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Now even if the officer using the attack periscope has two assigned sailors they shouldn't raise it themselves anymore.
Im currently in a TYPEII and no everything isnt working as it should. Over 1500 hrs using this sim and this is NEW behavior. (because a new typeII?)
The bizarre behavior when I remove the sailor from the OBS scope and the guy runs from the attack scope and mans the OBS scope is NEW weird behavior. This ONLY happens at PD, surface behavior is different/normal.
If I give the CO on the attack scope two guys, one is "sight range" (from an additional manned scope,) and the other is "aiming speed" So in order to only have ONE scope raised I have to lose aiming speed. Thats Not working right, and if thats how its intended its weird.
The Hide Button is now lowering the scope after the latest patch?? I guess so.
Remove the second sailor.
The raise/lower periscope behaviour also is inconsistent sometimes it works but, other times it is ignored not sure of the circumstances that cause this.
Exactly!
I maybe wrong, but doesn't the second guy help by extending the the distance of view by 25% or some similar amount?
It is just a tooltip issue in the Type IIA. The tooltip says you can have 1 person assisting (which gives you the +% sight range bonus) without using the observation periscope and that only if you have 2 sailors assisting will the observation periscope be raised. However, the behaviour in game is that the first sailor assisting will use the observation scope.
So it is either a tooltip error or a behaviour error , not big in either case but the behaviour in game isn't what the tool says will happen. Once you are aware of it of course it is relatively minor to just manually take the guy off the periscope when you get close enough.
When I come back from the map in these cases and pry myself away from the periscope, it's like I'm momentarily seeing the world through a sailor's eyes. It's a quirky little glitch, like my character's got a mind of his own!