UBOAT
IonIan11 Aug 16, 2024 @ 2:52pm
Binocular stabilization still doesn't work in first person mode
I'm playing in first person only mode on a Type IIa u boat, and the new binocular stabilization has never worked for me. No method of entering the binocular view works to enable stabilization. Pressing 'B' on the keyboard, clicking on the bridge station in first person view, switching to an officer already at the bridge station... none of these work.

Is anyone else having similar problems?

I hope you can get this working, developers; I was really excited for more stabilized binoculars. :)
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XLjedi Aug 16, 2024 @ 4:49pm 
IMO, at 100% settings, if using binoculars... they should be VERY stabilized. Binos are not attached to the hull, so they should be on a nearly perfect gimbal that adjusts to the horizon line.. aka, your head.

I would argue that those should be VERY stabilized in the sense that, it is what we do with our head intuitively!

Stabilization should be an *advantage* of opting for binoculars over the UZO or scope in rough seas. The disadvantage is that it is fixed at 4x zoom which is a magnification we are not used to seeing, and... You cannot link binoculars to the firing solution/TDC. Those disadvantages are PERFECT, but they should be grouped with a very stabilized view.

No one would be standing there on a rolling ship looking through binos and not compensating for the roll. I can literally do this myself holding a beer on the tower of a sport-fishing boat, so it should not be an issue for my watch officer.

If they get this to work right, I'd like to have an option in rough seas to use binos instead of the UZO, because it should be far more stable to view.
Last edited by XLjedi; Aug 16, 2024 @ 5:04pm
Lanzfeld Aug 16, 2024 @ 4:59pm 
Binoc SHOULD be default at bridge. Not silly UZO nonsense.
Mouse Rat Aug 16, 2024 @ 5:38pm 
Originally posted by IonIan11:
I'm playing in first person only mode on a Type IIa u boat, and the new binocular stabilization has never worked for me. No method of entering the binocular view works to enable stabilization. Pressing 'B' on the keyboard, clicking on the bridge station in first person view, switching to an officer already at the bridge station... none of these work.

Is anyone else having similar problems?

I hope you can get this working, developers; I was really excited for more stabilized binoculars. :)

Even on IIA that doesn't have an UZO, if you send an officer to the watch then press the icon .. it puts you into a non stabilized binos situation.
And that is a bug, and devs are aware.

The way to make it work, take control of the officer while on watch and then press B then it's stabilized binos.
At least this works for me, did some extensive testing and it works .. once you manually switch to the binos.
Last edited by Mouse Rat; Aug 16, 2024 @ 5:40pm
Liquid Aug 16, 2024 @ 10:11pm 
I have same problem.

I think binoculars should have around 90% of stabilization, it should be not perfect, after all the one using it is an human not a robot.

Also, increased scopes/binocs sensitivity (rotation speed) would help as I wrote in another thread for unstabilized views (free camera shouldn't be affected by rotation speed, but it is).
Last edited by Liquid; Aug 16, 2024 @ 10:13pm
tequilatibbs Aug 16, 2024 @ 10:56pm 
Not experiencing this problem on type VIIC "No stanbilisation" setting. Fresh game patch 9.
Binos stabilised when I manually bring up with "B" or transition to "Bridgewatch" when someone else is at "Targeting sight/UZO"

Havent tested in type II
Have you guys started a new game to test?
tequilatibbs Aug 16, 2024 @ 11:01pm 
OK so, if you dont have someone at UZO, but you select the "bridgewatch" officer it will send you to UZO.

Says as much in the tool tip (officer at "Bridgewatch"): "Operate UZO if available, if not use binoculars"

I agree that it shouldn't transition to UZO, but i have got around this by having a guy at UZO and a guy at bridgewatch
tequilatibbs Aug 16, 2024 @ 11:06pm 
Tested in patch 9 on a type IIA (with "no satbilisation" setting); Binos are stabilised whether selecting "Bridgewatch" or manullly bringing up binos with "B"
tequilatibbs Aug 16, 2024 @ 11:07pm 
Test by pointing at the tip of the bow, if the bow moves in the optics they are stabilised. If the tip of the bow is locked to the optics horizontal line they aren't stabilised
er.tz Aug 16, 2024 @ 11:45pm 
in my IIA the binoculars are stabilized (disabled stabilization in options), The bug about binoculars for me is that "course to view" of the compass is working bad for them.
IonIan11 Aug 17, 2024 @ 11:40am 
Thanks for testing. In my game the binoculars are definitely not stabilized (view stays on the bow when looking at it). Periscope stabilization is on in the settings (game started before the stabilization update, so no ability to change it).

I submitted an in game bug report with a game save, so hopefully the devs can figure it out.
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Date Posted: Aug 16, 2024 @ 2:52pm
Posts: 10