UBOAT
Inspecting Neutral Ships
I need advice on how to spot bad manifests. Just pulled over a Norwegian cargo vessel headed from UK to Norway (Port of Bergen) transporting Utilities. I can't do anything about where he's coming from. And I don't have the map memorized to know if Port of Bergen trades in those... It seems unless checking the manifest just clearly points out he's participating in the war effort, I might as well just exit the boat.
Last edited by 𝓐𝓷𝓰𝓮𝓵; May 15, 2024 @ 4:28pm
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Showing 1-6 of 6 comments
SID 6.7 May 15, 2024 @ 5:50pm 
You need the abilities of your team, a trade inspector, a navigator, then you can sink a ship that is sailing under a false flag + the ability of a sapper, he can blow up a ship without torpedoing.
RimmerA May 15, 2024 @ 6:38pm 
Occasionally the manifest will say their destination is an Allied port, at which point you have all the info you need. Only sloppy smugglers will hand you a real manifest so don't count on this happening too often.

Always start by claiming the manifest is fake and use the "make up some claims" option. Sometimes you'll get lucky and they'll confess (I think it's a base 25% chance, the "personal skills" perk from a leader adds 10%, and if one of your party has the gun, that adds 10%.).

Go to the map. Which way is the ship going? Is it heading more or less where it should be? If it's obviously going to a British port, for example, going Northeast in the Celtic Sea, don't bother with the inspection and just sink it.
If one of your boarding party has the "navigator" perk, they can call the ship's course into question which almost always gets a confession.

Next, hover over the ship's destination port and it'll say what goods are imported there. If you have a crewman with the "Merchant" perk he can call into question whether the goods they're carrying are imported at their destination, but I've never had that work for me.

-Finally, search the cargo hold. Sometimes you'll find something interesting.
schutt May 16, 2024 @ 8:55am 
If you cant find the reason in the mini game but are confident that its supporting allies you can sink it anyways. Getting the correct result on the inspection gives extra xp, but in the end if its a valid target you can sink it.
Originally posted by RimmerA:
Go to the map. Which way is the ship going? Is it heading more or less where it should be? If it's obviously going to a British port, for example, going Northeast in the Celtic Sea, don't bother with the inspection and just sink it.
If one of your boarding party has the "navigator" perk, they can call the ship's course into question which almost always gets a confession.

Next, hover over the ship's destination port and it'll say what goods are imported there. If you have a crewman with the "Merchant" perk he can call into question whether the goods they're carrying are imported at their destination, but I've never had that work for me.

I couldn't get to the map while in the dialogue menu when i made the post. From the moment you ask to see the manifest, I couldn't figure out how to get back to the map to check their claims. I think I will try and see if I can switch back to the map somehow
kimdownunder May 20, 2024 @ 10:23pm 
In all honesty I think the “ inspect the neutrals” missions are unrealistic. I mean, how often in WW2 did U-Boats REALLY conduct stop-and-search tactics?
It’s like the Diver missions. NO WAY a boat would surface, set up an air compressor on the deck, and launch a hard-hat diver to retrieve stuff from a sunken ship. Just rubbish.
Originally posted by kimdownunder:
In all honesty I think the “ inspect the neutrals” missions are unrealistic. I mean, how often in WW2 did U-Boats REALLY conduct stop-and-search tactics?
It’s like the Diver missions. NO WAY a boat would surface, set up an air compressor on the deck, and launch a hard-hat diver to retrieve stuff from a sunken ship. Just rubbish.
lol
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Date Posted: May 15, 2024 @ 4:25pm
Posts: 6