UBOAT
ValDeez Aug 3, 2024 @ 4:05am
REQUEST FOR DEVs: "Too much work from officers" penalty + REST quick button = Less Micromanagement
First, I noticed that if you tell your officer to rest, the assigned sailors under him will still count towards discipline "Too Much Work From Officers" penalty, even though they are not working and on duty.

Second, your officers will get tired quite quickly when using time compression and to constantly click on the "Rest" and "Remove sailor" icons seems like unnecessary micromanagement.

So, why not implement a quick button for rest (for example "x"), that will simultaneously send the officer to bed and release all the assigned sailors under the officer as well?
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Showing 1-7 of 7 comments
Red_Seven_ Aug 3, 2024 @ 4:22am 
Why not use the implemented crew management which allows to completely automate your crew during the cruise and search for targets?

If an officer with assigned sailors goes off duty because his shift ended his sailors will also go off duty. They'll also get back to work when that or any other officer needs them (as long as some are available).
SpaceBikerV Aug 3, 2024 @ 4:30am 
Originally posted by Red_Seven_:
Why not use the implemented crew management which allows to completely automate your crew during the cruise and search for targets?
Problem is, if the officer's schedule is "anything", it is considered work even if the officer is sleeping during that time. I don't think officers should keep sailors when they sleep whether it is manual or automatic. Even if they should, the morale debuff should not be present, in my opinion
Red_Seven_ Aug 3, 2024 @ 4:41am 
Originally posted by SpaceBikerV:
Problem is, if the officer's schedule is "anything", it is considered work even if the officer is sleeping during that time. I don't think officers should keep sailors when they sleep whether it is manual or automatic. Even if they should, the morale debuff should not be present, in my opinion
As long as sailors don't need sleep and morale is the least important stat in the game nothing can force me to care about it.

Anyway they should sleep/go off duty when their officer does, I absolutely agree with that.
Hatchet Jack Aug 3, 2024 @ 7:39pm 
Originally posted by Red_Seven_:
Why not use the implemented crew management which allows to completely automate your crew during the cruise and search for targets?

If an officer with assigned sailors goes off duty because his shift ended his sailors will also go off duty. They'll also get back to work when that or any other officer needs them (as long as some are available).

What/Where is the "implemented crew management"? Is it a button, link, concept? I would like this if I knew what it was or how to use it.

I got this game at launch and still don't understand "Squads". Some people say one thing but others say the opposite. It doesn't seem to do anything regardless if I set 4 crew per shift or 20.
SpaceBikerV Aug 3, 2024 @ 8:07pm 
Tasks that can hold 2 sailors max:
Engines
Watch (might be 4 for conning tower)(unconfirmed)
Dive planes

Tasks that can hold 1 sailor max:
Helm
Cleaning
Cooking
Radio
Valves (Type VII only)

Switch tasks can be done by anyone; sailor or officer

Adding more sailors (say, 4 on engines) does nothing. If you give a squad two tasks (say, engines and watch has a squad of 4), then it will split 2 for engines and 2 for watch
Last edited by SpaceBikerV; Aug 3, 2024 @ 8:11pm
I support the proposal to detach sailors when officier receive a direct order to rest.
Last edited by Alex Paen (ljekio); Aug 3, 2024 @ 11:37pm
Lipi Aug 3, 2024 @ 11:54pm 
I am able to automate this from the schedule. When I set them as rest (red block), they automatically go the sleep AND the sailors are detached. The sailors will be reattached when officer is resuming work only if in squad management the officer was allocated that many sailors.

It can be totally automated once you have three leader classes (between two). Until then the micromanagement management is part of the fun when you are understaffed. the 1800x / 15000x still speeds up the game considerably IMO until you can get targets.
Last edited by Lipi; Aug 3, 2024 @ 11:55pm
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Date Posted: Aug 3, 2024 @ 4:05am
Posts: 7