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I would expect the progress to be at 0% currently since we're balls deep in the beta while getting new patches almost daily. Also the pledge to be interested in working on these subs can also mean we'll never see them. This is most likely tied to the sales of the game.
Although what am I saying, today even the Mediterranean looks like a desert, there is still a lot of work to be done there.
I would also like to see armed transports at the historical time of their appearance, so that they would no longer be such easy prey.
That's highly debatable, to say the least. The type VII for sure was the most numerous (it was smaller and cheaper to build, so it was built in much larger numbers), but the type IX was more succesful. The whole "2nd happy times" would've never happened without Type IXs in german inventory, for instance. And the Type IXB sub-class alone averaged more than 100.000 tons of sinkings on average. So they had to carry (and they did) a LOT of the action at sea indeed.
The type II in comparison was a mere anechdote, as the immense majority of the boats served only as training units and never carried a proper war patrol. Yet it's in the game. There's little or no valid reasoning that excludes the Type IX from the game, and as a matter of certain priority (the first DLC this game gets, if it gets any, pretty much MUST be a Type IX).
Now, I understand what you say: finish the game first, include the type IX later. But any game that labels itself as "Uboat" pretty much has to include the Type IX in it's lineup in order to be credible. I get that the work involved in bringing them into the game is a lot indeed, and I fully understand and support the idea of making it a DLC. But, as long as the game is succesful and sells enough to warrant DLC at all, that DLC is not an option. It's a must have.
Side benefit is that with the extra revenue from the DLC, they can spend more resources in filling those areas you're finding currently wanting and empty, because it increases the market life for the game (with the DLC, with sales of the base game plus DLC in bundles, etc), increasing both the resources and the motivation for the developer to work on the game for as long as possible. At the time of selling the game it's a MUCH stronger argument to say "you can play the type IX after you get this DLC" than "see, we included a very minor and restricted theater of operations as the black sea in the game"
And answering the thread's topic... Well, plain to see that I think a Type IX down the line (At least one of the submodels) is pretty much a must have. As for the Type XXI....well I already mentioned it in other thread: vessel would be OP as all hells and I don't see the rush in including it given the type's total lack of action during the war. On the other hand it would sell like cookies and would increase the marketability of the game tenfold...with the side effects avobe mentioned of giving the developer a lot of incentive and resources to keep on improving the game for a longer time after release. Definitely not a must-have but I do see the utility.
Paying for extra fuel on a sub would feel like paying for a weapon skin in any of the popular fps games to me.
I'd even prefer the type II (if it wasn't already in the game) over a type IX just because it plays differently.
Type II requires a different approach, as someone has already mentioned, and exactly the same applies to Type XXI in my opinion. I don't mean the ship to be invincible and all that. But Type XXI allows you to play completely differently. Besides, this is a game based quite heavily on historical data. I admit that I would love to play a version where the war is still going on and both sides are still conducting an arms race and introducing new technologies.
After all, it's a game, wouldn't it be nice to have a sandbox-like option? This is already a strong abstraction, but still :D
With this post, I rather wanted to find out whether the developers' previous suggestions about Type IX and Type XXI are relatively up to date?
I know they have a lot of work to do right now and I like that. This is a question for the future.
Besides, I reckon DEV has some future plans for "South Atlantic operations". North Atlantic operations are packed up into "Atlantic Operations", so "Attack on Aruba" and "Weather Station: Labrador" might be later packed up into another operation.
The AI in the convoy attack needs to be completely reworked and is totally broken. But it's definitely fun to watch the destroyer escort messing around in a XXII...