UBOAT
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Ruby Oct 15, 2022 @ 2:06am
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Update: 2022.1 Changelogs
Hello Skippers,

Update 2022.1 is READY!
https://steamcommunity.com/games/494840/partnerevents/preview/5393648864760830950

Changelogs

Simulation:
- Added ocean tides to the game (Note: tides are being temporarily disabled in proximity of old ports that weren't designed with them in mind).
- Added possibility to charge batteries when the u-boat is stationary and has disconnected propellers.
- Diving steers on the u-boat now actually rotate. Diving steers rotation indicators inside the u-boat are now also functional.
- Ships navigate more carefully to follow their path more closely. This also affects player's u-boat.
- Hedgehog launcher is now installed on various destroyers starting with late 1942.
- Horizon is now realistically affecting the distance at which specific types of ships can be detected by the AI. As an example, it's no longer possible to spot masts of a small ship from 20 km for the u-boat.
- Depth charges have now realistic sinking velocity (they are faster than before). This change noticeably increases the difficulty on the highest difficulty settings. Enemy ships accuracy is now lower on the easier difficulty settings to compensate the effects of this change.
- After receiving damage, some of the damage may not become apparent right away, but emerge later on instead. All hidden damages are revealed after a full ship check is performed by any engineer from the command station.
- After pressing RMB in deck gun's manual mode a fullscreen deck gun sight view is enabled.
- Fix: NPC ships were having a different speed after loading a SG than they had at the time of saving the SG.
- Fix: Naval mines are now spawned on the minefields in a more reliable manner. Sometimes they were missing.
- Fix: Distant contact was sometimes instantly jumping to another location without reason, when the ships left the player's neighbourhood and were no longer rendered.
- Fix: Hydrophone operator was often loosing a contact for a few seconds after getting close to it.
- Fix: Electric engines were being enabled at the max power for a short while after the first dive in the game, even if this wasn't ordered.
- Fix: Depth charge sinking velocity was different, if high time compression was in use, than it would be in realtime. This behaviour also had an effect on the depth charge dropping accuracy by the AI.
- Fix: Sun now appears on a correct side of the sky in the northern and southern hemisphere.
- Fix: Radio direction finder could continue to track targets even after diving at a high depth.
- Fix: One of the telegraph pointers inside the u-boat wasn't working.
- Fix: Scripted weather on missions such as Enigma and tutorials is now smoothly animated into the desired state rather than changing instantly. It's still instant only in tutorial mission #2 as it's the first mission in which player is leaving the port.
- Fix: It was possible to ask for resupply under the water.
- Fix: If player was using a radar detector, then sometimes various pre-existing contacts that should disappear weren't disappearing like the hydrophone contacts after surfacing.
- Fix: U-boat was incorrectly keeping depth, if there were very high waves (also a strong tide in this version).
- Fix: Improved the way in which game determines, if there is an unoccluded line of sight between the observation spot and the target. There was some issues with it.
- Fix: Hydrophone contacts that were occluded, for example by the terrain, were constantly appearing and disappearing in an infinite loop.
- Fix: Backward engine gears weren't impacting hydrophone range.
- Fix (regression): Depth charges were detonating on contact since a few major versions back in addition to after sinking at a specific depth.

Crew:
- Alarm can be now controlled manually by the player. Alarm increases the crew's work performance and unlocks new orders for the officers at a cost of increased stress growth.
- Crew is now jumping through the hatches, if alarm is enabled to move around more quickly.
- Crew is now running more often when the situation requires that.
- Crew is now queueing near the hatches instead of passing at once.
- It's now possible to assign two sailors, instead of none, to an engineer that is maintaining torpedoes.
- It's now possible to assign two sailors, instead of one, to a leader using the attack periscope. The second sailor will use an observation periscope to support the officer at his tasks.
- Available vacations are now varied between ports.
- Engine gear change orders are no longer instant and take a few seconds to be applied. Assigning sailors to the officer working at the engines speeds this process up. This change along with the realistic depth charge sinking rate was meant to increase the challenge of avoiding enemy depth charges.
- Officers now refuse to rest during alarm.
- Leaders can now command the crew from the control room during an alarm, increasing performance of all work done on the ship.
- Engineers and radiomans can now coordinate the damage control checks from the control room, finding hidden flaws and protecting the ship from damage during a combat.
- Torpedo maintenance effects now last for 35 minutes instead of 20 minutes.
- Crew is no longer pushing the character controlled by the player in FPP when they try to pass nearby.
- If player alters officer's order, for example tells the officer at the periscope to compute a torpedo solution at a target, the existing order will be now treated as a player's order. This prevents the officer from leaving his station, if he ends his schedule.
- Crew is now using toilets on the ship.
- Added command station in the control room. Officers can be assigned there during alarms to provide various ship-wide commanding perks that depend on their class, skills and a number of assigned sailors. Added a new user interface that explains these perks in detail.
- Sailor using the observation periscope is now moving his legs when rotating with the observation periscope.
- Turning on blue lighting no longer eliminates crew's noise completely, but most of it, unless an officer with Iron Fist skill is assigned to the command station.
- Each crew member remaining on the u-boat's deck is now providing some sight range for the u-boat, so that even if nobody is actively observing from the conning tower, enemy ships are still being spotted for example by the crew working at the deck gun.
- Officers can now overwork and need medical attention, if they work for a very long time with zero energy.
- Vacation duration was increased from 14 to 21 days. It's more in-line with historical duration of breaks between the patrols and improves the flow of the campaign.
- Decreased a chance for randomly applying an Expert and Connections skills as personal skills of characters.
- Clicking on the radio transmission notification is instantly moving a free radioman onto the station, if it's occupied by a sailor.
- Characters standing on the cold now have a visible breath.
- Fix: Radiomans could provide a first aid without using a med kit even when they didn't had Medical Training skill.
- Fix: Certain actions were taking much more time on high time compression than they would in realtime.
- Fix: Engineer assigned to the torpedo maintenance was usually maintaining only two torpedoes in a loop, if high time compression was used.
- Fix: Medical Coordinator skill wasn't working.
- Fix: U-boat velocity is no longer affected by engineer working at the engines becoming tired.
- Fix: Officers that loose consciousness for any reason, while they are standing on the conning tower now less often drop into the sea without a chance for helping them.
- Fix: If valves were damaged during the dive procedure, the dive wasn't continued after repairing them.
- Fix: Sailor assigned to the valves was often not doing anything for a few seconds after ordering a crash dive instead of acting right away.
- Fix: If player was in the periscope or UZO manual mode and ordered the officer to go to another periscope or to UZO using TAB menu, the officer would instantly appear at the target station without walking.
- Fix: Time compression is now disabled when hunger increases among the crew to avoid instant starvation.
- Fix: After disabling an alarm, officers with toggled rest weren't going to bed for a few seconds afterwards.
- Fix: If an officer unloading a torpedo was ordered to perform maintenance on another torpedo, that second torpedo was moving out of the tube on its own.
- Fix: Improvements that should make the traffic jams less likely in the stern torpedo room.
- Fix: Player's officers were sometimes evacuating on the lifeboats with the ship's crew. There were various issues happening after taking them back on board.
- Fix: It wasn't possible to move the officer in FPP, if he was previously observed in TPP as he was getting better in the bed.
- Fix: It's no longer allowed to issue orders to the officer that is impersonated in first person mode.
- Fix: After using a quick mission completion, all direct player orders like an order to use the deck gun are automatically ended.
- Fix: Diver skill impact wasn't reflected in the word describing the task execution speed during a story sequence.
- Fix: Officer talking with the leading officer was leaving the dialogue spot after selecting HQ option.
- Fix: Skipper was screaming "Alarm" after ordering to close the hatches.
- Fix: After hitting a port with a torpedo, there was a report from the crew about hitting a ship.
- Fix: The sailor watching over the valves wasn't neutralizing the ballast nor performing emergency blowing of the tanks when such orders were given by the player.
- Fix: Officer talking with the leading officer in the port was leaving his spot after opening the vacation UI.
- Fix: Officer at the hydrophone wasn't reporting that the ship was pinged by a sonar, if map was open.
- Fix: Sailor lying in the air during group selection for an external interaction.
- Fix: Aircraft crew was having wrong animations after moving camera close to the aircraft, then moving it away and moving it close back again.

