UBOAT
Jedi21x Aug 6, 2024 @ 2:35am
Any hints for a beginner?
Hi everyone, any suggestion for someone familiar with subsimming but not with this particular game?
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Showing 1-15 of 47 comments
Tikigod Aug 6, 2024 @ 2:42am 
Originally posted by Jedi21x:
Hi everyone, any suggestion for someone familiar with subsimming but not with this particular game?

Do the tutorial missions and then go out there and experiment.
ramjbjb Aug 6, 2024 @ 2:47am 
Originally posted by Jedi21x:
Hi everyone, any suggestion for someone familiar with subsimming but not with this particular game?


I made this video for newcomers. There are some tips that you'll probably be familiar with, but I guess never hurts to refresh concepts :). From that video there are links to my TDC C/37 tutorial, which you'll want to see for sure as the TDC implementation in this game is ,unlike any other WW2 subsim, totally accurate to what was used in WW2. ¨

And in my tutorial playlist you'll find tips to manage your crew, differences between the S3 TDC and the C/37 model, etc.

https://youtu.be/USMGHgOLH6o
Mouse Rat Aug 6, 2024 @ 2:51am 
don't start with the mini sub IIA.
that is more of an unforgiving challenge for hardcore players.
seriously, don't.
later on ..once familiar with the mechanics and crew management and etc

learn how to TDC, i found it significantly less painful than using crew solutions.

basically if you scroll through the discussions pages you will see mainly two problems ..with ppl picking IIA and then complaining they run out of fuel and/or are unable to hit anything with crew based solutions ..
so do your best to avoid these situations.
Koto! Aug 6, 2024 @ 2:53am 
Don't use T2 Torpedoes. They suck. Just rush T3 torpedoes. Way better than T2 in every way.

People say rush Snorkel, but unless you are at periscope depth 24/7 I honestly don't think the snorkels is that good. The potassium absorbers are way better as they work underwater. Just load 40 in your ventilation and load another 40 in your inventory.

Also rush Sonar Decoys. These will save your life. I always load 10 of these into my sub everytime I go out. The moment you think you are compromise, just launch one of these baby and dive immediately.


Edit: Also yeah, I don't recommend starting with the Type II sub either. Just start with the VII sub, it's much more forgiving, faster and has more torps for you to pew pew. Once you are more used to the game then you can play with the type IIa.
Last edited by Koto!; Aug 6, 2024 @ 3:10am
er.tz Aug 6, 2024 @ 3:14am 
I would say to read the game manual should be the first step
Tikigod Aug 6, 2024 @ 3:15am 
Originally posted by Mouse Rat:
don't start with the mini sub IIA.
that is more of an unforgiving challenge for hardcore players.
seriously, don't.
later on ..once familiar with the mechanics and crew management and etc

learn how to TDC, i found it significantly less painful than using crew solutions.

basically if you scroll through the discussions pages you will see mainly two problems ..with ppl picking IIA and then complaining they run out of fuel and/or are unable to hit anything with crew based solutions ..
so do your best to avoid these situations.

I have zero experience in sub sims, and I started out in the IIA and have been having a blast, learning the game in my awesome little killing boat and been doing great with it.

Now that I'm getting more of a hang of calculating intercept angles, I'm typically getting 3 freighter kills a typical patrol mission.

I've taken my IIA to Cardiff to lay mines,

Recovered the Enigma machine with my IIA.

And it's still going strong.

So I don't really understand why you're saying it's a unforgiving challenge for hardcore players when me, a new player with absolutely no history what so ever in submarine simulation games, have picked up the game great using the IIA.

It's really not. It's a great little learning boat that will help you avoid developing bad habits as you learn the game rather than just burying consequences of bad player choices under larger boats capabilities.
Last edited by Tikigod; Aug 6, 2024 @ 3:21am
EddyVegas Aug 6, 2024 @ 3:20am 
after seeing the responses to the OP, i won't dare ask any beginner questions here.

where is the manual? the game is presenting me problems i have no idea how to resolve.
er.tz Aug 6, 2024 @ 3:22am 
Originally posted by EddyVegas:
after seeing the responses to the OP, i won't dare ask any beginner questions here.

where is the manual? the game is presenting me problems i have no idea how to resolve.

click on uboatopedia in the main screen of the game
Last edited by er.tz; Aug 6, 2024 @ 3:22am
XLjedi Aug 6, 2024 @ 3:23am 
Originally posted by EddyVegas:
after seeing the responses to the OP, i won't dare ask any beginner questions here.

where is the manual? the game is presenting me problems i have no idea how to resolve.

