UBOAT
Cardolam Apr 13, 2023 @ 10:33am
Deck Gun Issues
Hey!

Just want to know if the deck gun can automatically fire - when a crew member is assigned there, of course - if we pick the setting "Hardcore Aiming Mode"?

If so, how can I pick the target? I tried assigning someone to the gun and he didn't fire a single shot to the only ship in the vicinity (was an enemy freighter)...

If someone can help me I would be delighted.

Thanks in advance!
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Showing 1-15 of 16 comments
Red_Seven_ Apr 13, 2023 @ 12:09pm 
When you select the officer operating the deck gun a list of valid targets should appear in the upper left corner of the screen. If you right-click any of those targets he will open fire if possible (close enough; not behind the own conning tower etc.).

There should also be some buttons to prohibit auto firing, allow shooting at ships or even at aircrafts.
Cardolam Apr 13, 2023 @ 4:14pm 
Thank you!
El Rushbo Apr 15, 2023 @ 7:17am 
Man the AA guns and have them fire on the target too. I prefer to have the AA guns automatically attack while I manually control the deck gun.
Cardolam Apr 15, 2023 @ 9:26am 
Thank you for all the help @Red_Seven_ and @El Rushbo!
PapaOscar Feb 17, 2024 @ 1:30am 
When "Manual Targeting" is on, solutions are always 0%. Does this AI can never actually hit the target?
old.school Feb 17, 2024 @ 2:51am 
Originally posted by PapaOscar:
When "Manual Targeting" is on, solutions are always 0%. Does this AI can never actually hit the target?

With manual targetting you have to do all the torpedo calculations.

Whether its on manual or auto targetting i dont think solution affects gun/flak accuracy and if it does then it shouldn't. When gun/flak is under AI control they just have really bad aim even if the deck gun is shooting at something 300m away in calm water it will still miss or have bad grouping on the ship.
PapaOscar Feb 17, 2024 @ 5:24am 
I have a feeling it is a bug. No way the AI can be that stupid. I miss having standoffs with armed merchants when out of torpedoes like in SH3. Couple KM away, fingers crossed they don't get a lucky hit.
old.school Feb 17, 2024 @ 5:38am 
The AI behavior is just overall pretty bad. Aim, pathfinding, tactics, whatever.

Follow a convoy that is hugging the coast of Britain and watch their pathing when there is a course change. Look at what the 6-7 escorts do when you torpedo the ships they are protecting. Look at what AI u-boats do when you try to send them into attack or they are under attack.
RimmerA Feb 17, 2024 @ 8:44pm 
Originally posted by Red_Seven_:
When you select the officer operating the deck gun a list of valid targets should appear in the upper left corner of the screen. If you right-click any of those targets he will open fire if possible (close enough; not behind the own conning tower etc.).

There should also be some buttons to prohibit auto firing, allow shooting at ships or even at aircrafts.

If you select the officer on the gun, there are three options in the top left of the screen. You can have him engage ships, planes, or hold fire.
Red_Seven_ Feb 17, 2024 @ 10:00pm 
That's what I wrote in my last sentence. Also when there are targets nearby they'll be listed beneath these buttons. What's your point?
Actionjackson Feb 19, 2024 @ 2:12am 
Originally posted by old.school:
Originally posted by PapaOscar:
When "Manual Targeting" is on, solutions are always 0%. Does this AI can never actually hit the target?

With manual targetting you have to do all the torpedo calculations.

Whether its on manual or auto targetting i dont think solution affects gun/flak accuracy and if it does then it shouldn't. When gun/flak is under AI control they just have really bad aim even if the deck gun is shooting at something 300m away in calm water it will still miss or have bad grouping on the ship.

It may appear bad, but i think it is closer to reality than the player landing every shot.
Stabilizing the gun with the handles was not as easy and responsive in reality as it is in the game, by far.
I mean the guys on the wheels dont even see through the sight, they only know what the gunner tells them, while the boat is rocking up and down. At least i think this is how it worked... it does not sound very "accurate".

When you take that perk that makes your gunner better its not that bad anymore, and the actual ammo consumption in relations to ships sunk is a lot more plausible than when the player mans the gun.

This is why i prefer to let my AI shoot, its simply closer to actual real life results.
Last edited by Actionjackson; Feb 19, 2024 @ 2:13am
PapaOscar Feb 21, 2024 @ 6:56am 
I started a new career, without manual targeting. Sure enough, the deck gunners actually landed 80% of the shots at 1km, with 100% targeting solution. I think this is absolutely a bug, where gunners are tied into the same torpedo solution instead of having their own.

With manual targeting, at 500m it will be 0% hit rate.
Ruby Feb 21, 2024 @ 8:24am 
HI,

sorry, the 100% does not say that the firing solution is good, the value only says that all values for a firing solution are present. It does not show whether these are correct.

2) These values have nothing to do with the gun and/or flak.

Firing with the gun is not easy if the ground is unstable ....

Cheers Ruby
Actionjackson Feb 21, 2024 @ 8:26am 
@Ruby
So, does the sea state influence the AI gun aiming?
Last edited by Actionjackson; Feb 21, 2024 @ 8:26am
wolf310ii Feb 21, 2024 @ 2:16pm 
Originally posted by Actionjackson:
It may appear bad, but i think it is closer to reality than the player landing every shot.
Stabilizing the gun with the handles was not as easy and responsive in reality as it is in the game, by far.
I mean the guys on the wheels dont even see through the sight, they only know what the gunner tells them, while the boat is rocking up and down. At least i think this is how it worked... it does not sound very "accurate".

In reality the gun is more responsive than you think, but you dont have to stabilize the gun, you just wait for the target wandering through the sight.
And in reality the guys on the wheels do look through the sight, the "gunner" just tells them what to aim for
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Date Posted: Apr 13, 2023 @ 10:33am
Posts: 16