Ships:
- Added Wickes/Clemson-class, Caldwell-class, Town-class Type A - C and Town-class Type D destroyers.
- Added CHANT coastal tankers.
- Added fishing boats.
- N-A1 ships are now considered to be coasters and appear mostly in the coastal convoys.
- Fix: Added ship names on the C3 hulls.
- Fix: Hunt-class, Black Swan-class, Kirov-class and River-class weren't dropping depth charges.
- Fix: Dido-class had depth charges in the game, but it's a cruiser and shouldn't have them.
- Fix: Some of the other ships were carrying a wrong number of depth charges, less than they should have.

World:
- New coastal convoys of Great Britain: FN, FS, CW, CE, PW, WP, WN.
- New coastal convoys in North America: BX, XB, KN, NK, HS, SH.
- Added shipping in the North Sea area in 1939 and parts of 1940 between various countries.
- Added a trade route between Vigo and Lisbon.
- Added new convoys from Edinburgh and London to Narvik during Norwegian Campaign.
- Increased a frequency of PQ convoys.
- Added seasons to the game. Added a dynamic snow cover effect during winter. Broadleaf tree leaves become yellow during the autumn.
- Added climate zones to the game with appropriate vegetation in each zone.
- Trees now switch to a higher quality model that supports wind from up-close.
- Added following lighthouses to the game: Chauveau and Chanchardon near La Rochelle, Sandy Hook Lighthouse and Fort Wadsworth Light near New York.
- Added river Thames.
- Air raids may occur at the friendly ports that are vulnerable to them, while approaching the port, while being docked and after undocking.
- Improved ship pathfinding near ports.
- Ports and ships now appear in the scene only after lands are loaded first.
- Added a historic message from the headquarters about war starting between USA and Japan.
- Added NPC u-boats departing from Wilhelmshaven in 1939 and NPC u-boats departing from Bergen.
- Added Radio London and Radio Wilhelmshaven. Radio La Rochelle now appears later on in the war.
- Added historical radio messages from HQ at the beginning of the war and at the start of Weserubung.
- Increased cost of coffee. Its cost may be reduced by progressing the Southern Routes campaign objective.
- Fix: Convoys, lone merchant ships and u-boats could travel through land, if player was on an patrol assignment and they were travelling near the target square.
- Fix: If player encountered an NPC group in a narrow passage, the group was often spawning inside land. This could also sometimes affect Scapa Flow anchorage.
Last edited by Ruby; Oct 15, 2022 @ 2:20am
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Showing 1-15 of 24 comments
Ruby Oct 15, 2022 @ 2:07am 
Graphics:
- Added visualization on the map for the torpedo salvo being launched.
- Added volumetric clouds to the game. It's possible to turn them off in the graphics settings and use the previous 2D clouds to avoid a performance cost.
- Added clouds to the map view.
- Improvements to the volumetric fog effect in the game.
- Improved skin, brow and eyes rendering quality.
- Sea is now rendered with more detail close to the camera and lower detail further away from it. This improves the shape of the wave crests.
- Crew is no longer sweating when attacking merchant ships without escorts.
- Added an animated rail for loading torpedoes to the stern torpedo room of the u-boat.
- Improved bow waves quality on a few classes of NPC ships.
- Improvements to VIIC conning tower textures.
- U-boat's anchor is no longer rendered in the section view.
- Reworked and improved lighthouse light effects.
- Tweaks to the game's postprocessing and water.
- Various officers in the game now wear ties.
- Aircraft crews now wear aviator caps instead of sailor caps.
- Added motion blur effect on the map.
- Map is now compatible with temporal anti-aliasing, which should decrease pixelating edges.
- Naval grid lines are fading out on lands.
- New model for the lifebuoy on the VIIC conning tower.
- There is now an additional light casted from the camera in some camera modes, when the weather is very dark.
- Route lines and labels on the map now have varied color inside and outside of fog of war.
- Graphical improvements to UZO and periscope views. There is now some small amount of dirt and lens imperfections present on them.
- Graphical improvements to fog.
- Optimisation to rendering many copies of objects in the ports.
- Wind is now affecting various smoke effects with intensity depending on the current weather.
- Generic cities on the terrain now have rounded corners at the edges to look more acceptable.
- Small visual improvements to some stages of beard growth. One of the beard growth stages was looking like a step backwards compared to the previous one.
- Crew is now shaving beards during regular stays at the port. Beard growth is now also slower.
- Clouds are now more intensly shadowing the sunlight.
- New icon for a russian soldier on the map. It's no longer using the american soldier icon.
- Added various events on the map during 1939 - 1941.
- Fix: Character's hair was clipping through the hat, if he was wearing Cap 03 and his hair was Hair 03.
- Fix: Horizonal lines on the water at a distance of about 1 km, when SSR effect was in use.
- Fix: NPC Type VIIC u-boats were having their diving steers rendered even if the rest of ship was not, when they weren't spotted by the player.
- Fix: Lens flares from the lighthouses no longer appear as intensely through the fog and they don't appear on the map outside the sight range.
- Fix: Extended attack periscope was unintentionally having a different colour from some point up.
- Fix: Engineer wasn't holding a hose in his hand, when he was performing a maintenance work on the torpedo loaded into the stern tube.
- Fix: Pants with suspenders were clipping with most jackets, if both were equipped on the customization screen.
- Fix: Character on the customization screen was often occluded by the left window, if user interface scale was active.
- Fix: Distant smoke emitted by a group of ships was sometimes clumping together into one spot.
- Fix: Distant smoke emitted by group of ships was becoming very bloby and uneven after running high time compression on the map for some time.
- Fix: Certain objects, like the flags, were blurring around when they were viewed with the horizon behind them.
- Fix: Hatch on the sunk u-boat's conning tower was missing in the Enigma recovery assignment.
- Fix: River-class ships hull was disappearing at a certain distance due to a missing model.
- Fix: After u-boat dived, there was a rectangular area on the conning tower around which light was being incorrectly reflected.
- Fix: Improved alighment of character feet to the port floor during a campaign intro cutscene.
- Fix: Rain was raining under Turm I, Turm II and Turm IV conning towers.
- Fix: Dark graphical artefacts under water looking like shadows, caused by SSMS effect.
- Fix: After switching to periscope from map during night, the screen was initially black and needed a few seconds to adapt to the darkness.
- Fix: Wide gaps in the land.
- Fix: Lighthouses weren't lit in a fog.
- Fix: Subsurface scattering wasn't correctly mapped onto the sea surface, it could lead to apparent issues at night with bright blue spots moving around the sea when the camera was being moved around.
- Fix: After switching from character working inside the ship to character working at the deck gun or UZO, the fog effect wasn't present.
- Fix: Lighting from flames on the deck, appearing on a sunk ship after reloading a saved game state.
- Fix: Certain ship wrecks could emit smoke after reloading SG with them nearby.
- Fix: If a ship undetected by the player was on fire, the sea was lit green around it, even if the ships wasn't displayed in the scene.
- Fix: Improved animation of pulling up the observation periscope in FPP.
- Fix: Launcher shutters weren't damaged by the explosions like the rest of the u-boat's hull.
- Fix: T2 tankers were having an incorrect highlight model displyed when they were under cursor.
- Fix: If a ship undetected by the player was broken in half by torpedoes, it was becoming partially visible in a buggy way.
- Fix: Undetected generic merchant ships that were previously damaged in any way were staying partially visible.
- Fix: If player zoomed the camera to the section view, moved it right to the bow, zoomed out the camera to the orbiting view and then rotated the orbiting view at the stern, the camera was clipping through the u-boat's stern model.
- Fix (regression): Smoke and other effects weren't rendering correctly at a distance.
- Fix (regression): A few elements were missing on the Metox antenna model.

