free time" as their other halves.
I assigned one sailor each.
They barely keep to that schedule. Often times they'll both be asleep even with full fatigue bars at their assigned "work" times. One thing they do is they will grab a sailor during their assigned work time asleep or not.
Am I missing something on how to force them to go to sleep at the end of their shift and force the other to start working when I defined them to start working in their schedule?
Try schedule 6 after 6 hours, then they have enough rest so as not to accumulate fatigue.
What does not work is “Free time”. This is considered work even if an officer is currently sleeping
Put Hydro Priority above sleep and Radio priority 1. He will man the hydrophones whenever that option is available and man the radio when a message comes through.
This helps to have fresh officers in case of an encounter.
When planing a 6/6/6/6 schedule for officers and a target appears at the end of a shift, some officers may need to go to sleep when I most need them.
Excluding the captain, who does navigation for 2 hours after an hour of rest.
I have not yet encountered a situation where they lacked strength and even drink coffee rarely, because it is not necessary.
Since that got fixed there's basically no reason to ever use officer shifts longer than just one hour. It's unrealistic, it looks stupid but it's the best thing to do of you're looking at efficiency and resource economy.
If I have more than one radio operator, I adjust them to the 4 hour shifts of the engineers, commanding officers. If an attack situation arises, I leave the second radio operator to be in the bridge supporting (in alarm mode)
When I only have 1 radio operator I force him to sleep until a radio message is received, a dive to check targets is done or I want to attack a target.