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Pretty sure there's somewhere in the data sheet that would allow you to change how quickly your officer assumes a task when idle, however I don't think it's just specific to the skipper so it would slow everybody down.
Yes, accidentally grabbing a sailor and having him follow you around is annoying as hell should definitely involve more than just a click.
Would love to see zones implemented for playing as the skipper, I hate putting my Skipper on the command. task because then I have no situational awareness of what's around me. I can't look at the dials, I can't look at the echolocator, it's a pain in the ass as it is.
Mhm I want to get rid of all external cameras somehow, even the rendered background on the sideview. I want the true 'Iron Coffin' experience.
I do often find i very rarely use the last remaining compartment view as i don't find i often need to :). I've kept the "N" external view for screenshots though :).
to distinguish it more from other modes i would like to have more role-playability and direct interaction with your crew and systems instead of using UI
1) be able to ask your officers directly (by clicking on them) to audibly report various things (weather, contacts, fuel/battery level, when the torpedo will be loaded etc) - either face-to face or by using comms in the boat. instead of finding out on your own, you have people to ask stuff!
2) more shaky cam!!!! louder noises!!! when being depth charged or firing a torpedo a simple shake of the view can do a lot in terms of immersion
3) order others to do stuff - again more direct "in-role" approach instead of opening a menu and clicking on stuff, for example to be able to tell your watch officers on bridge to man UZO, calculate distance, to ask your engineer about the battery level and then tell him to start recharging etc
now the skipper mode feels just like a restriction of a camera basically and everything else is still being done in the same way as in other modes. It doesn´t offer much more in terms of "feeling like a captain", so adding some first person ordering of your slaves sailors, would add a great difference and make you feel more in character
Once you have 2 watch officers you can rotate them for the watch duty so that helps quite a bit.
Captain can be reduced to navigation duties.
Gotta admit i really miss my 2 additional officers in Pats mode!
Plus, if I'm on the scope and press E to lock the current target, it rotates the scope away from the target so it doesn't get locked, and that happens in every game mode/perspective.
It's so annoying that the activate key can't be rebound!
Use a simple AHK script. If I had to deal with a Dvorak board all day I'd definitely use tons.
I'm assuming you rebound WASD to ,AOE in the game already, problem is you want E somewhere else since it cannot be rebound in the game. Use an AHK script to make your E key send something else (let's just say X). Now bind X to "Move Right" inside the game for everything relevant (movement, periscope, etc).
In that same script bind whatever physical key you prefer to send the E instead (let's just say period, since that's where E is on standard keyboard). Boom, now you can move with standard movement keys, and also interact separately.
For example (untested since I don't have a Dvorak, but should work fine):
The above script will only rebind the keys while UBOAT is running in the foreground, so if you alt tab out it stops its magic. Change the actual key assignments to whatever you want; you should understand the logic behind it.
http://www.autohotkey.com