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I would argue that those should be VERY stabilized in the sense that, it is what we do with our head intuitively!
Stabilization should be an *advantage* of opting for binoculars over the UZO or scope in rough seas. The disadvantage is that it is fixed at 4x zoom which is a magnification we are not used to seeing, and... You cannot link binoculars to the firing solution/TDC. Those disadvantages are PERFECT, but they should be grouped with a very stabilized view.
No one would be standing there on a rolling ship looking through binos and not compensating for the roll. I can literally do this myself holding a beer on the tower of a sport-fishing boat, so it should not be an issue for my watch officer.
If they get this to work right, I'd like to have an option in rough seas to use binos instead of the UZO, because it should be far more stable to view.
Even on IIA that doesn't have an UZO, if you send an officer to the watch then press the icon .. it puts you into a non stabilized binos situation.
And that is a bug, and devs are aware.
The way to make it work, take control of the officer while on watch and then press B then it's stabilized binos.
At least this works for me, did some extensive testing and it works .. once you manually switch to the binos.
I think binoculars should have around 90% of stabilization, it should be not perfect, after all the one using it is an human not a robot.
Also, increased scopes/binocs sensitivity (rotation speed) would help as I wrote in another thread for unstabilized views (free camera shouldn't be affected by rotation speed, but it is).
Binos stabilised when I manually bring up with "B" or transition to "Bridgewatch" when someone else is at "Targeting sight/UZO"
Havent tested in type II
Have you guys started a new game to test?
Says as much in the tool tip (officer at "Bridgewatch"): "Operate UZO if available, if not use binoculars"
I agree that it shouldn't transition to UZO, but i have got around this by having a guy at UZO and a guy at bridgewatch
I submitted an in game bug report with a game save, so hopefully the devs can figure it out.