Headquarter:
- Improved HQ map to make it more attractive with 3D objects placed on it instead of flat icons.
- Added typewriter writing sound effect in the HQ.
- New task: Send officer to visit a naval academy and gain experience.
- New aerial reconneisances of Portsmouth, Gibraltar, Malta, Alexandria and Belfast.

Steam Deck:
- Rewritten launcher news section with a new method to avoid a flickering cursor issue that was making it hard to click "Play".
- On-screen keyboard is now being opened automatically on Steam Deck whenever a text box is selected by the player.
Ruby Oct 15, 2022 @ 2:10am 
AI:
- NPC u-boats now report encountered convoys with much more detail and consistency, follow them and send bearing signals for other u-boats to track down.
- NPC u-boats now report merchant ships that they couldn't sink themselves for any reason to give other u-boats, including player's u-boat, a chance to intercept them.
- Major improvements to ship AI behaviour in tight spots.
- Merchant ships that had guns and were using a false flag as a deception were still firing the guns at the u-boat, even though the rest of their behaviour was in line with trying to pretend that they are neutral. They were also sending SSS help messages, if they had a radio.
- Improvements to the crew behaviour that should reduce clipping.
- Enemy ships can better estimate u-boat's position from the torpedo hits.
- Fix: Running characters were often not stopping at the destination for a while and were running around it instead.
- Fix: AA guns no longer fire when their target is behind a building or a terrain.
- Fix: U-boat wasn't attacked by AA guns in a few ports after being declared as an enemy.
- Fix: Recruits running in the port were often stopping for a few seconds on random spots.

Launcher:
- Clicking on a news in the launcher now opens the news page in a browser instead of opening it inside the launcher (the launcher was too small for that and they were often looking buggy).

Technical:
- Map drawings are now stored in the saved game states.
- Major rework to how high time compression scales work internally. The performance should be much better than before when they are in use during travels.
- Major optimizations to simulating large numbers of groups moving on the world map. Aside from the base game, this change may improve performance for mods that add many convoy paths to the game.
- Faster terrain generation.
- Major optimizations to character rendering performance and their memory footprint.
- Eliminated some of the most noticeable performance hiccups.
- Reworked falling snow effect. The new effect is less taxing on the hardware and doesn't fall under the roofs.
- Improved uniformity of rain and marine snow effects after sudden camera moves.
- Camera is now able to much more gracefully handle tight spots, if it's in an orbiting mode around a ship.
- It's no longer possible to store non-ammunition items in the ammunition storages on the deck.
- It's now possible to plot capture courses for detected groups during routine hydrophone checks. There were also many fixes related to capture courses in general that should make them behave more as expected.
- 6500x time compression can be now used near friendly ships rather than being blocked.
- Saved game states are now much smaller and faster to load, especially during long campaigns.
- From now on, time compression is blocked when player moves too close to a port or enemy groups that hasn't loaded yet.
- Unity updated to 2019.4.40f1.
- Added a blockade for high time compression near all friendly ports.
- Improved pathfinding on the world map with a new method. It's now possible to find much longer routes, for example directly from Atlantic to Mediterranean.
- Fix: On some machines there was an apparent hiccup every 60 seconds.
- Fix: Random crash issues.
- Fix: Infinite loading issue.
- Fix: If a game state was saved during story sequence, then loaded and then exiting to menu, there could be a persistent error spam in the log that was affecting the game's performance. Some other issues could arise from this, depending on the story.
- Fix: U-boat wasn't turning quickly enough on high time compression when the route was composed of segments shorter than 30 km.
- Fix: Performance drop after zooming camera close to NPC ship, especially if it had many funnels.
- Fix: Alarm bells on ships stop to ring after the ship submerges below the water during sinking.
- Fix to a performance problem that could start to happen at a random time.
- Fix: Time compression no longer affects radio music.
- Fix: Permanently shaking camera problem reported on the game's forum.
- Fix: Ships no longer spawn in the scene before ports in any case to avoid issue with them spawning under port structures and being thrown into the sky.
- Fix: Major fix in the save system that could make some SGs be unloadable or load in a slightly incorrect state.
- Fix: Grid was missing on the map and various other issues were occurring after leaving radio manual mode directly to the map zoomed out as much as possible.
- Fix: Changing settings in the main menu was causing a heavy flickering of the screen.
- Fix: If player changed the screen resolution and cancelled that change, the revert of the resolution wasn't always working.

Headquarter tasks:
- Added two stages of building submarine pens and a bunkered lock to La Rochelle. Please note that they may be already built, if campaign is started at a later date.
- Added buildable submarine pens to Helgoland. Please note that they may be already built, if campaign is started at a later date.
- Added buildable submarine pens to Bergen. Please note that they may be already built, if campaign is started at a later date.
- Research in HQ now consumes 1 reputation point and 1 more by each year of research in advance.
- Headquarter tasks now dissappear, if enemy captures the territory on which they are placed.
- Added tasks for using weather station data for conserving fuel after building weather stations.
- Added naval academy task that allows officers to earn XP. It's unlocked as a reward for one of the campaign objectives.

