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There should also be some buttons to prohibit auto firing, allow shooting at ships or even at aircrafts.
With manual targetting you have to do all the torpedo calculations.
Whether its on manual or auto targetting i dont think solution affects gun/flak accuracy and if it does then it shouldn't. When gun/flak is under AI control they just have really bad aim even if the deck gun is shooting at something 300m away in calm water it will still miss or have bad grouping on the ship.
Follow a convoy that is hugging the coast of Britain and watch their pathing when there is a course change. Look at what the 6-7 escorts do when you torpedo the ships they are protecting. Look at what AI u-boats do when you try to send them into attack or they are under attack.
If you select the officer on the gun, there are three options in the top left of the screen. You can have him engage ships, planes, or hold fire.
It may appear bad, but i think it is closer to reality than the player landing every shot.
Stabilizing the gun with the handles was not as easy and responsive in reality as it is in the game, by far.
I mean the guys on the wheels dont even see through the sight, they only know what the gunner tells them, while the boat is rocking up and down. At least i think this is how it worked... it does not sound very "accurate".
When you take that perk that makes your gunner better its not that bad anymore, and the actual ammo consumption in relations to ships sunk is a lot more plausible than when the player mans the gun.
This is why i prefer to let my AI shoot, its simply closer to actual real life results.
With manual targeting, at 500m it will be 0% hit rate.
sorry, the 100% does not say that the firing solution is good, the value only says that all values for a firing solution are present. It does not show whether these are correct.
2) These values have nothing to do with the gun and/or flak.
Firing with the gun is not easy if the ground is unstable ....
Cheers Ruby
So, does the sea state influence the AI gun aiming?
In reality the gun is more responsive than you think, but you dont have to stabilize the gun, you just wait for the target wandering through the sight.
And in reality the guys on the wheels do look through the sight, the "gunner" just tells them what to aim for