UBOAT
What is "Command station"
It says on some skills "If assigned to command station".

What is that exactly, for engineer for example .

*Edit*
Also, how do i put food, potato for example, in the galley?
Last edited by Den Maskerade Daskaren; Oct 31, 2024 @ 4:32pm
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japp_02 Oct 31, 2024 @ 4:43pm 
It's the central most important room of the sub containing the observation periscope, the helm, the diving controls and the navigation area (table and map tools). There are sailors assisting officers in this room and also occupied there as part of their shift work set in the Priorities in the crew management.

An engineer should not be employed in the command room, he is responsible for torpedo handling, engines and repairs.

As for food, I have this disabled, so another player must clarify.
Last edited by japp_02; Oct 31, 2024 @ 4:46pm
Originally posted by japp_02:
It's the central most important room of the sub containing the observation periscope, the helm, the diving controls and the navigation area (table and map tools). There are sailors assisting officers in this room and also occupied there as part of their shift work set in the Priorities in the crew management.

An engineer should not be employed in the command room, he is responsible for torpedo handling, engines and repairs.

As for food, I have this disabled, so another player must clarify.

Okay, how come the engineers get this skill, even though they are assigned to engine room only.

Also, why can I sometimes assign my hydrophone operator as inspecting target together with captain and sometimes not,
japp_02 Oct 31, 2024 @ 4:55pm 
Originally posted by Den Maskerade Daskaren:
Originally posted by japp_02:
It's the central most important room of the sub containing the observation periscope, the helm, the diving controls and the navigation area (table and map tools). There are sailors assisting officers in this room and also occupied there as part of their shift work set in the Priorities in the crew management.

An engineer should not be employed in the command room, he is responsible for torpedo handling, engines and repairs.

As for food, I have this disabled, so another player must clarify.

Okay, how come the engineers get this skill, even though they are assigned to engine room only.

Also, why can I sometimes assign my hydrophone operator as inspecting target together with captain and sometimes not,

How comes that..? The crew management interface is FAULTY, that's why, see my next paragraph.
As for your hydrophone operator, think it through...He needs to be at his station to maintain contact with the inspection crew. Everytime it works sending him for inspection that means you have another guy at the radio station. At least logic would dictate all that, but I don't know if it goes that way.

You can set values that make no sense in the crew management and the game will not stop you. You can even degrade officers to sailors if you so want, I've not yet found a way to throw them overboard but I would not be surprised if there were such a hidden option...
So you need to exaclty know what you are doing. But there are plenty of videos that get it right.

I've said elsewhere that this entire crew management thingy is way too complicated, a simplified scheme would have been more enjoyable to play I think. God thanks that you can automate it when starting a game and don't have to bother about it.
I would welcome the option to give the complete pool of sailors for the officers in the starting options, or maybe as a unlockable during game, that would make more sense.
Last edited by japp_02; Oct 31, 2024 @ 5:30pm
SpaceBikerV Oct 31, 2024 @ 5:42pm 
Command station is available during an alarm. It’s when a leader is doing the commanding task in the middle of the sub which improves crew performance and damage control for engineers and radiomen, also in the middle of the sub

With the skill, an engineer doing damage control will apply the related buffs

Food cannot be controlled if you have food management disabled
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Date Posted: Oct 31, 2024 @ 4:29pm
Posts: 4