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The advantage of being able to dive quicker vastly outweighs the slight fuel cost. I turn them both on to shave 30seconds off the time
Despite being smaller, the Junkers outperformed the Krupp compressor by about 40%.
I think they'd just run both at the same time to recover the used up high pressure air as fast as they could. If both were working, of course.
It is a bug, i have submitted a report about it using f11 so they know.
I can also back this up because i've tested using electric compressor on 6500x and it drained 40% of the battery or something like that as opposed to to 2-3% when using 48x timescale.
(filling up from empty compressed air reserves)
So this obviously means the same thing happens with the diesel compressor and diesel fuel, but it is not easy to notice as it is a very small % of diesel.
But if you patrol a very remote area and use hydrophone checks and immediately hit 6500x many times, it adds up to alot of lost diesel and that might cause the course of the game to be changed. (not being able to drive home when you should have enough fuel)
Thanks for the info
The electric compressor is essentially only useful for building enough air pressure in the empty tanks to start the diesel compressor - which needed compressed air for starting - this isn't simulated in the game.
@nihilcat - an interesting consideration would be removing functionality from the electric compressor - players shouldn't be encouraged to use it; players should start the diesel compressor, the electric should kick on for a minute automatically, the diesel compressor should start and the electric should turn off automatically.
ie. remove the ability to use/turn on/turn off the electric compressor at all - simply trigger the "animation" and function of the electric compressor for a short period of time when the player activates the diesel compressor.
That should *only* apply when the compressed air tanks are completely empty - otherwise, if there was pressure in any of the tanks the diesel compressor likely would've had enough air to kick over on its own.
Aside from any of that, we shouldn't even be using *all* the compressed air in the boat to blow the ballast - only enough should be used to surface the boat, the remaining water should be blown out using the diesel engine exhaust.
Charging the batteries should also cost diesel
I guess it's time to fix this... 😉
You can also run the compressor for 36 hours straight from a fully charged battery. You're being overly dramatic.
Few people know that the compressor needed compressed air to start.
It didn't need more than 30 kg/cm² though, which was taken from the GW Diesel engine starting flasks. So even after spending most of the supply from the HP flasks after multiple successive crash diving and surfacing, you could start the compressor.
The way it works in UBOAT is fine.