Fear not, this is probably one of the better Steam communities. Although, like all game forums you get a few oddballs. ...but none have hit this thread (yet).

Typically, at each station, there is a little question mark icon you can click to pull up the manual to the relevant page of the manual. Which is rather unique; you can read in digestible small chunks as opposed to page-turning through the 200 page volume.
Last edited by XLjedi; Aug 6, 2024 @ 3:26am
Koto! Aug 6, 2024 @ 3:30am 
Originally posted by EddyVegas:
after seeing the responses to the OP, i won't dare ask any beginner questions here.

where is the manual? the game is presenting me problems i have no idea how to resolve.
There's like a big question mark at the top right of the screen which will open the ubotopedia that kinda explains things.
PafunaMT Aug 6, 2024 @ 3:33am 
Tutorials, and if you’re really interested go find Lite_ly Salted on YouTube, good tips and insights even in his older content.
Niras Aug 6, 2024 @ 3:35am 
Start with one of ealier dates cuz the further you start into the war the better anti sub countermeasure enemies have. Downside is that starting sub on U-4 way worse the it's used to...
Play on Balanced (or Entertaining) + minimal crew management
This game is more of a submarine sim focused on aspects related to managing it such as crew morale(discipline), food management etc. The game doesn't even teach you manual aim at all.
At the start is highly recommended to have minimal crew managment cuz having to learn the basics with crew managment can be overwhelming.


After selecting preset difficulty options you will be presented with advanced setting window. You can adjust anything you want but with preset selected you shouldn't pay much attention at the start. However there's are important things worth nothing:
  • Hardcore aiming mode - this will allow for your skipper and vice commander to calculate torpedoes course automaticly. Even if you're going to do this manually is worth having this option cuz AI can calculate other B ship course while you manually calculate ship's A course.
    It's slower then manual mind you
  • Hide detection hint + Detection feedback: it's worth having it a the beginning cuz it helps you learn what factors influence your visibility.

Once in game finish the tutorial and on your first patrol.
  • have 1 engineer assinged to engines (90% of the time) and vice commander/non custom character "leader" to navigation
  • go to patrol area on at most 3 forward speed
  • have 2 sailors assigned to engine guy and 1 to navigation
  • read all "yellow letter" transmissions
  • once inside patrol switch engine speed to 2 forward speed and patrol
  • read segment below...

On U-4 start your starting sub has garbage fuel capacity so you wanna try saving on fuel as much as possible. You can switch to electric engines during partrol then stop & charge every once in a while.
To find ships try swimming to closer to the UK's land for example (games sometimes notifies you). Ships travel between ports within same nation or between enemy nation and neutral nation e.g UK and Norway.
Either listen to transmission or perform hydrophone checks


While launching torpedeos try firing them at 75-90 degree angles within at least 750m distance otherwise torpedoes will constantly become duds

if you wanna aim manually then I highy recommend watching these guides: https://www.youtube.com/watch?v=kLU2fLpdHVU&list=PLhkiCEQJMKjZsxzarQd2Mh9zJOoRVytP-
Game provides you with sufficient tools already.

To avoid detection submerge at the lowest depth you can(also after firing torpedoes), turn off every noice making device and turn blue light, then STOP moving.
You'll hear sonar sound whenever enemy detects you.
Enemies will launch bombs at you whenever they swim above you so whenever they get close move at the highest speed possible then stop.
Bombs will create noise when detonated so you'll movement will be masked (sometimes not completly)

When you rest(stop moving) on seabed you're completly invisible to sonars.
Niras Aug 6, 2024 @ 3:49am 
Originally posted by Niras:
Start with one of ealier dates cuz the further you start into the war the better anti sub countermeasure enemies have. Downside is that starting sub on U-4 way worse the it's used to...
Play on Balanced (or Entertaining) + minimal crew management
This game is more of a submarine sim focused on aspects related to managing it such as crew morale(discipline), food management etc. The game doesn't even teach you manual aim at all.
At the start is highly recommended to have minimal crew managment cuz having to learn the basics with crew managment can be overwhelming.


After selecting preset difficulty options you will be presented with advanced setting window. You can adjust anything you want but with preset selected you shouldn't pay much attention at the start. However there's are important things worth nothing:
  • Hardcore aiming mode - this will allow for your skipper and vice commander to calculate torpedoes course automaticly. Even if you're going to do this manually is worth having this option cuz AI can calculate other B ship course while you manually calculate ship's A course.
    It's slower then manual mind you
  • Hide detection hint + Detection feedback: it's worth having it a the beginning cuz it helps you learn what factors influence your visibility.

