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Ok, for us who are not in the loop - is there any practical difference between the two beside the naming? I fully understand why GUI implementation is such as it is and it is minor issue for most players I think.
In game terms:
Preheating/Maintaining G7e torpedoes (TII and TIII) directly affects their dud chance and range.
Has the same in-game action similar effect on T1 G7a?
On 'basic' torpedo settings, this occurs:
un-maintained / maintained
T1 = 19% dud chance / 11% dud chance
T2 = 30% dud chance / 18% dud chance
On 'Semi-realistic' settings:
un-maintained Pi1 pistol has a reduced chance to detonate above 40° angle of impact
maintaiend Pi1 pistol has an increased chance to detonate above 40° angle of impact
(0% chance of detonation above 69° AOI)
un-maintained Pi1 magnetic pistol has an increased chance of detonating early
maintained Pi1 magetic pistol has a decreased chance of early detonation
On 'full realism' torpedo settings:
An un-maintained Pi1 pistol has a higher chance of failing even if the impact angle is good
A maintained Pi1 pistol has a lower chance of failing when the impact angle is good
What I do know is that the devs recently implemented G7a torpedoes losing their maximum distance if you set them to a higher running speed
I had the game up trying to replicate a bug so I took rapid test of T2 G7e.
There is no difference between maintained and unmaintained when it comes to range. They hit 5000 meter mark before stopping.
Same thing applies to T3 G7e although here the range is capped at 7500 meters.
They should lose their max range (colder batteries, especially hold less charge and are less effective - meaning it goes faster empty but also the speed drops slightly compounding loss of range). But I guess, devs decided here to simplify mechanics.
https://steamcommunity.com/sharedfiles/filedetails/?id=2548679647
He is trying to simulate the G7a just a maintenance phase, and it last 12 hours.
G7e, simulate the electric charge of batteries and it last slightly long than vanilla, 30 minutes
Corrected it now. It was G7e I was testing
Sorry, did not see you post.
I don't use mods for EA games but thanks for advice.
Also this that mods interpretation of pre-launch procedures is such that it makes game easier, which is totally OK but not exactly what I am after.
use this task for this ... ;-)
https://steamcommunity.com/sharedfiles/filedetails/?id=2629211502
Cheers Ruby
I use this too, but it will help if you allow custom priorities to be saved as presets so they can't be quickly assigned from the drop down list of the assigned jobs. This customization is lost as soon as I send him back to manning engines.