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the point of crew targeting is that you DON'T TOUCH ANYTHING.
if you start touching then it expects you to manually introduce values.
make sure the bearing input comes from the periscope you are at.. target the enemy ship , wait for the sync and then shoot.
it's been a while since i've shoot with crew solution but i assume you still have to aim the periscope at the target to make use of all the data the crew gathered.
or have it targeted so the periscope moves with?
if you are missing in such simple conditions i'd assume you aren't actively looking at the target with the periscope that is on control of the tdc presently.
No, I know that 100% solution doesn't mean an automatic hit - it means you've collected the four key pieces of data for the targeting solution. But the point of the TDC and the gyro is to compute the distance ahead of the target to place the torp. And the three lights for the key elements of the data don't light up, so I started trying to do it manually. But inputting data like a range change or a speed change should move the gyro angle - and it doesn't. The red line always stays at the back of the current target.
Eventually, I discovered that using the targeting console from the map screen works and implements the gyro data properly - if I select the targeting officer from the map screen and use their data, the gyro angle is computer correctly. But not if I do the same thing from the binos/UZO/TDC.
If that was the case just close the game and restart it again. It's some buffer/cache overflowing or something similar.
If you go to the map view, and select your target so that its stats appear in the bottom left, there's an option for Targeting Stations, where you can choose your TDC officer, the skipper on the UZO, or even your hydrophone operator to generate a target solution.
Choose your UZO operator to generate the solution and their inputs will be used for your gyro. Then open the torpedo dialog so that's overlaid on the map and you should see your orange gyro line moving to align with your target. When it gets to where you want it, fire the torps from here rather than going back to your periscope/UZO view.
I know its one of the harder settings (2nd to map contacts off) but the truth is, ship explosions are only satisfying a few times before it starts to get somewhat dull. The real fun/satisfaction isn't the explosion or the tonnage, its destroying ships with maths.
The real fun of the game tends to come from stalking/positioning and setting up (without the map is even more rewarding), working out a solution and getting it right, and i feel beginners that don't try this are missing out.
By all means keep the AI solution setting on, but I'd recommend where possible doing your own solutions, it keeps the game fresh for much, much longer. No issue with saving once you are in position and using that save to practice as much as you want, its a far less exhausting version of the torpedo tutorial.
I actually am running the game with Hardcore Aiming Mode, so it isn't that the AI is doing it. Its that when I confirm one set of firing coordinates, and, say, miss, then reposition my boat and take their new position, my second torpedo launch goes to the point of aim of my first targeting solution. It won't update the the new figures I enter, no matter what I try.