UBOAT
Ships sink too quickly
Torpedoed my first ships. Ships sink like stones within seconds. This is not realistic at all. Unfortunately the sinking overhaul mod does not work any longer. For a game sinking ships this is very unsatisfactory. Are there any ideas to work on this?
Wolf
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Showing 1-10 of 10 comments
PapaOscar Jun 1, 2024 @ 7:23am 
Yea, but overhaul was also unrealistic. When the game stabilises somebody can finally release something better.
S🅰 Jun 1, 2024 @ 7:25am 
too slow, keep playing until you sink 100 ships before you voice your opinion
Snork Jun 1, 2024 @ 10:27am 
overhaul wasn't unrealistic. if you look at the code, it took into account how many flood compartments a ship would have, how large the hole would be from your weapon impact and calculated water influx according to legit fluid dynamics. that guy was amazing. and also, it's included a feature for auto giving you credit for any ship that is certain to sink - not making you wait for the physics of it.

some ships were much easier to disable than they were to sink, historically, many military boats more accurately burned down rather than sunk.

However to say that the sinking physics overhaul mod was lacking in realism is just not te case. If anything, it sounds like its realism is what irked some people early on (you can put a huge hole in a hull under the water line, but if that hole doesn't overlap mutiple flood compartments then it can be effectively meaningless. and caused them to not try it again.
Last edited by Snork; Jun 1, 2024 @ 10:28am
Raphx Jun 1, 2024 @ 10:33am 
soome player beffor sayd it sink too longly
but yes y think this is too fast 25 50 percent lower is better with the high speed sunk
BobbySopor Jun 1, 2024 @ 11:57am 
Originally posted by Snork:
overhaul wasn't unrealistic. if you look at the code, it took into account how many flood compartments a ship would have, how large the hole would be from your weapon impact and calculated water influx according to legit fluid dynamics. that guy was amazing. and also, it's included a feature for auto giving you credit for any ship that is certain to sink - not making you wait for the physics of it.

some ships were much easier to disable than they were to sink, historically, many military boats more accurately burned down rather than sunk.

However to say that the sinking physics overhaul mod was lacking in realism is just not te case. If anything, it sounds like its realism is what irked some people early on (you can put a huge hole in a hull under the water line, but if that hole doesn't overlap mutiple flood compartments then it can be effectively meaningless. and caused them to not try it again.
i thought compartments of the ship was in the code all along and it wasnt activated until now. so the damage model of the mod is still more accurate than vanilla?
s0d0 Jun 1, 2024 @ 12:06pm 
Originally posted by BobbySopor:
Originally posted by Snork:
overhaul wasn't unrealistic. if you look at the code, it took into account how many flood compartments a ship would have, how large the hole would be from your weapon impact and calculated water influx according to legit fluid dynamics. that guy was amazing. and also, it's included a feature for auto giving you credit for any ship that is certain to sink - not making you wait for the physics of it.

some ships were much easier to disable than they were to sink, historically, many military boats more accurately burned down rather than sunk.

However to say that the sinking physics overhaul mod was lacking in realism is just not te case. If anything, it sounds like its realism is what irked some people early on (you can put a huge hole in a hull under the water line, but if that hole doesn't overlap mutiple flood compartments then it can be effectively meaningless. and caused them to not try it again.
i thought compartments of the ship was in the code all along and it wasnt activated until now. so the damage model of the mod is still more accurate than vanilla?

Well, they sink as fast as before in Vanilla. So I'd say: yes, it is.
But I don't think the devs will leave it like that.
Lord Haart Jun 1, 2024 @ 12:13pm 
Originally posted by WolfvonSohl:
Torpedoed my first ships. Ships sink like stones within seconds. This is not realistic at all. Unfortunately the sinking overhaul mod does not work any longer. For a game sinking ships this is very unsatisfactory. Are there any ideas to work on this?
Wolf

I stated this, and was told that the ships sink fine and in many diffo wheyz, which they don't.
Snork Jun 1, 2024 @ 9:10pm 
Originally posted by BobbySopor:
Originally posted by Snork:
overhaul wasn't unrealistic. if you look at the code, it took into account how many flood compartments a ship would have, how large the hole would be from your weapon impact and calculated water influx according to legit fluid dynamics. that guy was amazing. and also, it's included a feature for auto giving you credit for any ship that is certain to sink - not making you wait for the physics of it.

some ships were much easier to disable than they were to sink, historically, many military boats more accurately burned down rather than sunk.

However to say that the sinking physics overhaul mod was lacking in realism is just not te case. If anything, it sounds like its realism is what irked some people early on (you can put a huge hole in a hull under the water line, but if that hole doesn't overlap mutiple flood compartments then it can be effectively meaningless. and caused them to not try it again.
i thought compartments of the ship was in the code all along and it wasnt activated until now. so the damage model of the mod is still more accurate than vanilla?


The answer is absolutely yes.

But to give vanilla credit, it already had the capability of doing it with such detail, just for some reason they were opting out of using the tools they themselves labored creating.

Personally, even with all the new stuff, I'm not playing the new version at all. It's not worth it without the sinking overhaul mod, and the day/week/month ship name/class/cargo/convoy makeup accuracy that uboat expanded has included.

Like who cares about a few new playable sub models when the sinking physics is arcadey and the sea traffic has gone from period accurate down to the day to random and sporadic/arcadish (spawning according to your location ie)

another thing that actual game would be borrowing if the devs were paying a little more attention. i mean, it's like an A++++ student isnt just willing to do your HW for free, but they've already done it and it's already great. Devs just need to write their name up top and have a sub game that's historically unprecedented in many kinds of simulation accuracy. If the devs offered the creator of uboatexpanded 2000 bucks, I'd bet he'd sell them all his work + support it for life haha

Perhaps it's a case of an old dev leaving and a replacement not being quite so mathematically inclined whether from interest or philosophy.

But yeah don't worry, the sinking overhaul mod has a rabid fanbase due to this incredible attention to detail and realism, so even if hell freezes over, someone will figure out how to release an operational version of it.

And its original creator is a genius
Last edited by Snork; Jun 1, 2024 @ 9:16pm
panzerd18 Jun 1, 2024 @ 10:28pm 
Hopefully SPO mod creators will come back and release an updated version. Ships could sink anywhere from 90 seconds to several hours. I ran the SPO mod in 2022.1 and felt it was much more immersive. You could pick apart a convoy and come back and the ship could still be slowly slipping under, or would be still underway but still taking on water eventually to lose its battle and go down.
zimbabwe gaming Jun 1, 2024 @ 11:17pm 
unless im absolutely an idiot, i'm pretty sure i have the sinking physics overhaul mod enabled while playing the beta despite it saying "outdated" on the mod manager list... works fine for me.
cuz i disabled it to try a clean (no mods) playthrough of vanilla UBOAT with the beta, remembered how awful it felt to watch a ship sink in 5 seconds after being hit by my torp, closed the game, enabled the "outdated" sinking overhaul mod, and sank the same ship again and it felt much better. so... idk it works fine for me
Last edited by zimbabwe gaming; Jun 1, 2024 @ 11:19pm
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Date Posted: Jun 1, 2024 @ 6:54am
Posts: 10