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An engineer should not be employed in the command room, he is responsible for torpedo handling, engines and repairs.
As for food, I have this disabled, so another player must clarify.
Okay, how come the engineers get this skill, even though they are assigned to engine room only.
Also, why can I sometimes assign my hydrophone operator as inspecting target together with captain and sometimes not,
How comes that..? The crew management interface is FAULTY, that's why, see my next paragraph.
As for your hydrophone operator, think it through...He needs to be at his station to maintain contact with the inspection crew. Everytime it works sending him for inspection that means you have another guy at the radio station. At least logic would dictate all that, but I don't know if it goes that way.
You can set values that make no sense in the crew management and the game will not stop you. You can even degrade officers to sailors if you so want, I've not yet found a way to throw them overboard but I would not be surprised if there were such a hidden option...
So you need to exaclty know what you are doing. But there are plenty of videos that get it right.
I've said elsewhere that this entire crew management thingy is way too complicated, a simplified scheme would have been more enjoyable to play I think. God thanks that you can automate it when starting a game and don't have to bother about it.
I would welcome the option to give the complete pool of sailors for the officers in the starting options, or maybe as a unlockable during game, that would make more sense.
With the skill, an engineer doing damage control will apply the related buffs
Food cannot be controlled if you have food management disabled