UBOAT
OldFrenchy Jul 29, 2024 @ 9:49pm
What version of DLSS is Uboat using?
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Showing 1-15 of 19 comments
nihilcat  [developer] Jul 29, 2024 @ 10:10pm 
In the current beta it's DLSS 2.2.

In the next patch we are updating to DLSS 3.7, but without a frame generation (it's not yet supported in the engine).
Twelvefield Jul 29, 2024 @ 10:50pm 
If you want frame generation, Lossless Scaling is a good app here on STEAM. It works with anything as long as you remain in Windowed or Borderless Windowed mode. Definitely it works with UBOAT.
HEADHUNTER Jul 30, 2024 @ 11:37am 
Originally posted by nihilcat:
In the current beta it's DLSS 2.2.

In the next patch we are updating to DLSS 3.7, but without a frame generation (it's not yet supported in the engine).

Would it be possible to add DLAA (DLSS with native resolution)?
Im playing at 1440p and have a lot of recources left but I dislike the TAA and FXAA blur alot.
Net Jul 30, 2024 @ 11:30pm 
Would also love DLAA added natively, I'm currently using the 3.7.20 dll with E preset using dlsstweaks to handle it. No need for the upscaling on a 4090 but I really enjoy the anti aliasing from DLAA.
ждун Jul 31, 2024 @ 1:04am 
doesn't E preset produce a lot of ghosting? I figured C preset seems to have much less ghosting but besides that no difference to E.
Net Jul 31, 2024 @ 1:40am 
Originally posted by ждун:
doesn't E preset produce a lot of ghosting? I figured C preset seems to have much less ghosting but besides that no difference to E.

Here's a pretty good video with all the presets near each other, https://www.youtube.com/watch?v=DKveWcAGqHo

C and E are my preferred ones, C was the one I used before. E is a pretty recent one afaik and for some reason I started using it, can't really remember why..... But can't say I have any major issues with ghosting.

EDIT: Actually looking at the video's first example again in fullscreen I now remember. C has shimmering which E and F reduce really well, F however has the ghosting but E is a pretty good sweetspot.

The shimmering can be really bad in some spots on the uboat textures with grates.
Last edited by Net; Jul 31, 2024 @ 1:41am
Kinch. Jul 31, 2024 @ 2:57pm 
Originally posted by nihilcat:
In the current beta it's DLSS 2.2.

In the next patch we are updating to DLSS 3.7, but without a frame generation (it's not yet supported in the engine).
hello, could you tell us what DLSS preset is Uboat currently using with the newest DLSS 3.7 ? ^^ thx
nihilcat  [developer] Jul 31, 2024 @ 9:03pm 
Originally posted by Kinch.:
hello, could you tell us what DLSS preset is Uboat currently using with the newest DLSS 3.7 ? ^^ thx

Those presets are made by dlsstweaks tool as far as I know (from the exposed parameters). They are not something intrinsic to DLSS effect, so it's hard to tell which preset is the closest to what we have set.
Net Aug 1, 2024 @ 2:39am 
Originally posted by nihilcat:
Originally posted by Kinch.:
hello, could you tell us what DLSS preset is Uboat currently using with the newest DLSS 3.7 ? ^^ thx

Those presets are made by dlsstweaks tool as far as I know (from the exposed parameters). They are not something intrinsic to DLSS effect, so it's hard to tell which preset is the closest to what we have set.

Hmm I'm not that familiar with how the presets work but I do think they are from Nvidia. Here's a link from their blog which talks about them.

https://developer.nvidia.com/blog/nvidia-dlss-updates-for-super-resolution-and-unreal-engine/
nihilcat  [developer] Aug 1, 2024 @ 4:10am 
Originally posted by NetQvist:
Hmm I'm not that familiar with how the presets work but I do think they are from Nvidia. Here's a link from their blog which talks about them.

https://developer.nvidia.com/blog/nvidia-dlss-updates-for-super-resolution-and-unreal-engine/

You are right. Since the game is using the NVidia's default, then according to this article, we probably have Preset D for Performance/Balanced/Quality and Preset F for Ultra Performance.
Last edited by nihilcat; Aug 1, 2024 @ 4:10am
Shmopla Aug 1, 2024 @ 9:29am 
Will you also update FSR to 3.0 or 3.1 at some point?
Net Aug 1, 2024 @ 10:02am 
Originally posted by nihilcat:
Originally posted by NetQvist:
Hmm I'm not that familiar with how the presets work but I do think they are from Nvidia. Here's a link from their blog which talks about them.

https://developer.nvidia.com/blog/nvidia-dlss-updates-for-super-resolution-and-unreal-engine/

You are right. Since the game is using the NVidia's default, then according to this article, we probably have Preset D for Performance/Balanced/Quality and Preset F for Ultra Performance.

Hmm ye, there's a reason I'm using dlsstweaks myself to change it. First reason is of course to use DLAA instead of quality so I'm not really upscaling. 4090 can handle it.

The second issue was that there was a excessive amount of ghosting, especially on the map. If you want an example, look at this time bookmark on the video I posted above: https://youtu.be/DKveWcAGqHo?t=10

Just pause the video here at pretty much any point during the example with the ships flying past. On Preset D we are seeing massive streaks after the ships. This effect is greatly minimized with C E F. All said this was the worst issue I had with the default DLSS especially on the map tools and and when using time acceleration on the map. Lots of ghosting streaks.

The third issue I found was shimmering, this one is really to give a good example of without recording one of from uboat but it's generally seen around highly detailed symmetrical things or lines. I found one example on a video here:
https://youtu.be/oMWa0zIvXmY?t=134

You have to look at the chain fence thing, the symmetrical chain links has some graphical artifacts that "shimmer". This same issue could be seen on the gratis on the uboat on the flooring of it ontop of it whatever the correct term of it is called. It can be quite annoying, using DLAA or even quality helps this a lot already but balanced and performance can be very bad.

So ye E -> F -> C for me at least.

Lastly, this is not a thing is so not high priority compared to a lot of things since it can be fixed with dlsstweaks but I just want to say: The game does look amazing overall.
Last edited by Net; Aug 1, 2024 @ 10:02am
s0d0 Aug 1, 2024 @ 11:58am 
Thank you for the last update! The massive ghosting is gone! :)
ghost_42_cube Aug 3, 2024 @ 6:51am 
DLSS not working on 4070 ti in the Full Release. NVM just saw the Update incoming...
Last edited by ghost_42_cube; Aug 3, 2024 @ 6:53am
Bump for an FSR update and DLSS update plus a DLAA option. I've found some really bad shimmering even on FSR Ultra Quality (almost native res) as I can't use DLAA.

Also, if anyone has increased blur or issues, use your Nvidia Control Panel to enable sharpening in the per-game settings, I've found 0.55 strength and 0.12 film helps to clear things up, at least on my 15in laptop (1080P) screen Lol
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Date Posted: Jul 29, 2024 @ 9:49pm
Posts: 19