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some ships were much easier to disable than they were to sink, historically, many military boats more accurately burned down rather than sunk.
However to say that the sinking physics overhaul mod was lacking in realism is just not te case. If anything, it sounds like its realism is what irked some people early on (you can put a huge hole in a hull under the water line, but if that hole doesn't overlap mutiple flood compartments then it can be effectively meaningless. and caused them to not try it again.
but yes y think this is too fast 25 50 percent lower is better with the high speed sunk
Well, they sink as fast as before in Vanilla. So I'd say: yes, it is.
But I don't think the devs will leave it like that.
I stated this, and was told that the ships sink fine and in many diffo wheyz, which they don't.
The answer is absolutely yes.
But to give vanilla credit, it already had the capability of doing it with such detail, just for some reason they were opting out of using the tools they themselves labored creating.
Personally, even with all the new stuff, I'm not playing the new version at all. It's not worth it without the sinking overhaul mod, and the day/week/month ship name/class/cargo/convoy makeup accuracy that uboat expanded has included.
Like who cares about a few new playable sub models when the sinking physics is arcadey and the sea traffic has gone from period accurate down to the day to random and sporadic/arcadish (spawning according to your location ie)
another thing that actual game would be borrowing if the devs were paying a little more attention. i mean, it's like an A++++ student isnt just willing to do your HW for free, but they've already done it and it's already great. Devs just need to write their name up top and have a sub game that's historically unprecedented in many kinds of simulation accuracy. If the devs offered the creator of uboatexpanded 2000 bucks, I'd bet he'd sell them all his work + support it for life haha
Perhaps it's a case of an old dev leaving and a replacement not being quite so mathematically inclined whether from interest or philosophy.
But yeah don't worry, the sinking overhaul mod has a rabid fanbase due to this incredible attention to detail and realism, so even if hell freezes over, someone will figure out how to release an operational version of it.
And its original creator is a genius
cuz i disabled it to try a clean (no mods) playthrough of vanilla UBOAT with the beta, remembered how awful it felt to watch a ship sink in 5 seconds after being hit by my torp, closed the game, enabled the "outdated" sinking overhaul mod, and sank the same ship again and it felt much better. so... idk it works fine for me