User interface:
- New, improved icons for all skills in the game.
- New loading screens.
- Customizaton options on the customization screen now use more user friendly names instead of their technical IDs.
- Useful statistics are now displayed for a while above the officer portraits after assigning sailors to them.
- It's now possible to toggle a time compression button even when it's blocked. It will be enabled when it becomes possible to use it and in the meantime the highest possible TC scale will be used instead.
- Added a notification about enabled alarm on the u-boat.
- Added a notification about background loading.
- Added a notification that hidden flaws may be present on the ship after taking damage and that a damage control check is required.
- Added a new notification type about triggering a mine.
- Added a new notification type about colliding with an anti-submarine net.
- It's now possible to navigate through ship types in the identification book.
- Orders in the TAB menu are now sorted with the most important orders being at the top and the less impactful at the bottom.
- Tooltip of notification informing about damages is now more detailed and explains what exactly is broken. The notification is now appearing with a yellow background, if there are only minor damages present on the ship.
- Numerous improvements to UIs used to assign sailors to an officer. They are looking better and become unclickable when there is no more free men to assign to the officer. Assigned sailor bar becomes red, when the sailor becomes wounded and is no longer aiding the officer.
- Added headers and more structure to the TAB menu.
- Added a new button to the TAB menu that stops all active player orders.
- Added estimated impact angle and distance display for the launched torpedoes in the launchers UI. Added warning, if the target is performing avoidance maneuvers, that it's going to be hard to hit it.
- Removed crew count display from the resource bar and instead added an indicator near the officer portraits that displays a number of free sailors to assign to the officers.
- Removed background from the compass and improved it aesthetically.
- Added a notification, if player hasn't selected a task in the headquarters and has a free officer.
- Multi-stage campaign objectives have now displayed rewards for all stages up-front in the campaign details view.
- Activatable banners in the scene are now depth-sorted and look better when they overlap.
- Added tooltips that explain each device's purpose in the TAB menu.
- Removed notification about decreased work performance when there is not enough crew. This flat effect was removed from the game.
- Automatic capture courses are now much more stable and reliable than before.
- New icons for beds.
- The main class skill is now always displayed on the first spot in the skill tree UI.
- Fix: Clicking no longer fires the gun, if any UI was toggled by the player (for example using TAB or ALT).
- Expanded description that appears after starting an interaction with a neutral vessel to better explain which neutral vessels may be sunk.
- Added a warning that the crew sent on an external mission may become lost or killed.
- Torpedo icons are now kept on the screen with the higher zoom levels of the map, to make it easier to track the launched salvo.
Ruby Oct 15, 2022 @ 2:11am 
- U-boat's route now appears under the u-boat marker rather than on top of it. U-boat's route now has a different color inside the player's sight range and outside of it.
- Added a more understandable explanation about received encoded messages from the enemy.
- Aircraft stationing on the aircraft carrier no longer appear on the contact lists.
- There is now a number displayed under the campaign objective photos on the map and in various other places that indicates which stage of the campaign objective is currently active in multi-stage objectives.
- Price of a reputation purchase and a ship upgrade is no longer displayed in the UI after it's bought to make it more distinguishable from items that are still available for a purchase.
- Crew list on external missions is now sorted in such a way that officers appear first on it.
- Identification book is now opening on the page about the target ship's class, if it was previously identified or on the last used page otherwise.
- If SHIFT is pressed in a gun's manual mode, the gun is rotating faster using the keyboard.
- Improved the panel used for raising and lowering the periscope in the periscope's manual mode. The panel now displays the actual periscope image to show how far it's extended.
- One of the buttons for extending or lowering the periscope is now always pressed. Choosing a target now automatically also extends the periscope.
- Improved tooltip about reputation points.
- Green dots that point mission targets now disappear inside the u-boat, unless those mission targets are inside the u-boat (like the objective about freeing up space for the diving suit in the enigma assignment).
- "Gameplay mode" setting is now called "Gameplay perspective".
- Expanded titles of campaigns in a new campaign setup screen.
- Price of a reputation purchase and a ship upgrade is no longer displayed in the UI after it's bought to make it more distinguishable from items that are still available for purchase.
- User interface scale is now adjusted automatically to an optimal level, that depends on the screen resolution, when the game is launched for the first time after installation.
- "Management" button changed to "Crew", "Crew" tab changed to "Crew list". Also changed the order of the tabs.
- Added a keyboard shortcut configurable in the settings for enabling realtime time passage (1x time scale).
- Fix: Loading screen was flickering / disappearing twice during the loading.
- Fix: Repaired device icon was slightly changing colour in the scene.
- Fix: Dialogue with the leading officer is now continued after closing the vacation list UI.
- Fix: Progress bar on the portrait was sometimes stopping to work.
- Fix: Bringed back color filter button to the observation periscope.
- Fix: XP gain and level up notifications above crew portraits were disappearing very fast, if time compression was in use.
- Fix: After opening reputation purchases menu, the first element was selected, but there was no "buy" button for it until selection was changed.
- Fix: Improved positioning of subtitles during map cutscenes.
- Fix: Mission selection window was slightly occluding mission destination, if user interface scale was higher than 100%.
- Fix: Officer portraits now become grey only after they are dead.
- Fix: Fuel tooltip could sometimes be smaller than the text it contained.
- Fix: Portraits on the recruitment screen were slightly pixelated, if user interface scale was higher than 100%.
- Fix: In some cases it wasn't possible to drag an officer's portrait onto the last spot.
- Fix: It's no longer possible to accept a measurement in the stadimeter tool, when the angle is set to 0 degrees. It's not a valid measurement and setting it this way was resulting in the distance being set to infinity.
- Fix: Drag & dropping of officer portraits wasn't working correctly, if player started to drag a portrait and then moved the cursor away from the portraits onto the main scene and released a button there.
- Fix: Improved line wrapping in resource tooltips for better readability, for example, there are no longer line wraps possible between "-" and "30%" in "-30%".
- Fix: If player was in free camera mode and enabled escape menu, the view was still rotating with cursor movements despite the cursor being visible on the screen.
- Fix: It wasn't possible to switch between officers that were using devices that had a manual mode available using the TAB menu.
- Fix: Hydrophone bearing label presence was depending on the skills of previous user not the current one.
- Fix: Campaign objective photograph is now always open during a cutscene on the map about it, even if it was previously closed by the player.
- Fix: Radio station names were not localised.
- Fix: Patrol description was always stating that the patrol area is in North Atlantic, even if it was somewhere else.
- Fix: It's no longer possible to open upgrade UI for a device, for which there are no available upgrades yet.
- Fix: Rewards for completed campaign objectives weren't displayed.
- Fix: Green dots that point mission targets no longer appear during dialogues, story views and in the free camera mode.
- Fix: After switching the view between two characters using the TAB menu, where one of those characters was operating the deck gun, the view wasn't switching at one point.
- Fix: After opening the TAB menu, mouse movements no longer move the gun in manual mode.
- Fix: After switching the view to an NPC ship and pressing "U" key two times, portraits were appearing on the screen, although they shouldn't be there.
- Fix: Campaign objective photographs on the map are now disappearing during assignment selection, if the currently selected assignment's photography would overlap with them.
- Fix: Missing localisation in the assignment summary for patrol groups appearing during weather station placement assignment.
- Fix: Missing level up arrow on a portrait after reloading a saved game state.
- Fix: All torpedoes had a wrong weight displayed in the storage UI.
- Fix: It was possible to select and centre the camera on the officers that were on an external mission.
- Fix: Improved positioning and scale of class descriptions in the promotion UI.
- Fix: If escape was pressed during quick return sequence after the mission, the escape menu could appear and later overlap with the decoration UI.
- Fix: Improvements to the format of listed ships that were sunk by the player in the assignment summary. If the ship wasn't belonging to any class (for example was "similar to Empire Explorer"), then this part of the entry is omitted.
- Fix: After removing an officer from the story group selection, the sailors assigned to him were remaining, potentially surpassing the limit.
- Fix: Added a separate icon for failed missions to the journal.
- Fix: After pressing escape key on the survivor selection list, the officer portraits were gone.
- Fix: If player was preparing a team for an external mission and started to choose an item for one of the officers and then pressed escape, the entire preparation was cancelled, instead of just cancelling an item selection.
- Fix: Ensured that the anti-submarine nets and minefields are always represented by at least three icons, to give a sense of the direction at which they are placed.
- Fix: If player selected character for external interaction and equipped an item for him and then removed the character from it, he would still have the previously selected item.
- Fix: Pressing escape on the character customisation screen wasn't closing it and was causing various issues later with the UI after leaving it.
- Fix: Notification about nearby port defences now disappears after triggering a mine.
- Fix: Notification about triggering a mine and notification about hitting an anti-submarine net were staying on the screen after loading another saved game state.
- Fix: Pressing escape when a crew list was open in the HQ was closing the map in the background instead of the crew list.
- Fix: After leaving a story view with a diver, there was a flashlight turning off sound being played.
- Fix: It's now possible to skip campaign intro video with a right mouse button to make it consistent with the way that other cutscenes are skipped.
- Fix: Assignment selection UI wasn't fitting the screen on 1280x800 resolution.
- Fix: It's no longer possible to enable a free camera during a dialogue.
- Fix: Pressing escape during vacation selection was breaking the UI.
- Fix: After starting a vacation, the camera was usually switching to the map view, rather than going back to the previous view.
- Fix: Dialogue option for handing over the survivors was ending the dialogue.
- Fix: There was a "Ship log" header present in the journal, while this screen was called "Journal" everywhere else.
- Fix: It's now possible to stop a forced rest by right-clicking with a mouse on the rest action bar in the action queue.
- Fix: Pressing escape on a team selection screen for the external interaction was breaking the already selected team members. They were standing at the gathering spot and weren't doing anything else afterwards.
- Fix: It was common to see unclear "Visual contact spotted" entries in the journal instead of more specific descriptions like "Funnel smoke spotted".
- Fix: A tooltip explaining types of rewards was missing when hovering rewards on the assignment selection screen.
- Fix: A tooltip above the "darker nights" setting was occluding the setting it was explaining.
- Fix: Mouse sensitivity setting wasn't affecting the free camera mode and the mouse movements were always interpreted like the sensitivity would be maxed out.
- Fix: Subtitles were displayed behind the torpedo launchers UI.
- Fix: After assigning officer to the steers station the order was still appearing in the TAB menu for this and other officers.
- Fix: After assigning officer to the radio, the order was still appearing in the TAB menu for this officer.

