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But intelligence wise? It’s kinda the same whether it’s early war or late
You could add some mods too, historical torpedoes, accurate aircrafts, accurate warships, keep wet the periscope.
Good. I'll just keep playing then.
Altering the UI to give less information, as well as the stability and whatnot could be good options but I'm hoping the AI's capability to punish me for mistakes will increase. Which would also make those options even more appealing later when I have more experience.
Thanks for the answers.
I'd also recommend these settings. You really have to slow down and plan your attacks. I also play with Skipper only, while rough around the edges, it is very immersive. I found I enjoyed the game a lot more once I turned off the easy settings. You'll need them to learn the game mechanics at first.
Happy hunting!
Will disagree with these two. Darker nights will make the binoculars at night useless, and playing not in evenings quite difficult (for wrong reason). You can't see own uboat so dark is it, while game thinks that 2km is clear sight.
No stabilization make UZO unusable, and periscopes uncomfortable.
No contacts is definitively a way to play -- makes the hunt much more tense.
I like the idea of no contacts, having to triangulate their locations myself with the available information should be cool. Even darker nights still sounds appealing for the reasons you mentioned, I mean, binoculars should still be able to make out a well lit vessel travelling at night but I assume an enemy would get smart about that pretty quick and just you know.. turn the lights off/dim making obtaining visuals at night pretty useless but that sounds like it would add an element I'd like. having to plan my attack runs to be at dawn/dusk to limit my own visibility exposure. Still, im a bit worried about the other half of your comment being that it would be too dark to enjoy the game if playing with certain light levels in real life. if thats what you meant. Generally speaking though, I like realism but dislike having to handicap myself just to make up for bad AI.
After making this post I did the Scapa flow infiltration mission and while it was another exercise in shooting ducks in a barrel (stationary targets) at least the response from the AI was a bit better. I got swarmed by response vessels and had more fun trying to evade them during the escape portion of the mission. Though realistically I should have been sunk. There were times when there were 5+ destroyers directly on top of me and I think they may have only dropped 1 or two depth charges total. I'm attributing that, possibly, to the fact that we were in shallow waters but still.. in any case. like i said, i still had fun in that mission so I'm looking forward to the next.
I mean you cannot just draw a parallel line, nor can you properly construct one because with the provided "circle tool" (german name is "Zirkel") it is impossible to draw 2 identical circles in a row as the "spread of the legs" is not retained.
Sorry for that poor description, IDK the proper English terms for these tools.
I track and plot ships on the map using the provided tools, they need improvement for sure, but are functional. It absolutely is frustrating that some very basic tool functions seem to have been totally overlooked, completely agree. There are mods that help I think, but I've not tried them. While wishing, an attack disc would also be really great, seems like a no-brainer to include.
I find playing with darker nights very enjoyable. I'm ex-mil, it really is that dark out when you totally leave civilization behind, whether in the field or at sea. Red lights help in game. Pay attention to the moon cycle, it also helps a lot. As a bonus, darker nights mean that if you can barely see them, they likely can't see you at all. It makes sneaking into a convoy much easier to judge, without darker nights I struggle to know how far the escorts can actually see.
No stabilization is just adding realism and difficulty, I get not wanting it. It doesn't really add enjoyment beyond the satisfaction of overcoming it. Historically they were welded to the boat.
The tooltip says that enemy ships always have darker nights enabled regardless of the player setting. But I take your point.
I'll probably have to restart to get some mods and increase the difficulty. It's getting a bit better as the war progresses but i had to sail directly through the English channel surfaced like I was out for a pleasure cruise in order to get some entertainment lol. So it's probably time for a reset. I dunno if I can do the stabilization off. But darker nights and no map contacts would be good. As far as mods I want more music options for the in game radios and I'll probably get the one that lets me put decimals into the targetting computer. Particularly the one for speed. But any other recommendations are appreciated. I want to get the U-boat expanded overhaul too but it sounds from comments as though it isn't up to date yet since the 1.0 release.