Once in game finish the tutorial and on your first patrol.
  • have 1 engineer assinged to engines (90% of the time) and vice commander/non custom character "leader" to navigation
  • go to patrol area on at most 3 forward speed
  • have 2 sailors assigned to engine guy and 1 to navigation
  • read all "yellow letter" transmissions
  • once inside patrol switch engine speed to 2 forward speed and patrol
  • read segment below...

On U-4 start your starting sub has garbage fuel capacity so you wanna try saving on fuel as much as possible. You can switch to electric engines during partrol then stop & charge every once in a while.
To find ships try swimming to closer to the UK's land for example (games sometimes notifies you). Ships travel between ports within same nation or between enemy nation and neutral nation e.g UK and Norway.
Either listen to transmission or perform hydrophone checks


While launching torpedeos try firing them at 75-90 degree angles within at least 750m distance otherwise torpedoes will constantly become duds

if you wanna aim manually then I highy recommend watching these guides: https://www.youtube.com/watch?v=kLU2fLpdHVU&list=PLhkiCEQJMKjZsxzarQd2Mh9zJOoRVytP-
Game provides you with sufficient tools already.

To avoid detection submerge at the lowest depth you can(also after firing torpedoes), turn off every noice making device and turn blue light, then STOP moving.
You'll hear sonar sound whenever enemy detects you.
Enemies will launch bombs at you whenever they swim above you so whenever they get close move at the highest speed possible then stop.
Bombs will create noise when detonated so you'll movement will be masked (sometimes not completly)

When you rest(stop moving) on seabed you're completly invisible to sonars.

There's one thing I didn't mentioned - engineer can be assigned to "depth steer action" which negates any chance of being noticed while on periscope depth(doesn't affect the chance of being detected via sonars). Without this task assigned you can find yourself detected randomly while approaching your targets despite being kilometers away with no sonar sounds. Highly recommend you have your starting torpedo maintenance engi assinged to that task while approaching your targets.

From early to mid tips:
Try reaching various milestones found on max zoomed map after first partol, especially first Tonnage war cuz you'll get boat upgrade point necessary to get other types of subs.

While completing missions you get Reputation points. Those can be spent on upgrades, most notebly additional crew aboard your sub.
It's highly recommended you get additinal crew aboard sub, then headquarters upgrades for more research.
From my experience the best addtional crew are: +1 engineer and +1 radioman
Addtional engi can be specialised into torpedoes which leave one engi to improved depth steer. Additonal radioman allows you the get more transmissions and use hydrophone more often while other one is a sleep.
You can get new specilised crew members via milestones or missions too.

You also want to get more crew members both aboard your sub and spare ones. Spare ones can be assinged in headquarters (MENU -> headquarters). In headquarters you can unlock upgrades via research. You want to focus on not penalised research. Better research requires more high level crew so switch between crew every so often.
Last edited by Niras; Aug 6, 2024 @ 3:53am
Mouse Rat Aug 6, 2024 @ 3:53am 
Originally posted by Tikigod:
Originally posted by Mouse Rat:
don't start with the mini sub IIA.
that is more of an unforgiving challenge for hardcore players.
seriously, don't.
later on ..once familiar with the mechanics and crew management and etc

learn how to TDC, i found it significantly less painful than using crew solutions.

basically if you scroll through the discussions pages you will see mainly two problems ..with ppl picking IIA and then complaining they run out of fuel and/or are unable to hit anything with crew based solutions ..
so do your best to avoid these situations.

I have zero experience in sub sims, and I started out in the IIA and have been having a blast, learning the game in my awesome little killing boat and been doing great with it.

Now that I'm getting more of a hang of calculating intercept angles, I'm typically getting 3 freighter kills a typical patrol mission.

I've taken my IIA to Cardiff to lay mines,

Recovered the Enigma machine with my IIA.

And it's still going strong.

So I don't really understand why you're saying it's a unforgiving challenge for hardcore players when me, a new player with absolutely no history what so ever in submarine simulation games, have picked up the game great using the IIA.

It's really not. It's a great little learning boat that will help you avoid developing bad habits as you learn the game rather than just burying consequences of bad player choices under larger boats capabilities.

