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Second, do not run flank speed when escorts are nearby. The sound of the engine is a dead giveaway. You have to learn how long it takes the destroyers to get within 1.5-2km of you as you are running away and then kill the engines, the gyro and the steering servo motors, as well as put the crew on blue light mode.
If you are being bombed, do not sit still. That's when they already know you are there, so gun it, and go deeper. The deeper you are, the longer it takes for the charges to reach you, and more time you have to get away.
When explosions are happening, enemies can't hear you. Use that to relocate, then kill the engine again as things are quieting down.
I agree, but as the war goes on it's going to be harder to avoid the escorts. Make your attacks as far away as you can, to give yourself a fighting chance to escape.
If you are very far away, you can risk evading at flank speed, it sometimes works. Otherwise, you go deep and silent, and move slowly so that you don't make noise. The only time you can go to flank speed when escorts are around is just after depth charges explode: the water gets churned up and that makes listening on hyrdophones impossible for about 30 seconds.
At night, while surfaced, the only danger is being visually spotted (late stage of war things get more complicated). Therefore, you should always stay outside the distances where they might see you and have a good idea of where all the ships are, especially the warships. Ideally, you would avoid contact, but sometimes, due to the enemy's positions, it's necessary to come into visual range for an attack. In that case, if there's no other option, you should submerge the submarine (if you decide to take the risk and go for the attack). Once inside the convoy, due to the noise of all the ships, it becomes much more difficult for the ASCID to locate you.
What I usually do is follow the convoy during the day, taking notes on their speed, their course, where the warships are, and mapping out the convoy's structure as best as I can. When night falls, I try to exploit any protection gaps in the convoy and get as close as possible to attack. I aim to launch torpedoes at 1 km surfaced (or closer if there is a chance) and 500 m submerged (i only submerge as last resort defensively or offensively) and several shots if possible against at least 2 ships, then escape and get ahead of the convoy again to make another ambush hours later. If I notice the convoy is very disorganized or the warships are lost, I slip submerged inside the convoy, reload, and launch attacks at point-blank range until all torpedoes are gone.
https://steamcommunity.com/sharedfiles/filedetails/?id=3284814227
Right now your best bet for penetrating convoys is to ambush them in waters shallow enough for you to sit on the seabed to avoid ASDIC, and then come up in the middle of the convoy. Or, do long range fan shots from 2.5km-ish out on the surface. And that's early war. As other posters have said, late war complicates things mostly due to radar and aircraft. Until a mod comes to fix the ratio or the devs fix it in a patch, convoys are going to be really hard to penetrate with any measure of safety.
https://imgur.com/a/pFkDwqV
Rinse and repeat. Just keep the escorts chasing a ghost. Whenever there's an opening charge back through the freighters at flank speed. It helps to know how to manually target and can do quick snap shots.
My rule of thumb is when they are weaving, take off about 2kts of their previous speed. And hit them when they present a 90ish degree angle to you from close range.
You can take a VIIB down to 200m without much problem. Any deeper and things will start to break over time.
as the war progresses, the depth charges can have deeper settings and you will have to go deeper to evade.