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Plus when you arrive, you'll have friendly uboats there too.
3rd method is to find a sector you know is it a travelled path, and just zig-zag at Slow Ahead.
Good areas that I found are:
South of Ireland, 100-200km from the coast, catches a lot of ships coming in to Great Britain.
North of Ireland: 100km or so from the coast, catches ships coming from or going to Canada, and others going to Great Britain.
100-200km west of Bergen, really only good until Norway capitulate summer 1940.
I'm not too fussed about picking convoys. Lone merchants are perfectly good targets. Listen for merchants going fast. Those are most likely tankers.
Setting up a dive schedule is very helpful. You do that in the crew menu on the boat tab. Make sure you have a radio officer on duty for your dive times.
For plotting intercepts remember that 1 knot = 1.85 kilometers per hour. So for example, a ship traveling at 8 knots will travel about 15k in one hour. You can use the compass tool to plot ranges for you and the your prey. I also like to name my map markers with the current time so I know what time my target will be a certain point. I rarely ever do a straight up stern chase unless im pretty close. You just burn up all your fuel.
Finally, look at some historical maps of convoy routes during WWII. They are represented in the game and are good hunting grounds.
I just want to say this is incredibly helpful, thank you!!! A lot of stuff I didn't already know. I'll be sure to set up a dive schedule. Call me a doofus, but I figured you needed to manually do hydrophone checks, and I didn't think periscope depth counted.
I will apply this in future, thank you so much!