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Here you can 'cat and mouse' your way out of situations. The other factor with a tank crew is the unbalanced nature of warfare. German tanks would pummel the allies with only a few exceptions, but that's why you had infantry to 'protect' the vulnerable aspects of tanks from enemy anti-tank infantry
Tanks never went out themselves and certainly wouldn't deliberately go urban for the dangers of anti-tank weaponry from corners windows and ruins. My best ever tank sim was M1 Tank Platoon 2. If that was brought up to modern hardware......drool. https://youtu.be/hIhN0VEX570 sound on :)
But you've got to inc infantry in a tank sim otherwise it's going to be very dull. Most battles took place at range anyway and never even seen who killed them and likewise did the killing!
The best you will get in that regard is going to be something akin to Bomber Crew and that was pretty simplified (There is a game similar, but I honestly don't remember the name). Even with that game its gameplay is far less interesting than its inspiration.
A great idea, but I can't really see a good implementation of this and retain any likeness in gameplay to Uboat.
Edit: Found the game
https://store.steampowered.com/app/814740/Armored_Battle_Crew_World_War_1__Tank_Warfare_and_Crew_Management_Simulator/
I absolutely agree to both of you. I guess I was a bit narrow minded and didn't think about the many factors that would need to be included in terms of realism. The game would probably really not be fun to play and you'd have to replace crew members after almost every hit. I'll have a look at both of your games and may be even get Uboat since I really like the idea. A huge thanks to both of you for your very detailed answers!
https://youtu.be/S1b8_BOI_q8
tank sims exist, but the "management" usually doesn´t go further than giving directions, maybe manually load ammo or designate a target... because there´s probably not much more to simulate than that :)
@zoo yeah, Arma Tanks can give you a good commander feeling for a tank or even a tank platoon... but it´s still not so much on the micro level as in uboat or such :)
you can tell the driver where to go, can spot targets for the gunner, but it doesn´t go much further :)
Yeah, your right Jackrabbit. The best part of Arma is controlling all aspects of a squadron, just that it’s the only real sim you can jump into an drive/fly/swim and mini subs everything.
First of all depending on the rank our tank commander would be either part of tank column or commander of it. In 2nd case choosing the safest path and making decisions (like engage that TD or order retreat) would give some nice, memorable experiences.
The management of crews would be mostly focus on in-between mission activities and combat itself rather than cycling them on duties but keeping your crew balanced between combat readiness and high morale would be interesting and crucial for spotting ambushes or even performing well during mission. Also let's not forget things like maintaining tanks (often with scarce supplies) and decision making for fights themselves. Positioning tank and smart advancing is what makes crew alive one.
Players should still be warned that tanker life is very RNGish and often short tho. Also I think that there shouldn't be mission picking (something which I dislike in Uboat anyway) but still would be nice to encourage players to retreat if they feel they endangered. Tanks are very precious.
Nice potential for DLCs for Tank Destroyer or maybe even half-track/APC (depending on timeline) crew.
I do hope that interiors will be a thing in the future and the possibility for modding is there to make it more akin to Steel Beasts (Granted that would be difficult, maybe a modern tank game with the complexity of Steel Armor: Blaze of War).
Either way, I'm excited to see serious tank games that aren't War Thunder come about.