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https://steamcommunity.com/sharedfiles/filedetails/?id=3398829071
I waited for the cruiser to come closer
https://steamcommunity.com/sharedfiles/filedetails/?id=3398831814
Cruiser down and nobody find me
Single torps for ships under 5k tonnage, 2 torps for above...C3's and Liberties.
The german skippers were far more inclined to fire only 1 torp at a ship where US skippers would sail halfway across the Pacific just to fire 4-5 torps at 1-2 ships.
True but by the end of the war there was nothing left to sink but Junks and Sampans.
I also sometimes (and for a long time) use a similar tactic. Only, after I see no other opportunities to leave, I find a hit but not sunken ship, I hide under it (usually it is a depth of 28 - 32 meters). I wait for a long time until destroyers and corvettes do not leave the scene, after which I surface and inspect the ship. But there are different situations (not enough air or sailor starts to get hysterical). There was even a case when an allied submarine (it was hunting a convoy using the “wolf pack” tactics) torpedoed the very vessel I was “hiding” under. The vessel began to sink, trapping me and causing damage to my sub - dragging me into the abyss. I was the only one left alive. In the future, I did not use such tactics if there were allied subs nearby.
A couple points for above: You can say Richard O'Kane to avoid being censored. Also due to the faulty detonators on the Mark 14 torpedoes used by the US, it was standard procedure to fire three torpedoes per ship in hopes that one will at least detonate. US fleet boats were estimated to have averaged ten torpedoes fired for each Japanese ship sunk.
It depends on your campaign settings, such as enemy difficulty, manual targeting, and whether contacts are displayed on the map.
Your description makes me think of a hip shot while on the move from the side of the convoy, rather than setting up a precise ambush position. Thus .. making the distance to the target a critical factor to account for, rather than a minor metric.
That said, moving into the convoy to hide beneath enemy ships and limit the maneuverability of pursuing warships is a valid and effective tactic.
The main change on how this tactics looks in combat is the presence of T5s and if you are willing to use them.
An improvement would be shooting non T5s from 30m deep, against multiple opponents, while map contacts are off, without using the intercept tool.
Once you can do that you solved the game.
Also, I remember:
* Only the captain used the scope (rarely the exec), Morton allowed some as part of as part of O'Kane's training. It seems they were doing speed by estimating the bow wake. Possibly, since the scope was never up long enough to apply the time traveled approach (and the sub was never stationary).
* The scope was only up for 3-4 seconds to grab a datum or confirm datum as a solution was developed via the TDC.
I have not read any Uboat commander books. I just know that loitering admiring the scenery was not part the Pacific fleets SOP. If you really want to play on hard mode ... grab speed, type, AOB, course ...
Up Scope 1-Mississippi , 2-Mississippi, 3-Mississippi, 4-Mississippi Down Scope.
No screen shots or pause. But I do remember O'Kane using some plotting board techniques for course or speed, but these were more for getting into position for the shot than setting the gyros on torpedoes. But the bow wake was always the final determinant speed.