Audio:
- Sound effects of the sea are now more diversified and depend on the weather.
- Hatch opening / close sounds are now much more quiet.
- A new sound effect for reloading the deck gun.
- Fix: Alarm bell sound is now stopped when alarm is cancelled.
- Fix: Crackling sound during fast camera transitions, for example when return to port cutscene was starting.
- Fix: If player sent a report with multiple messages having some value, a distorted budget increase sound would be played afterwards.
Ruby Oct 15, 2022 @ 2:11am 
Missions:
- Added a new campaign mission about bringing back Kriegsmarine official from an interned ship in Vigo.
- Changed rewards for most campaign objectives to more interesting and unique ones.
- Added TMB mines into the game, as well as minelaying assignments and two minelaying campaign objectives, one for Western Africa (1940+) and one for British Isles (1939-1940).
- Side missions with sinking a specific, named ship were reworked to provide more variety and historical context. These missions may now also occasionally target warships.
- Troopship's route is now displayed on the map during the escort assignment.
- Added new campaigns: Operation Weserubung, Tonnage war and The Happy Time.
- Various improvements to tutorial #3 to improve the flow of the mission.
- New photograph for the Gibraltar passage mission.
- Decreased required GRT in campaigns such as The Black Pit and other that require sinking merchant ships.
- Completing The Happy Time now unlocks a new type of assignment with attacking ships stationing in a port. This type of assignments appears only for ports for which an aerial reconnaisance was performed.
- Patrols are now treated as a part of specific campaign, only if all their squares fall within that campaign area. This fixes an issue where patrols relatively close to British Isles were part of Black Pit campaing, which wasn't feeling right.
- Decreased rewards for the war correspondent side objective.
- Fix: If player met the u-boat, that was a target of a lost u-boat side mission, earlier at any point in the campaign, there were various issues arising during the mission - there were two lifeboats with the crew near that u-boat and attacking it as ordered was resulting in being announced as the enemy.
- Fix: If player left the dialogue with the war correspondent after he formulated a question, the question was considered as already asked and not repeated later on. This could lead to a situation where all questions were used up and it wasn't possible to answer a required number of questions to the war correspondent to complete the objective.
- Fix: Side mission with the lost u-boat wasn't progressing correctly after the investigation, if it was resumed using a button in the upper right part of the screen rather than clicking on the officer's portrait.
- Fix: Historic radio messages are no longer being sent during tutorial missions to avoid distraction.
- Fix: It was possible to leave a port without weather station during the weather station placement assignment.
- Fix: Issue that was making it harder for side missions to find valid targets and decreased their rate of appearance.
- Fix: Sometimes it wasn't possible to finish a join flotilla assignment by talking with the leading officer.
- Fix: Small improvements to patrol spawning in the weather station placement assignment.
- Fix: After sending diver to a wreck for the second time, there was sometimes a technical issue occurring that was making the timer to reach the wreck continue without end and reach negative numbers.
- Fix: There was no button present on the war correspondent portrait to quickly answer his questions like it's usually possible in similar situations.

Career:
- Added U-48 campaign starting on 1st September 1939.
- Eagle's nest vacation is no longer available from the beginning of the game and needs to be unlocked. Added an option to buy access to Eagle's Nest for 6 reputation points after 1st January 1941. Before that date it's possible to gain access to it only as a reward for one of the campaign objectives.
- Decreased HQ task execution speed bonus for the Alps Resort from 100% do 50%.
- Special assignments now reward more points towards an iron cross decoration.

Localisation:
- New localisation: Ukrainian by vovanvoks.
- Turkish localisation update by Narberal Gamma.
- Czech localisation update by Spid3rCZ.
- Japanese localisation update by Surumeika1987, Largo, [JP]AWPsan, 泥遊戯, Mononok Kori.
- Portuguese localisation update by AlexShuma.
- Russian localisation update by Hard.
- Spanish localisation update by Tordo.
- French localisation update by FvJ and Placebo.
- Italian localisation update by BeeTLe BeTHLeHeM.
- Chinese localisation update by SparrowSHEN (Q:173678441).
- English localisation update by Steve.
- German localisation update by Ruby.
- Polish localisation update.
- Fix: Units in the resource tooltips and on the map weren't translated.
- Fix: Some of the guns on Turm I, Turm II and Turm IV weren't correctly translated.

Modding:
- It's now possible to support multiple versions of the game in a single mod. If you would like to do so, please distribute mod files into sub-folders at the mod's root folder, whose names specify which versions of the game should they affect, for example "2022.1" to affect just 2022.1, "B130 - B132" to affect versions from B130 to B132, "B130 - " to affect all versions starting with B130. For example "Entities.xlsx" data sheet placed in a folder "2022.1 - /Data Sheets" will affect only version 2022.1 and later ones. The same can be done for asset bundles and other types of files.
- Changes to "Types" and "Slots" tabs in Entities.xlsx no longer require starting a new campaign to have an effect.

Ports:
- New port: Helgoland.
- Historical rework: La Rochelle.
- Historical rework: La Spezia.
- Historical rework: Wilhelmshaven.
- Historical rework: Bergen.
- Historical rework: Cardiff.
- Historical rework: Portsmouth.
- Historical rework: Gibraltar.
- Historical rework: Vigo.
- New port: London (placeholder).
- New port: Oban (placeholder).
- New port: Key West (placeholder).
- New feature: functional water gates with water level equalization.
- New feature: orchestra and citizens giving farewell to a departing u-boat, if skipper received a new decoration.
- New feature: trains, cars and citizens moving around the cities.

Skills:
- "Iron fist" now has an additional effect that when the officer is assigned to the command station, crew is becoming much more quiet.
- "Personal skills" now also decreases stress growth, if the officer is assigned to the command station.
- "Sapper" skill now makes the officer provide advices to the crew involved in the torpedo launches and in effect slightly increases damage output of each launched torpedo, as long as the officer was assigned to the command station during the entire launch procedure.
- "Thrifty" skill is now called "Mechanic" and aside from the previous perks, it also ensures that if the officer is assigned to the command station, he is coordinating maintenance of the devices on the ship to keep them in a better shape and be less susceptible to damage.
- Added new skills: Daredevil, Torpedo Crisis Veteran, Quick Loading, Ace, Remote Patrols Experience, Silent Run, Tight Packing, A Matter of Survival and Bullseye. They are awarded as rewards for specific campaign objectives.

