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But I understand why the Type XXI could be a DLC.
1- Only two boats operational: yes. But they *were* operational. Like it or not, the Type XXI was a WW2 operational submarine. I'm not going to enter into the topic of why they took so long to enter service, and how it should not be a problem for a simulation game of WW2, all I'll say is that there's precedent to this (Silent Hunter also had type XXI DLCs), and that it's a common occurence in WW2 simulators (like including very late war, even only prototype, versions of planes in air simulators)
2- Even if it would be OP as heck, it'd be interesting to see the results of the submarine and the new doctrines it was to use. Fully blind sonar-guided torpedo solutions , deep depth torpedo firings, totally different operational practices, a change of design paradigm that marked the future of the submarine after WW2. It'd introduce a lot of new mechanics not yet into the game too (like asking the sonarman to give contact updates constantly - no other way to use the type XXI as it should without it).
3- Let's face It's a cool as heck sub. Usually this factor alone would be enough for a DLC in 99% other games.
4- It's also a truly iconized submarine. A legend of sorts. And as such most players would be willing to blindly pay for the DLC in a prime instance of "shut up and take my money". A type XXI DLC would sell like crazy, And let's not forget, the developers have to earn a living too.
There is no denying that the XXI captures a lot of people's imagination and that many players do want the XXI, even if it comes with its on-paper-only stats and not the actual 1944/45 stats. As such, it would make total sense for the devs to release a XXI DLC.
Would I buy it as a standalone DLC? Not likely. If it was bundles with a IX? Sure, why not. The IX I would be interested in and if there's a "free" XXI included then I would probably take it around the bliock for a spin, just to see what it's like.
Agree to every point, including making the IX first. Another point, because we can do research and get equipment earlier anyway, it could be possible to get it a bit earlier, say early 1945, would be fine. Without it be super unrealistic.
If you ask me I would also like more different missions (for example capturing a photo of New York was a "real" mission in WWII or smuggling material to Japan or smuggling people to South America etc etc).
There are also many more types: Type I, or Type X or Type XV boats for example. The latter is the famous "milchkuh". Would be cool if we would control one and deliver goods to other friendly boats for a few missions.
Or why dealing only with submarines? Would also be interesting if we would stand on a ship or be the destroyer hunting German submarines..
It was cancelled,
Uboat types built ( not in the game) are:
V, IX, X, XVII, XXI, XXIII, XXVII( Midget)
Aside from that its not like youre not already outscoring the top uboat aces of WWII with ease. historical accuracy doesnt have to be strict here.
Course i'd be happy with a VIIC/42, easy upgrade there
Instead of making new submarines, it would be preferable to make other types of DLCs first: new gameplay features, such as anti-submarine technologies not yet implemented, enhancing the features of the existing submarines, expanding scenarios like the Indian Ocean and Pacific, introducing new campaigns, missions, and events. Alternatively, a DLC featuring civilians, workers, soldiers, military vehicles and seagulls at ports could make them more vibrant. Or perhaps a DLC addressing the elephant in the room: adding many more ships.
Haha smooth brains. That is a magnificent insult lol