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In general I have the feeling the game started of small and more as a tribute to Das Boot then a real simulator. When it got some attention and showed potential they seem to have shifted more towards the sim aspect. Just my 2 cents(eurocents ofc).
Thanks for the information, as if I could even find the direction, it would be great :) because this is how you swim and swim and luckily hit something
Sound waves, much like light waves, follow the square inverse law (see https://www.acousticalsurfaces.com/acoustic_IOI/101home.htm for a primer), which means that the sound wave weakens greatly over distance. The technology of the hydrophone is geared toward detecting those residual waves, so the more sensitive the hydrophone is, the weaker sound waves it can detect.
Think of a hydrophone like an ear; the more sensitive the hearing, the softer noises can be heard. The WWII technology was crude by today's standards, so the hydrophones were comparative 'tin ears' back then.
Hope this makes sense.
Look at the tooltip and/or the info of the hydrophone. There you will find that the hydrophone will hear > 100 km when the station manned by officers and sailors.
Within the displayed hydrophone radius is the officer able to identify the detected noises.
Cheers Ruby
Oh man no wonder I havent been able to find convoys manually with the hydrophone haha
Citation Source[fleetsubmarine.com]
Sound travels through water further than it does in air. Wales use the sounds they create to communicate over hundreds and hundreds of miles / km with each other. I will source that info if you'd like.
I think the game limits the hydrophone's range to much less than that to conserve resources ("optimization" some have complained about) and make the game more challenging.
IMO we don't have any weapons we can fire and successfully hit the target with over about 10 miles (16km) so it's really not necessary for it to have historically accurate range. It would be useful if we could track and intercept targets from 50 miles away but that would probably cause the game's system requirements to be a lot higher than they are.
This raises the question as to why the range circle only indicates it's detecting things within around 8km. If it's going > 100km why is the range thing as small as it is? Resource optimization?
Your listening officer reports far away noises. Check the tooltip and the station info to see how far he can listen. Only you could not hear it yourself. But as announced in the Dev Diary, the hydrophone has been reworked.
This has nothing to do with resources. Within the circles he can create a target solution. Slowly, but he can.
Cheers Ruby
Large groups such as convois or task forces can be picked up from more then 100km range. But you don't get the precise position, just a rough estimation in ceratain area. You cannot detect single ships from that range, only groups of ships.
And then there is direct accoustic range, its the light blue circle on the map. Inside that circle youre picking up each single ship at its very accurate position. It will also trigger the alarm. The direct detection range may vary and depends on many things. Especially on the amount of noise youre producing yourself. The louder you operate (fast speed, loading torpedoes, using compressor etc...) the shorter is your direct detection range. When full stopped and being as quite as possible it can be about 8 kilometers or more.
Now to real things:
In reality there was no such thing as direct accoustic contact, It is impossible to pick up precise position of a ship using just passive hydrophone. You get only the bearing, not the distance. The distance can be just estimated, however an experienced operator can estimate it quite well with a small error margin.
In reality experienced operator could pick up sounds of convois at long distances over 100km, but it doesn't mean that you can say the hydrophones range should be like that. From 100km you can barely hear something. You can just say there is some large group in that rough direction very far away. Not much more can be established from that distance.
The game tries to simulate that by distinquishing between distant group contacts (propeller noise) and direct detection range. And i find it a very good solution. However in reality there would be no hard detection circle. The transition from uncertain -> certain would be smooth. The closer it gets the the more reliable is the data.
Maybe from 50km or something the operator would already be able to say whether this is a convoi or a task force. From 20km he will probably already be able to estimate the number of warships and merchants in the group and figure out whether there are any capital warships in it and how many. From 10km he would probably start distinquishing each individual ship from each other etc...