General:
- ASDIC ping sound hitting the hull is now audible on the map.
- It's now possible to select food to give for people on the lifeboats and it's rewarded with some reputation gain.
- Time compression is no longer being disabled after less important events like spotting a friendly ship to improve the flow of the gameplay.
- Hydrophone's pointer is now oriented towards a currently tracked target by the officer after entering the view.
- Free camera is now pushed to an upwards view in city areas.
- Automated pathfinding now tries to maintain a higher / safer distance from lands.
- U-boat is now passively recovering battery charge, while being docked. This fixes an issue with loosing the entire energy, while stationing in a port for a very long time.
- Ordered cargo and upgrades are now instantly loaded onto the u-boat until the port is left for the first time in the campaign.
- Fix: If a ship from the neutral country travelling in Allied convoy has escaped the convoy during the battle, sinking it would result in punishment from HQ, while all ships from such convoys should be valid targets.
- Fix: If player's ship undocks during a dialogue with the port officer, the dialogue now ends, instead of becoming buggy in a few ways.
- Fix: It's no longer possible to discover AA guns through a periscope, if they are occluded by other objects.
- Fix: Guns now reset their position to the default one after some time passes by instead of instantly after loosing a target.
- Fix: Guns were sometimes stopping to fire until they were manually reloaded.
- Fix: Periscope rotation no longer changes after swapping the zoom levels or after moving it right out of the containing tube.
- Fix: Fixed an issue which was causing the saved game states to slightly grow after each cycle of loading the game state, allowing a few hours to pass in the game (for example using the time compression), re-saving the game state and then re-loading it at any point to repeat the steps.
Ruby Oct 15, 2022 @ 2:13am 
Patch 1

UI:
- Various improvements to toggleable buttons in the UI to make them look more "toggled" in their toggled state.
- Fix: Icons of activatable objects were vibrating in the scene, if TAA effect was enabled in the settings.
- Fix: "Reward:" header was appearing for the campaign progression screen, even when there was no rewards granted yet.

Ports:
- Fix: Port arrival cutscene in La Rochelle and Bergen was pointed at the submarine's pen roof upclose, it didn't look good.
- Fix: Characters were moving slightly above the floors in Bergen.
- Fixes to Wilhelmshaven.

Crew:
- Fix: It was hard to enter toilets in FPP, because doors were closing automatically.
- Fix: Sailors could enter toilets when they were occupied by the officer impersonated by the player.
- Fix: Sailors that were blocking leaks weren't evacuating from the compartments.
- Fix: Sailors performing inspections and writing reports for the officers commanding from the control room weren't evacuating from the compartments.
- Decreased frequency with which Diver skill appears on the officers.

Graphics:
- Decreased camera light intensity and made the light source larger and distant to make it look more like a natural light.
- Fix: Slightly wrong texture on the u-boat.
- Fix: NPC u-boats had their hatches rotated 90 degrees.

Physics:
- Fix: U-boat could appear submerged during the port arrival cutscene in some combination of tides.

World:
- Fix: Fishing boats near La Rochelle were German in 1939 - 1940.
- Fix: U-boats were spawning at La Rochelle in 1939.

General:
- Increased deck gun's sight zoom level.
- Added a mention to 2022.1 changelog displayed in the game that the patch notes were cut due to a length limit.
- Instant loading right after starting the game is now happening only in the 1939 campaign.

Localisation:
- Russian localistion update by Hard.
- Italian localisation update by BeeTLe BeTHLeHeM.
- Portuguese localisation update by AlexShuma.
- Czech localisation update by Spid3rCZ.
- Fix: Issues with intro movie subtitles in the Turkish language.
Last edited by Ruby; Oct 15, 2022 @ 2:13am
Ruby Oct 15, 2022 @ 2:14am 
Patch 2

Modding:
- Updated Unity modding template.
- In-game fixes required for the Unity modding project to work correctly.

Graphics:
- Slightly toned down moon light intensity.



Patch 3

Simulation:
- Depth steer indicators were pointing at inverted values.

Graphics:
- Snow was appearing on various items inside the warehouse in Wilhelmshaven, Helgoland, Bergen, La Spezia, Kiel and also in submarine pens in Helgoland, Bergen.

Localisation:
- French localisation update by FvJ and Placebo.
- Ukrainian localisation update by vovanvoks.
- Portuguese localisation update by AlexShuma.
- Spanish localisation update by Tordo.
- Italian localisation update by BeeTLe BeTHLeHeM.
- Czech localisation update by Spid3rCZ.
- German localisation update by Ruby.
Last edited by Ruby; Oct 15, 2022 @ 2:15am
Ruby Oct 15, 2022 @ 1:52pm 
Patch 4

Graphics:
- Fix: Citizens walking on the streets in port were missing in Wilhelmshaven and Vigo.
- Fix: After moving the camera close to a destroyer in one of Wilhelmshaven's dry docks an underwater effect was appearing on the camera.
- Fix: German trucks were driving on the streets of Vigo.

Technical:
- Fix: Crash to desktop after assigning to officers more sailors than it was possible to assign at once on the squads screen.
- Fix: If a quick save was created on an incompatible version of the game, then after pressing "Quick load" keyboard shortcut the game is no longer trying to load it, because it would cause a crash to desktop.
- Fix: Bergen game states should be now smaller after saving and load faster, there was some unnecessary data saved in.

Crew:
- Fix: Officers could sometimes spawn on one of the lamps in Wilhelmshaven and weren't responsive.

UI:
- Fix: Numerical keyboard shortcuts weren't displayed correctly on the keyboard settings screen.

Localisation:
- Turkish localisation update by Narberal Gamma.
Ruby Oct 17, 2022 @ 2:23pm 
Patch 5

There is a new patch available for 2022.1. It fixes some of the most common issues reported so far. Changelog:

Localisation:
- Italian localisation update by BeeTLe BeTHLeHeM.
- Ukrainian localisation update by vovanvoks.
- Spanish localisation update by Tordo.
- Russian localistion update by Hard.
- Czech localisation update by Spid3rCZ.

Technical:
- Fix: Errors in the log and decreased performance, if the game was launched with "Level of Detail" graphic setting set to "Low" or "High".

Crew:
- Fix: Automatically toggled alarm sometimes wasn't disabling itself.
- Fix: Stress accumulated during an alarm was sometimes not decaying afterwards.

Graphics:
- Fix: Aviator glasses were clipping with a few face types.
- Fix: Certain rarely used types of explosion effects were having a pink shader.

UI:
- One new loading screen.
- Fix (regression): "Berlin" was appearing as the message sender in the Journal for messages sent by BdU/FdU.
- Fix: Some skill icons were slightly shifted to the side.
- Fix: After clicking on the notification about new messages, the journal was opened with messages sorted in an inverted order.

Ports:
- Various aesthetical fixes to Wilhelmshaven and Bergen.
- Fix: Recruits running around in Bergen's submarine pen were often moving in front of the camera during a dialogue with the warehouse worker, which was somewhat unpleasant.
- Fix: Added fence in Bergen around the walkable area.
- Fix: When starting the game in Kiel, player's u-boat now appears in the most accessible dock spot.
- Fix: Improved intro cutscenes at the start of the campaign in Bergen, La Spezia, La Rochelle and Helgoland.

General:
- Dynamic travel system is now removed from the game. It may come back with a rework in one of the future updates, if that will be requested.
- Radio messages from NPC u-boats are faster to receive.
- Adjustment to the weight of various items.
- Fix: It was possible that a side-mission about sinking a ship would appear with Lend Lease back story before 1941.
Ruby Oct 20, 2022 @ 12:34pm 
Patch 6
There is a new patch available for 2022.1. Changelog:

Localisation:
- Portuguese localisation update by AlexShuma.
- Italian localisation update by BeeTLe BeTHLeHeM.
- Ukrainian localisation update by vovanvoks.
- Spanish localisation update by Tordo.
- Russian localistion update by Hard.
- Czech localisation update by Spid3rCZ.
- German localisation update by Ruby.
- Polish localisation update.

