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Durability starts with the II-A at 25% and goes to 43% for the type 4 for the VII-C/41 tower.
And Crew Protection that goes from 85% for the II-A tower to 95% with the last VII-C/41 tower.
And the better the turret, the longer the rapair time.
Found nothing about visibility, radar or other things.
And yes, apparently it makes your boat much more visible from sides, compared to defaults T0. Radar cross section is also increased, the game seems to model them somehow realistically as the engine allows this technologically.
Is the visibility/crossection verified, or is it based on what would be reasonable in real life?
The tower IV has a very limited angle for shooting.
There's nothing in the game files except increased durability, repair time and crew protection that would change through a conning tower upgrade.
Pretty much my exact sentiments. I will not fight aircrafts if I have options. Using them against ships really helps speeding up some of these campaigns.
after the AA nerf, you need to fire over 2000 bullets to sink a ship. its pretty much useless against ships. with this, norwegian escort mission become nightmare for type 2 because of this. idk why you still want to do that.
Also, for the Norwegian campaign, there is no tonnage requirement, only number of patrols count.
AA guns
^
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+------------> TIME
guns! need more guns!
*installs 2nd and 3rd conning tower, adds guns*
*places sponsons and side hull filled with guns*
"GUUUUUNS!"
Wonder what would happened if the actual wunderwaffen of missiles would be developed faster, perhaps AA role (like modern piorun) and also anti ship.
Or if simply usually-submerged subs (like XXI ?) would come 2 years faster.
Your options are basically anywhere from 20kt towards the aircraft to 20kt away from it. Imagine a bomber that goes 120kt. If the relative speed is 100kt vs 140kt, you have much more time to shoot it down before it gets on top of you.
Before Tunis, yes, it's not really worth having. If you get caught by a flying boat, just dive and stay down until dusk.