"bad player" "bad habits"
sounds like you are already able to describe in leet therms what other players should do...
yes no? i mean as you said you are brand new.
how would you even know to describe what is a "bad habit" or "bad player"... or even why would you use such wording?

then only difference between the IIA start and any other is that you are limiting yourself without knowing that you do.
it just forces you to adapt to a hardcore gameplay without giving you the option to pick to do so.

the most not fun thing that evolves from IIA is that forces you to ignore most of the possible contacts.

absolutely not recommended for new players.
it should come with a warning.. careful what you pick.
Niras Aug 6, 2024 @ 3:54am 
Originally posted by Niras:
Originally posted by Niras:
Start with one of ealier dates cuz the further you start into the war the better anti sub countermeasure enemies have. Downside is that starting sub on U-4 way worse the it's used to...
Play on Balanced (or Entertaining) + minimal crew management
This game is more of a submarine sim focused on aspects related to managing it such as crew morale(discipline), food management etc. The game doesn't even teach you manual aim at all.
At the start is highly recommended to have minimal crew managment cuz having to learn the basics with crew managment can be overwhelming.


After selecting preset difficulty options you will be presented with advanced setting window. You can adjust anything you want but with preset selected you shouldn't pay much attention at the start. However there's are important things worth nothing:
  • Hardcore aiming mode - this will allow for your skipper and vice commander to calculate torpedoes course automaticly. Even if you're going to do this manually is worth having this option cuz AI can calculate other B ship course while you manually calculate ship's A course.
    It's slower then manual mind you
  • Hide detection hint + Detection feedback: it's worth having it a the beginning cuz it helps you learn what factors influence your visibility.

Once in game finish the tutorial and on your first patrol.
  • have 1 engineer assinged to engines (90% of the time) and vice commander/non custom character "leader" to navigation
  • go to patrol area on at most 3 forward speed
  • have 2 sailors assigned to engine guy and 1 to navigation
  • read all "yellow letter" transmissions
  • once inside patrol switch engine speed to 2 forward speed and patrol
  • read segment below...

On U-4 start your starting sub has garbage fuel capacity so you wanna try saving on fuel as much as possible. You can switch to electric engines during partrol then stop & charge every once in a while.
To find ships try swimming to closer to the UK's land for example (games sometimes notifies you). Ships travel between ports within same nation or between enemy nation and neutral nation e.g UK and Norway.
Either listen to transmission or perform hydrophone checks


While launching torpedeos try firing them at 75-90 degree angles within at least 750m distance otherwise torpedoes will constantly become duds

if you wanna aim manually then I highy recommend watching these guides: https://www.youtube.com/watch?v=kLU2fLpdHVU&list=PLhkiCEQJMKjZsxzarQd2Mh9zJOoRVytP-
Game provides you with sufficient tools already.

To avoid detection submerge at the lowest depth you can(also after firing torpedoes), turn off every noice making device and turn blue light, then STOP moving.
You'll hear sonar sound whenever enemy detects you.
Enemies will launch bombs at you whenever they swim above you so whenever they get close move at the highest speed possible then stop.
Bombs will create noise when detonated so you'll movement will be masked (sometimes not completly)

When you rest(stop moving) on seabed you're completly invisible to sonars.

There's one thing I didn't mentioned - engineer can be assigned to "depth steer action" which negates any chance of being noticed while on periscope depth(doesn't affect the chance of being detected via sonars). Without this task assigned you can find yourself detected randomly while approaching your targets despite being kilometers away with no sonar sounds. Highly recommend you have your starting torpedo maintenance engi assinged to that task while approaching your targets.

From early to mid tips:
Try reaching various milestones found on max zoomed map after first partol, especially first Tonnage war cuz you'll get boat upgrade point necessary to get other types of subs.

While completing missions you get Reputation points. Those can be spent on upgrades, most notebly additional crew aboard your sub.
It's highly recommended you get additinal crew aboard sub, then headquarters upgrades for more research.
From my experience the best addtional crew are: +1 engineer and +1 radioman
Addtional engi can be specialised into torpedoes which leave one engi to improved depth steer. Additonal radioman allows you the get more transmissions and use hydrophone more often while other one is a sleep.
You can get new specilised crew members via milestones or missions too.

You also want to get more crew members both aboard your sub and spare ones. Spare ones can be assinged in headquarters (MENU -> headquarters). In headquarters you can unlock upgrades via research. You want to focus on not penalised research. Better research requires more high level crew so switch between crew every so often.

Lastly after around 3-4 weeks of being at sea you'll get huge debuffs to discipline even on minimal crew managment settings. Just go on vacations once you start losing ~11 discipline despite being on surface.
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Date Posted: Aug 6, 2024 @ 2:35am
Posts: 47