Simulation:
- It now matters how the u-boat is rotated in relation to the enemy sonar. U-boat is harder to detect when it faces the sonar with the front or back and easier to detect when rotated from the profile.

Missions:
- Patrol assignments now have an additional objective at the beginning that asks the player to first reach the target area. The objective about travelling a certain distance inside the patrol area now appears after this objective is completed.
- Fix: On rare occasion, it was possible that the aircraft in tutorial nr 4 has missed the player while dropping the depth charges and the tutorial wasn't progressing.
- Fix: Performance during tutorial missions could be slightly decreased due to intense writing to the log.
- Fix: Tutorial nr 2 now requires from the player to reach only 120 meters during a dive training, since in one of the possible training areas it was sometimes impossible to reach 150 meters.
- Fix: Mission selection screen could be sometimes empty with no missions available, if certain mods were in use that had small errors in one of the data sheets.
- Fix (regression of 2022.1): It's no longer necessary to wait some time after reaching the target area in tutorial nr 2 for the mission to continue.

Crew:
- "Connections" and "Specialist" skills are now never randomly assigned to the skipper, because he has no way to use them.
- It's no longer possible to select a new assignment, tutorial or ask for favors, when there is no skipper on the ship. It's now required to promote a new skipper first.

UI:
- If an attempt is made to delete a save file, there is now a confirmation popup that asks the player to confirm the intention.
- Added a new notification type about sailors falling off board.
- The game is now asking player for confirmation, if he tries to leave the port on a new mission, while being low on fuel.
- Added tooltips to the sailor personality icons on the crew list.
- Improved readability of the countdowns appearing on the officer portraits when they are wounded.
- Added two new hints on the loading screen.
- Added an explanation to the tooltip of notification about a required inspection, that the command station is available only when there is an active alarm on the ship along with an explanation how to toggle the alarm.
- Fix: Missing information about item loading time and other issues in the storage UI, if the game was launched in Portuguese.
- Fix: Green dots that point mission targets no longer appear in the periscope, UZO and deck gun sight views.
- Fix: When player had a route plotted for the U-boat and then pressed a mouse button to plot a new path, all segments from the previous path were disappearing aside from the first one.
- Fix: Issues with Cyrillic fonts on a new campaign setup screen.
- Fix: The photograph of the associated campaign objective was disappearing when player has selected a minelying assignment.
- Fix: Changed description of La Rochelle and Rotterdam in their respective tooltips to make it more universal for the entire duration of war.
- Fix: Small aesthetical improvement to the follower bars near the portraits. Their highlighted states were slightly inconsistent.
- Fix: Follower bars in the TAB menu were less responsive than those on the portraits appearing at the bottom of the screen and were sometimes visible in an incorrect state.

Graphics:
- Fix: Improved positioning of officers in the intro cutscene in all ports to avoid issues with them having feet slightly inside the ground.
- Fix: Footbridge connecting the U-boat and the port was slightly clipping with the port geometry in Wilhelmshaven.

Physics:
- Fix (regression of 2022.1): U-boat was making instant, jittery movements when there was an engineer assigned to the diving steers station and the ship has dived to the periscope depth. The camera was also slightly bobbing along with the ship in regular time intervals.

Ports:
- Changed automatic undock route in Wilhelmshaven to a path that is more comfortable to use, allowing to get faster onto the open sea without interruptions.
- Aesthe
Last edited by Ruby; Oct 20, 2022 @ 12:34pm
Ruby Oct 21, 2022 @ 3:46am 
Patch 7
There is a new patch available for 2022.1. Changelog:

UI:
- Fix (regression of 2022.1 Patch 6): Various issues with the confirmation popup for deleting save files.

Ports:
- Aesthetical fixes to Wilhelmshaven, La Rochelle and Bergen.
- Fix: Sailors couldn't find path back to the u-boat when returning from vacation in Bergen (without submarine pen).
- Fix: Missing recruitment officer in Bergen (without submarine pen).

Graphics:
- Fix: Pilot was sometimes missing on Bristol Beaufort.

World:
- Fix: U-boats departing from Wilhelmshaven were sometimes moving into Thames to perform a patrol.

Technical:
- Fix: Pathfinding wasn't working correctly after reloading a saved game state near the port until the area was left.
Ruby Oct 22, 2022 @ 2:04am 
Patch 8
There is a new patch available for 2022.1. Changelog:

Graphics:
- Fix: Leading officer's hair was clipping through his cap.

UI:
- Added tooltips to light color change actions available in the scene and in TAB menu.
- Added a button to the TAB menu for toggling alarm on and off.
- Added description to the adjust ballast action on the valves.
- Fix: Item's parameters weren't disappearing along with its description after moving cursor away in the storage UI.
- Fix: Torpedo solution making progress is no longer displayed next to the target on the contacts list, if it's targeted by a gun, rather than periscope, UZO or hydrophone.

Ports:
- Aesthetical improvements to Wilhelmshaven.
- Small fixes to Bergen.

Interactions:
- Fix: Interaction with a crashed aircraft now disappears after taking its entire crew on board.
- Fix: It's no longer possible to press buttons during a story sequence (for example merchant ship inspection), when a new scene is still being loaded in the background.

Crew:
- Red lighting no longer decreases crew noise. It was an accidental change in 2022.1.
- Fix: Emergency tanks blowing order was missing on the valves after ballast was adjusted at least once.

Simulation:
- Distant contacts now disappear instantly from the map without a timeout, when the device with which they were observed is no longer in use.

Technical:
- Fix: If player entered a port area and quickly left it just before the port has been loaded, the port would still load and would never disappear from the scene afterwards.
- Fix: Camera was shaking excessively when u-boat was being hit by small projectiles.
Ruby Oct 26, 2022 @ 10:29am 
Patch 9
There is a new patch available for 2022.1. Changelog:


Localisation:
- French localisation update by FvJ and Placebo.
- Ukrainian localisation update by vovanvoks.
- Japanese localisation update by Surumeika1987, Largo, [JP]AWPsan, 泥遊戯, Mononok Kori.
- Portuguese localisation update by AlexShuma.
- German localisation update by Ruby.
- Polish localisation update.

Crew:
- Radiomans are now receiving incoming radio transmissions automatically, if they are in the radio room or have an assigned role with specified radio use and don't do anything else at the moment. The notification about a new incoming transmission doesn't appear, if there is a radioman that starts to receive it.
- "Supporter" skill now works only once per assignment rather than once per alarm. Since alarm can be now controlled manually by the player in 2022.1 this was allowing for an easy exploit.
- Crew members that leave for a vacation now have a "vacation" order displayed on their portraits and in other places in the UI. This helps to understand what they are currently doing.
- Fix: It was possible to receive multiple penalties for dirty interiors, if a saved game state was reloaded after obtaining the penalty. The duplicated penalties weren't going away even after cleaning. This fix applies to existing game states that already contain multiple penalties.
- Fix: Sailor could still try to block leaks in evacuated compartments, if they haven't yet arrived at the destination when the evacuation was ordered.
- Fix: Survivors from sunk ships no longer speak in German about leaks.
- Fix: Officers were sometimes becoming tired, even though they were on an automated schedule, which should ensure that they would switch to rest before becoming tired.
- Fix: U-boat's interiors are automatically cleaned and all dirt modifiers to discipline are removed after using quick mission completion. U-boat's interiors also don't accumulate dirt during long stays at port.

Simulation:
- Compressed air tanks are now filled automatically during long stays in a port.
- Fix: NPC ships could quickly submerge below water, if time compression was repeatedly switching between x140 and x48.

