UBOAT
POMF POMF Aug 12, 2022 @ 11:16pm
Sailors
Is it at all possible to assign a sailor to everyone? I get to only assign 8/12

so only 4/6 grew get full sailors.
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Showing 1-13 of 13 comments
urseus Aug 13, 2022 @ 3:46am 
I wouldnt do that. You should assign specific sailors to specific Officers, that way you can customise their uniforms according to their roles.
VipreRX Aug 13, 2022 @ 8:06am 
Yes but with 6 officers that only leaves you 6 crew to assign to regular shifts. If you can only assign 8 men it's because you've already got 8 assigned to the Day, Night, etc shift roster.

In vanilla, shifts plus men assigned to officers cannot add up to more than 18.
Last edited by VipreRX; Aug 13, 2022 @ 8:23am
urseus Aug 13, 2022 @ 2:22pm 
Ya need to add more sailors too with mod.

I found 35 is the right number, makes the boat nice and cramped when there is a crash dive but still fine when everyone is at their posts.
Daniel Burke Aug 13, 2022 @ 3:48pm 
I just discovered that to be historically accurate, you must have 45 men in the uboat.

It's sad. I hope that devs will fix this by remodelling the uboat. (add more beds + more tasks to do).

For a game centered around crews. I would consider that as a must.
Dewgle Aug 13, 2022 @ 4:09pm 
Originally posted by Daniel Burke:
I just discovered that to be historically accurate, you must have 45 men in the uboat. It's sad. I hope that devs will fix this by remodelling the uboat. (add more beds + more tasks to do). For a game centered around crews. I would consider that as a must.

8 beds in the after battery compartment for the petty officers, 12 beds in the forward torpedo room for the seamen. And 8 beds in the forward battery compartment for the officers and chief petty officers..

There's no need to add extra beds because the number of beds in the game already modeled correctly (aside from 1 missing officer's bed which is being used as a table).

12 petty officers shared 8 beds in the after battery compartment and 20-26 seaman all shared 12 beds in the forward torpedo room. This was accomplished by "hot bunking". While one man worked, the other man slept. There's just not enough room inside a u-boat for every single sailor to have his own bunk. The officers and chief petty officers were the only men on the entire boat who had the luxury of a bed to themselves.

25 men is how many you have in UBOAT, around 45 is how many men a type Vii had historically. So just a difference of 20 men. However I just don't think the game is capable of supporting that many men, I go into more detail why here:
https://youtu.be/9JEWha2s5a0
Last edited by Dewgle; Aug 14, 2022 @ 9:01am
urseus Aug 13, 2022 @ 4:32pm 
Yeah the existing amount of beds is correct and works when you have everyone on their duty shifts, however they sorely need to allow that extra bed in the officers section to to work.

Yes I know its possible to get around it with shifts, but its dumb. The bed is RIGHT THERE LET ME SLEEP.

35 Sailors and 7 Officers works perfectly, its the right balance of cramped especially when you are down below. Everyone should be filling every position to make the place feel lifelike, and the pushing past people when walking around feels correct.
Last edited by urseus; Aug 13, 2022 @ 4:34pm
VipreRX Aug 13, 2022 @ 5:27pm 
24+14+7=45 crew members technically represented in-game already due to the fact sailors don't require sleep.
Daniel Burke Aug 14, 2022 @ 8:09am 
Now I want the implementation of formal Petty Officers and Chief Petty Officers lol.
urseus Aug 14, 2022 @ 2:28pm 
I kind of simulate it with the hats
davidt_man Aug 15, 2022 @ 9:35am 
Originally posted by Daniel Burke:
I just discovered that to be historically accurate, you must have 45 men in the uboat.

It's sad. I hope that devs will fix this by remodelling the uboat. (add more beds + more tasks to do).

For a game centered around crews. I would consider that as a must.

Uboats did not have more beds.....German uboats were extremely cramped. Only the Captain and I believe Chief Engineer had their own bunk. Everyone else had to share (hotbunk). the forward torpedo room housed around 25 crewman and had only 12 bunks, 6 of which were ususally stowed in lieu of carrying two additional torpedoes.

There is a mod that allows you to add up to around 35 total character in the uboat, but it becomes so cramped, the additional NPC's just stand around and block the flow of travel. Changing this would require re-coding most of the game which will not happen.
exit.strategy Aug 15, 2022 @ 9:44am 
wait for it. wait for it like romans do or lovers do? don't remember.... i am aging
Last edited by exit.strategy; Aug 15, 2022 @ 10:40am
urseus Aug 15, 2022 @ 1:43pm 
Sailors aren't in the way with 35 your just not managing their roles properly. Fully stock the valves and watch and radio etc all the time.
VipreRX Aug 15, 2022 @ 2:01pm 
Originally posted by urseus:
Sailors aren't in the way with 35 your just not managing their roles properly. Fully stock the valves and watch and radio etc all the time.

There are at most like 9 jobs for sailors to do at any given time. Another 5-7 helping officers, so no matter what you have a minimum of 18-20 just standing around doing nothing. Never a need for more than 25 or 26 bodies.
Last edited by VipreRX; Aug 15, 2022 @ 2:03pm
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Date Posted: Aug 12, 2022 @ 11:16pm
Posts: 13