Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only other change I've done to sailors is remove the OBS SCOPE and add a 6 to VALVES. They still use the OPS outside combat, but during ALARM they don't sue the OBS scope and they man the valves instead.
Slightly off topic ... I'm getting a "Neglected food prep" (-3/min) during an ALARM. It's not that bad but it's a new thing. I'm wondering if changing the cooking helps? Funny thing is that I see the cook still animating during the alarm, so IDK.
Honestly the morale penalties are so weak as to not even be noticeable.
You might want to look at SQUAD numbers and how many per officer. The default is 8 per shift, but if you overlap the three shifts using smaller work/free time, then you can squeeze more sailors per hour for a a few hours a day.
Off course that might increase morale problems but like VipreRX said, you can offest that with music and other benefits.
I was thinking about doing that, increase squad size but use 1 per officer. The extra sailors come in handy during an ALARM, I'd rather use the max sailors during an ALARM and woo them with music, food, and cards later. Even use that bottle of champagne we get for once !!!
I don't think I could ever "auto" balance everything because the ALARM will throw a wrnech into everything. In any extreme schedule, "auto" balance might not work so I have to manually add music, thankfully there is cooking and card playing but it can hover on thin ice.
Besides, stress and broken men reveal their personality early in the war, which is better than being surprised later, but then again our officer skills can help, and the game mechanics seem to balance one way or another without meddling too much.