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There might also be another reason fir this. It might be to ensure the convoy is still partly protected even after an attack. That is because there is a funny AI behaviour/bug that if escorts are drawn away from the convoy for too long they split off and go their own way, leaving the convoy unprotected further down. It actually became a tactic of mine at some point to snipe a ship from a distance and draw away the escorts and keep them busy for a while, only to return to the unprotected convoy later on and feast....
(I think they need separate options for AI behavior, and number of AI)
If medium does lower escort numbers then I'll try it and I'll download Asdic... Comments state they get detected from 4km away, that I can live with but the escort swarming I can't.
I need to stop starting new campaigns and play the game properly though lol
It's one reason why I don't like watching Uboat on YouTube, it's way too cheaty and arcade without mods to remove those icons on the map when submerged and arcade with the amount of escorts.
Hopefully someone who plays medium AI can confirm
There was no set number during the war. Some formations had thin escort, some had heavy. Some had twenty or more. Some had three. Sometimes escorts from one un-engaged convoy would be diverted to another that was under attack.
So I don't have a problem really with the number of escorts in UBOAT, other than the number should seem variable. What I think could use some tweaking is the type of ships comprising the escort group, especially early on, but this would require an expanded ship roster, like ASW trawlers for example. Frigates, sloops, cutters, minelayers. It was really a tatterdemalion fleet in the first couple of years, and all sorts of vessels were pressed in to service. The failure of the Hunt class destroyer was a especially hard blow to the convoy escort plans. So other ships, like corvettes were kept in escort service when they really were not well-suited to the task.
Personally I think the best convoy escort vessels were the Treasury class cutters. Beamy, good habitation and seakeeping, room for survivors. Very well suited to open ocean escort duty.
One escort for 2-3 merchants is excessive. If the allies had that many escorts to spare, the UBOATs would have never bothered leaving their home ports.
This is the area of the game that kind of falls into the "we can't really make AI challenging enough, so we're going to "bullet-sponge" the AI to try to bridge the gap" that so many games tend to fall into when it comes to difficulty.
(not intending to criticize the devs, creating an AI that is realistic without being 'magical' or just throwing more of them at the player is not easy)
If you like to play Uboat at higher realism settings, I have a few videos you might like? I played a lot of modded SH3/4 back in the day, but never really got SH5 to run.