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use the gun and not torps for such scenarios.
Cheers Ruby
yes, about 300 m.
Cheers Ruby
"So you're saying the automatic targeting is broken? Outrageous"
No, the automatic targeting is amazing, especially on moving targets. But honestly I have to have a giggle when I see players waiting 10+ minutes for their officers to calculate a firing solution on a stationary target when a manual torpedo takes just a second.
For a stationary target it's incredibly easy, just set target speed to 0 knots. Course is irrelevant on a stationary target, as is distance so long as you're pointed right at the target.
Once you have a target locked you can enter this information manually in the little text boxes in the lower left corner and hit enter. Easy peezy lemon squeezy
That's a good point, I thought OP was exaggerating but if they were that close then chances are the reason their torpedoes kept hitting the bow of the target was because the torpedo didn't have enough room to TURN let alone arm.
And Iv tried waiting it out, alot of times they will get their engines going again and get back underway half sunk which makes no sense.
I get it that sometimes a ship can take a while to sink, thats fine, but if a ship is clearly taking on water then make the damn thing sink and not be able to just drive away an hour later!
Im actually surprised that this isnt being looked at to be fixed, given the amount of times its been complained about on here.
I dont know, I dont use any mods and I have this same problem alot. More often than I should.
I shouldnt have to use 2 torpedos and 15 rounds from a deck gun to take down a 5000 grt merchant ship.
And theres still no reason that the ships can go underway again half sunk. Now I always make sure to start alot of fires on the deck with the deck gun because Iv noticed that fires tend to evacute the ship and then it wont go underway again.
It doesnt happen every time, sometimes just 1 torpedo does it. But those other times, are very unrealistic and frustrating.
So I can understand the struggles of others having to use up half their ammo or more on one ship that just wont accept defeat. The ships will only sink about halfway and then wont sink anymore.
Do not return to base until you've seen all the AA. It will say something like 5/5 when you have seen them all.