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(Stern tube in VII has no interactions so it can only be flooded in torpedo launch panel.)
2. Salvo angle indicator on the gyro angle disc is incorrect. The white dots should correspond to 2-3-4 salvos.
http://www.tvre.org/en/torpedo-calculator-t-vh-re-s3
2. IIA/D has a messed salvo type selector with tube 4.
3. VII should have 8 different salvo combinations:
I, II, III, IV
I, II, IV
I, III, IV
II, III, IV
II, III
I, III
II, IV
I, IV
I, III, II, IV is the correct order though.
http://www.tvre.org/en/torpedo-fire-control-system-on-german-u-boats
4. Active launch lever switch doesn't have any effect (corresponding to A1).
Historically inaccurate.
2. IIA/D 's angle receiver sometimes fails to update (stuck at outdated angles, not responding to TDC updates). Likely because the control box only has an "off" setting for gyro angle receiver?
3. Salvo angle can be set to <0° or >20°?
Historically inaccurate.
4. Historically, the red box pointer is the received angles from TDC, and the inner pointer may be controlled by handwheel. Current game has this inversed.
5. The red box pointer should always update angles from TDC so players know what value to input by handwheel, especially for salvo angle disc.
6. Salvo angle disc shouldn't be auto in "manual salvo, auto gyro" default mode. Inner pointer shouldn't be movable by mouse dragging.
AI officer can take over if player is using TDC, but when player is manually controlling angle receiver, he/she should be inputting salvo angle with the handwheel.
7. Historically, all 4 tubes are set with specified salvo angles regardless of tube selection, which is also the reason why salvo angle pointer/input has to be zeroed before next salvo angle input.
When firing from torp launch panel or TDC lever, the default 4 torp salvo is 1-3-2-4 (right to left). But if we launch 4 toprs salvo manually from bow torp room, it would be 1-2-3-4 (right to left) in current game.
It also seems that control box tube selection affects actual salvo angle correction for each tube, which is not historically accurate.
http://www.tvre.org/en/torpedo-fire-control-system-on-german-u-boats
When depth is set in torpedo launch panel/bow torpedo room, switching to other rooms/stations and then check the depth setting on either UI. Depth setting is then reduced by half.
Depth setting is only kept when switching between bow and stern torp rooms.