UBOAT
torpex Jun 29, 2024 @ 10:15am
Periscope usage
Pre Beta it was bad enough having a disobedient crewman raising a second scope during an approach, now its even worse (lol) Now If I kick the crewman off the Obs scope, the CO (or whomever is on the (thinner/less visible) attack scope lowers it and runs to control to raise the OBS (fatter more visible) scope. :steamfacepalm:

ALSO one could lower the attack scope that the Officer was on with the up/down arrow buttons in the upper left...that's not working either. :steamthumbsdown:

Hope these get fixed. :steamsalty:
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Showing 1-12 of 12 comments
Alex Paen (ljekio) Jun 29, 2024 @ 10:35am 
Everything works. Remove the second sailor from the watch officer - the observation periscope is empty. The hide periscope button also works. But I would make the standard periscope depth 2 meters deeper.
Red_Seven_ Jun 29, 2024 @ 11:13am 
Take any officer and let him use the observation periscope. Select him and you should get the option to raise/lower the periscope in the upper left corner. Lower it and afterwards release the officer from the task.

Now even if the officer using the attack periscope has two assigned sailors they shouldn't raise it themselves anymore.
torpex Jun 30, 2024 @ 4:57pm 
Originally posted by Alex Paen (ljekio):
Everything works. Remove the second sailor from the watch officer - the observation periscope is empty. The hide periscope button also works. But I would make the standard periscope depth 2 meters deeper.

Im currently in a TYPEII and no everything isnt working as it should. Over 1500 hrs using this sim and this is NEW behavior. (because a new typeII?)

The bizarre behavior when I remove the sailor from the OBS scope and the guy runs from the attack scope and mans the OBS scope is NEW weird behavior. This ONLY happens at PD, surface behavior is different/normal.

If I give the CO on the attack scope two guys, one is "sight range" (from an additional manned scope,) and the other is "aiming speed" So in order to only have ONE scope raised I have to lose aiming speed. Thats Not working right, and if thats how its intended its weird.

The Hide Button is now lowering the scope after the latest patch?? I guess so.
Last edited by torpex; Jun 30, 2024 @ 5:33pm
DECAFBAD Jun 30, 2024 @ 5:08pm 
This was already in 2022.
Remove the second sailor.
tullaian Jun 30, 2024 @ 5:17pm 
Removing the second sailor in the TypeII doesn't work if you are using the attack scope, you have to remove all sailors assisting the officer otherwise the first sailor assigned will always try to use the observation scope.

The raise/lower periscope behaviour also is inconsistent sometimes it works but, other times it is ignored not sure of the circumstances that cause this.
torpex Jun 30, 2024 @ 5:34pm 
Originally posted by tullaian:
Removing the second sailor in the TypeII doesn't work if you are using the attack scope, you have to remove all sailors assisting the officer otherwise the first sailor assigned will always try to use the observation scope.

The raise/lower periscope behaviour also is inconsistent sometimes it works but, other times it is ignored not sure of the circumstances that cause this.

Exactly!
[XIII]Opsec Jun 30, 2024 @ 5:50pm 
Originally posted by torpex:
Originally posted by tullaian:
Removing the second sailor in the TypeII doesn't work if you are using the attack scope, you have to remove all sailors assisting the officer otherwise the first sailor assigned will always try to use the observation scope.

The raise/lower periscope behaviour also is inconsistent sometimes it works but, other times it is ignored not sure of the circumstances that cause this.

Exactly!
Pretty sure being locked onto a target causes the lowered periscope command to be ignored.
Subcomfreak Jun 30, 2024 @ 9:10pm 
Why do you need a second person on the scope other than your dude? I'm confused. The game is helping you not to take a penalty here by reminding you to take the sailors off the second scope during attack so they are free for torpedos. Feature not a bug.
Blind Faith Jun 30, 2024 @ 9:14pm 
Originally posted by Subcomfreak:
Why do you need a second person on the scope other than your dude? I'm confused. The game is helping you not to take a penalty here by reminding you to take the sailors off the second scope during attack so they are free for torpedos. Feature not a bug.

I maybe wrong, but doesn't the second guy help by extending the the distance of view by 25% or some similar amount?
tullaian Jun 30, 2024 @ 9:50pm 
Originally posted by Subcomfreak:
Why do you need a second person on the scope other than your dude? I'm confused. The game is helping you not to take a penalty here by reminding you to take the sailors off the second scope during attack so they are free for torpedos. Feature not a bug.

It is just a tooltip issue in the Type IIA. The tooltip says you can have 1 person assisting (which gives you the +% sight range bonus) without using the observation periscope and that only if you have 2 sailors assisting will the observation periscope be raised. However, the behaviour in game is that the first sailor assisting will use the observation scope.

So it is either a tooltip error or a behaviour error , not big in either case but the behaviour in game isn't what the tool says will happen. Once you are aware of it of course it is relatively minor to just manually take the guy off the periscope when you get close enough.
Klutch Jun 30, 2024 @ 10:18pm 
I've been navigating these treacherous waters in Skipper mode, and let me tell you, this issue is popping up like a pesky barnacle. I'm on my third mission, and wouldn't you know it, almost every time I return from the map, my guy's glued to the periscope, even though he was just elsewhere moments before.

When I come back from the map in these cases and pry myself away from the periscope, it's like I'm momentarily seeing the world through a sailor's eyes. It's a quirky little glitch, like my character's got a mind of his own!
Alex Paen (ljekio) Jun 30, 2024 @ 10:22pm 
Yes, the second guy increases the detection radius of the boat, but you won’t need this green circle in an attack. I can’t give you any advice about speeding up calculations, since I do the calculations myself and have this function disabled. But theoretically, the calculation should be accelerated by the officer on the attack periscope and the officer occupying the TDC. If I notice that the second pipe is being used, I remove all the sailors from the periscope officer.
Last edited by Alex Paen (ljekio); Jun 30, 2024 @ 10:24pm
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Date Posted: Jun 29, 2024 @ 10:15am
Posts: 12