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-- U-48 out of Wilhelmshaven in 1939. This gives you the best boat for the time, and the easiest start, sailing from a base that is easy to get in and out of. I'd suggest this for any new skipper.
-- U-96 out of La Rochelle in 1941. A more difficult start, but it is the actual Das Boot boat, since you mention this, and you can run Gibraltar strait and see if you do better than they did in the movie
Early war massively advantages Germany and as a new player you will want this time to learn. Type VII is a vastly superior boat and, again, you don't need the extra challenge from a smaller, weaker, slower Type II.
There's not really a difference between campaign narratives other than when in the war you are playing. Starting early will let you experience the whole thing if you are patient enough.
This is good advice!
In reality i would be one of their best skippers, they would put me straight in the newer boat.
The set up is a bit borked for the type II so unless you want a silly unrealistic challenge dont pick it.
All the starting options do really is change your starting boat and the year you start in.
If you pick a 1939 start you'll still go through all the same war campaigns as time progresses and the war escalates. Where as if you pick a later year start, you'll miss out on some of the early start of the war events.
Sinking enough to finish milestone 1 of the tonnage war is the equivalent of doing a single patrol mission and sinking 3 or 4 cargo ships.
That said, the game uses a blueprint system for unlocking new boats. Only very certain campaign milestones reward blueprints.
If you're struggling to sink enough tonnage to finish even the first milestone of the tonnage war in 2 short patrols or less, then yeah, starting off in the earlier boats definitely isn't likely going to be for you.... but at the same time later campaigns in other boats are equally going to seem "Unrealistic" to you..... because you're not racing through upgrades after 30-40 minutes in any scenario the game offers.
Yeah might as well start early and get more of the happy times and more practice with the TDC
I don't know if you read my message but you need 2 sets of blueprints to get out of the type VIi.
Also it isn't doable in 2 or 3 patrols because of this. Also sailing a type 2 out to the coast of England for patrols is mad and unrealistic. The fact the game is easy doesn't make it anymore bonkers to be sending you out in that boat for that long. You should do training in it at some hulk ships to learn targeting then out of it
Or you should be able to compete the mine laying mission and be upgraded. Simple as.
Also if you play full realism without cameras and map markers etc. Sinking a lot of ships is not as easy as easy mode where everything is plotted out for you. Also I don't cheese things like the machine guns and also don't board ships since rhey didn't do this in real life.