UBOAT
Gameplay perspective: which one do you choose?
The thing is, I've never tried FPP or Skipper modes before, hoping to start with one of them after the release. But now that I've tried both, I realized that I'd like to play the standard one I'm used to, but with orbit view disabled. It would roughly correspond to what's in silent hunters and others - a kind of virtual skipper, but unable to fly and watch the sub from the side. Because in skipper mode, you'll have to take yourself on rest and he'll constantly lose his duties. And in FPP mode, you'll need to possess subordinate officers (who will also constantly lose their duties after you leave them) and you won't have any situational awareness that section view provided. I'm even a little upset about this. Maybe there's a mod for standard mode that will simply remove orbit view so I won't be tempted to use it?
< >
Showing 1-2 of 2 comments
Delle(DK) Aug 3, 2024 @ 12:58am 
FFP mode but ii did not select to play on expert mode this time.
The only reasonis is that it was to much work to manualy plot in ships location on the map and i quick lost the overview and things became to unprecise.
Remember a uboat is not better than its crew, and wasent sailed by just one person.
So i have s elected the hardest difficulty possible BUT with map updates of ships, els everything is realistic and hard mode.

I tried the skipper mode in the beta.. But honestly i found it dreadfull to be locked in one officeres body only especially while he had to sleep.. I just like to jump around inbetween officeres it work better in my oppion ( and its just a game its about enjoying your self )
Also there was many issues with the skipper mode and if you godt stuck you could not jump to another officer and give the camptain orders to go to x station and thereby free himself.
That work better with the multicrew function.
In fact, I only wanted the difficulty level where you are locked in a sub, not in someone else's body. So that you simply can't fly around. But at the moment, FPP and Skipper are too cramped for comfortable play. Perhaps I will return to them later, and perhaps these modes will be further improved and get rid of glitches.
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Aug 3, 2024 @ 12:00am
Posts: 2