UBOAT
FlyinJ Jul 14, 2024 @ 12:33pm
Is there a way to auto unassign/reassign crew when an officer sleeps?
I have both my engineers on engine duty with sailors assigned. When one goes to sleep, is there a way to tell him to release his sailors? And is there a way to tell them to take the sailors back when they wake up?
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Showing 1-14 of 14 comments
Red_Seven_ Jul 14, 2024 @ 12:56pm 
Set the officers on an alternating schedule with each other. Then go to the squads tab in the crew management and assign 2 random sailors to both of them.

Everytime an officer goes off duty (red in the schedule) his assigned sailors will go back to the pool of available crewmen.
FlyinJ Jul 14, 2024 @ 1:27pm 
Originally posted by Red_Seven_:
Set the officers on an alternating schedule with each other. Then go to the squads tab in the crew management and assign 2 random sailors to both of them.

Everytime an officer goes off duty (red in the schedule) his assigned sailors will go back to the pool of available crewmen.

I just set that up. The two engineers have half the day each with work for one half and "free time" as their other halves.

I assigned one sailor each.

They barely keep to that schedule. Often times they'll both be asleep even with full fatigue bars at their assigned "work" times. One thing they do is they will grab a sailor during their assigned work time asleep or not.

Am I missing something on how to force them to go to sleep at the end of their shift and force the other to start working when I defined them to start working in their schedule?
If half the day is 12 hours, they may get very tired and then sleep without being able to wake them up.
Try schedule 6 after 6 hours, then they have enough rest so as not to accumulate fatigue.
SpaceBikerV Jul 14, 2024 @ 2:30pm 
12 and 12 hours can definitely work. My engineers follow this and the sailors rest when they rest, work when they work

What does not work is “Free time”. This is considered work even if an officer is currently sleeping
Last edited by SpaceBikerV; Jul 14, 2024 @ 2:31pm
[XIII]Opsec Jul 14, 2024 @ 3:09pm 
Originally posted by SpaceBikerV:
12 and 12 hours can definitely work. My engineers follow this and the sailors rest when they rest, work when they work

What does not work is “Free time”. This is considered work even if an officer is currently sleeping
12 and 12 only works until you have alarms that force those guys to stay up longer than 12 hours
FlyinJ Jul 14, 2024 @ 3:11pm 
Setting it to 6 / 6 works great. Thanks
SpaceBikerV Jul 14, 2024 @ 3:17pm 
Originally posted by XIIIOpsec:
Originally posted by SpaceBikerV:
12 and 12 hours can definitely work. My engineers follow this and the sailors rest when they rest, work when they work

What does not work is “Free time”. This is considered work even if an officer is currently sleeping
12 and 12 only works until you have alarms that force those guys to stay up longer than 12 hours
Admittedly that has happened a few times, but not often. Coffee gets put in to good use
XLjedi Jul 14, 2024 @ 6:12pm 
Originally posted by FlyinJ:
Setting it to 6 / 6 works great. Thanks
Officers should be on 6 hour shifts. Except the radio/hydro station; 3hrs and matched to dive schedule.
[XIII]Opsec Jul 14, 2024 @ 7:12pm 
Originally posted by XLjedi:
Originally posted by FlyinJ:
Setting it to 6 / 6 works great. Thanks
Officers should be on 6 hour shifts. Except the radio/hydro station; 3hrs and matched to dive schedule.
You can even leave the radio officer scheduled completely free as long as you have a crewman assigned to the radio.

Put Hydro Priority above sleep and Radio priority 1. He will man the hydrophones whenever that option is available and man the radio when a message comes through.
JorEl Jul 15, 2024 @ 10:12am 
I usually have 4 hour shifts.
This helps to have fresh officers in case of an encounter.
When planing a 6/6/6/6 schedule for officers and a target appears at the end of a shift, some officers may need to go to sleep when I most need them.
CyberTrapper Jul 15, 2024 @ 10:36am 
Originally posted by JorEl:
I usually have 4 hour shifts.
An excellent choice, I also shift the radio operator’s shift by two hours, relative to the commander’s shifts.
Alex Paen (ljekio) Jul 15, 2024 @ 11:22am 
4 hours is good at an early stage, when there are 5 officers and when you rarely and little use the high TC. But after I prefer shifts to change less frequently.
Excluding the captain, who does navigation for 2 hours after an hour of rest.
I have not yet encountered a situation where they lacked strength and even drink coffee rarely, because it is not necessary.
Last edited by Alex Paen (ljekio); Jul 15, 2024 @ 11:30am
Red_Seven_ Jul 15, 2024 @ 11:43am 
There was a time when switching shifts too often resulted in sailors not getting assigned properly. This was caused by the game going top down through the officers instead of first removing sailors going off duty and then assigning those going on duty.

Since that got fixed there's basically no reason to ever use officer shifts longer than just one hour. It's unrealistic, it looks stupid but it's the best thing to do of you're looking at efficiency and resource economy.
JorEl Jul 16, 2024 @ 11:24am 
Originally posted by CyberTrapper:
An excellent choice, I also shift the radio operator’s shift by two hours, relative to the commander’s shifts.

If I have more than one radio operator, I adjust them to the 4 hour shifts of the engineers, commanding officers. If an attack situation arises, I leave the second radio operator to be in the bridge supporting (in alarm mode)

When I only have 1 radio operator I force him to sleep until a radio message is received, a dive to check targets is done or I want to attack a target.
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Date Posted: Jul 14, 2024 @ 12:33pm
Posts: 14