User interface:
- Expanded discipline tooltip with information that fatigue modifier may be removed by sending crew on a vacation.
- Owned reputation points are now displayed in the HQ in the task view for quick reference.
- Fix: Photographs of campaign objectives that ask the player to move to another flotilla (like Gibraltar Passage) could disappear from the map after completion.
- Fix: Keyboard shortcut settings screen was having duplicated entries, if it was opened and closed multiple times.
- Fix: There is now a different status on the selection panel for aircraft to indicate that they were shot down. They no longer use the same status as sinking ships, because the icon and tooltip weren't fitting.
- Fix: Notification about compressed air could for a short time display values above 100%.
- Fix: Subtitles could appear behind torpedo launchers UI.
- Fix: "Free camera enabled" label wasn't horizontally centred on the screen.
- Fix: Fuel cost now disappears after completely filling the fuel tanks.
- Fix: Engineer follower bars were sometimes having gear icons on them without reason.
- Fix: "Daredevil" skill wasn't visible in the skill tree of the skipper after completing The Happy Time (the skill was granted correctly though, just not visible).
- Fix: It wasn't possible to load star shell ammunition into ammunition storages.

Ships:
- Fix: CHANT ships were very hard to sink.

World:
- Fix (regression of 2022.1): Scapa Flow was sometimes empty. The underlying issue could have similar effect on some other ports that should be more populated.

Ports:
- Aesthetical improvements to Wilhelmshaven, added more people along the undock route.
- Various fixes to La Spezia and La Rochelle.
- Fix: It wasn't possible to mark AA guns in some of the ports from certain positions.

HQ:
- Fix: It was possible to start any HQ task, while having only one reputation point, even if the cost was higher due to an early research penalty. The reputation was becoming negative after that.

Graphics:
- Vacations are now selected with a physical map in the background, without borders and historical events for a better feeling.
- Fix: Customisation screen was brighter than normal, if red lighting was enabled on the ship and the weather was dark.
- Fix: HQ camera now doesn't rotate as much upwards while zooming in, because it was causing issues on some graphic cards.
- Fix: When map skins were switched, some elements of the map weren't updated from the new skin until the game was restarted. In some cases it was also possible for the map grid to disappear in the process.
- Fix: Various issues with damage decals on NPC ships.
- Fix: Circular shadows could appear in the map view after zooming out the view at a certain distance near lands during a sunset or sunrise.
- Fix: After pressing a keyboard shortcut to adjust an user interface scale, while being on HQ map, map skin was reverting back to the default one.

Missions:
- Leading officer now offers different assignments after vacation ends rather than offering the same choices as before the vacation.
- Assignment about planting mines now requires to move away a bit further from the destination after completing the objective.
- Ships sunk outside of the patrol area now still count towards campaign objectives asking to sink a certain tonnage, if it's in a matching area for example anywhere in North Sea or Western Approaches in Tonnage War.
- Decreased a required number of merchant ship inspections to perform for the Southern Routes campaign objective.
- Fix: Mine planting assignment could become stuck at the "Leave area" objective.
- Fix: After completing all stages of a campaign objective asking to sink a specific tonnage of merchant ships, there were still new patrols appearing associated with it.
- Fix (regression of 2022.1): After obtaining Daredevil skill for the skipper, it was possible to receive an assignment about attacking La Rochelle, while being in La Rochelle.
Last edited by Ruby; Oct 31, 2022 @ 7:52am
Ruby Oct 27, 2022 @ 12:18pm 
Patch 10
There is a new patch available for 2022.1. Changelog:
https://store.steampowered.com/news/app/494840/view/3380541000931074473

Localisation:
- Italian localisation update by BeeTLe BeTHLeHeM.
- German localisation update by Ruby.
- Polish localisation update.

Crew:
- Fix: Crew stops to speak any queued statements after a quick mission completion is used.
- Fix: It's no longer possible to store non-food items in the galley.
- Fix (regression of 2022.1 Patch 5): Decreased diving suit weight from 40kg to 20kg to make it possible to manually equip the suit from a cabinet.

Ports:
- Aesthetical improvements and fixes to Helgoland.
- Added docking spots for trade ships in Wilhelmshaven.

Modding:
- Fix: If "2022.1" was specified as the supported version of the game in the mod manifest, patch releases were considered incompatible with it by the launcher.

Interactions:
- Fix (regression of 2022.1 Patch 8): After shooting down a plane and approaching it, interactions with other units were stopping to work until the game was restarted.

Missions:
- Added a docked British merchant ship in the assignment about rescuing a Kriegsmarine official from Vigo. Enemy patrols on the way back are now less intense, if player remains undetected on the approach to the port.
- Fix: Objective about staying undetected in the assignment about rescuing a Kriegsmarine official from Vigo was always marked as completed in the mission summary after completion.

Technical:
- Fix: In rare cases, the port wasn't unloading correctly from the scene when its area was left by the player and instead was loading back again and wasn't going away afterwards.
Last edited by Ruby; Oct 27, 2022 @ 12:18pm
Ruby Oct 28, 2022 @ 12:53pm 
Patch 11
There is a new patch available for 2022.1. Changelog:
https://store.steampowered.com/news/app/494840/view/3380541000934635183


Localisation:
- German localisation update by Ruby.

User interface:
- Added a dedicated icon for the Naval Academy task in HQ.
- Improved background of the officer slots in HQ.
- Fix: Discipline penalty for overworking sailors displayed in the tooltip of a crew count control and in the tooltip on the discipline icon were different.
- Fix: The window with details of a task inspected in HQ could contain elements it shouldn't in the current context for the duration of 1 frame after opening it.
- Fix: Owned reputation points are no longer displayed in the summary of HQ task after it's completed.

Technical:
- Fixes and improvements to pathfinding on the map.

General:
- Removed potassium absorbers and scrap from the starting equipment of the u-boat.
Ruby Oct 31, 2022 @ 2:21pm 
Patch 12
There is a new patch available for 2022.1. Changelog:
https://store.steampowered.com/news/app/494840/view/3380541000945676898

Localisation:
- Portuguese localisation update by AlexShuma.
- Russian localistion update by Hard.

World simulation:
- Fix: Fixed an issue due to which ships could be loaded close to the player's u-boat, rather than beyond the sight range.
- Fix: Ships could spawn on land, if their group was moving close to the coast. This issue could also sometimes affect Royal Oak in Scapa Flow assignment.
- Fix: In rare case, warships could start to follow player for a very long time on the map, even though they didn't had the means to detect him anymore.

Ports:
- Fix: Disappearing objects in La Rochelle submarine pens with certain positions of camera.
- Aesthetical fixes to La Rochelle, La Spezia, Vigo, Bergen and Wilhelmshaven.

Crew:
- When officers end their schedule and free sailors, an attempt is now made to assign those sailors to other officers that continue to work.
- Torpedo maintenace is now twice as fatiguing to do.

User interface:
- Fix: Officer selection panel could appear on the screen after leaving manual mode of some devices, even though the officer wasn't selected.
- Fix: The sound effect played after selecting an officer was often also played when views were switched, which wasn't intended.
- Fix: Pressing escape wasn't closing campaign objective details screen.
- Fix: Radio messages encoded with foreign ciphers like Typex were appearing in their decoded form when they were opened using the radio manual mode view, despite that they weren't readable in the journal.

Graphics:
- Fix: Ship name wasn't readable on C3 merchant ships.
- Fix: Sailor could appear in lying position for some time when he was selected for an external mission.

Missions:
- Fix (regression of 2022.1 Patch 11): Tutorial #2 wasn't progressing after plotting a return route to the port at the end of the mission.

Technical:
- Important fixes and improvements to pathfinding on the map.
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Date Posted: Oct 15, 2022 @ 2:06am
Posts: 24