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UBOAT

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Snork 2024 年 6 月 10 日 上午 11:49
4
Devs: again, please, include "Sinking Physics Overhaul" changes into the main branch of the game. The work is genius
And so many of us consider it a 'must have' or not playing mod. Like, despite how great your latest beta updates are, I went back to the old version simply because SPO.

If you have a serious concern that it's not just an overall blanket improvement to the current way of doing things, make the advanced sinking physics part of the difficulty settings.

Just in case some soulless person actually prefers things as they are, they can keep it set to the 'classic' style.

Please respond to this, even if just to tell me no. Cause until I hear no, I'm going to hold out hope that SPO is just a common sense massie game improvement and that you'll include it. You did it with TDC and so many other things. Trust me, SPO deserves to be there too.
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Deerool 2024 年 6 月 11 日 下午 12:51 
引用自 panzerd18
引用自 ждун
well just making them sink slower is editing one number in a data sheet. SPO did much more than that.
....
Seeing ships sink in 15 seconds robs the immersion from the player. I want to see it slowly sink up to 30mins sometimes or longer.
....

Really? That robs you of immersion? But that's the reality. Ships can sink that fast. Here's an example of a leaking 400,000-ton freighter. It sinks in less than two minutes.

https://youtu.be/rDQOTy6aA_8

Btw I like the sound of the breaking frames and the pressured air that blows out windows and hatches. That's what I want to her in game as well.
BistroWaffel 2024 年 6 月 11 日 下午 12:57 
+1
ждун 2024 年 6 月 11 日 下午 1:47 
Ships can sink fast in SPO too. @Deerool.
Sometimes within a minute. Mostly about 5 - 10 minutes. In rare cases they would stay afloat and may sink an hour later. You could wait or force them to sink quicker with another torpedo or artillery of course.

But in vanilla they sink way too fast, so fast sinking can happen in real world but it would be rare case.

Though SPO is not so much about how fast they sink, it is about how they do it. They can capsize, flip over, rearing up like the titanic. See screenshots.

Stellar Banner btw is not a good example. It was actually sinking the whole day already before this video starts. It was pulled for hours towards shallow waters while it was sinking. It was loaded with 300 tons of iron ore, that explains its fast diving when the hull broke. In SPO ships that hull breaks will dive so quickly too.
最后由 ждун 编辑于; 2024 年 6 月 11 日 下午 2:03
StuKa 2024 年 6 月 11 日 下午 1:53 
引用自 Deerool

Really? That robs you of immersion? But that's the reality. Ships can sink that fast. Here's an example of a leaking 400,000-ton freighter. It sinks in less than two minutes.

https://youtu.be/rDQOTy6aA_8

Btw I like the sound of the breaking frames and the pressured air that blows out windows and hatches. That's what I want to her in game as well.

You linked a video of an intentionally scuttled ship. That's not really relevant.

Of course it's possible for ships to go down fast. It's also possible they'll limp along for 3 days before finally going down. The reality is not every ship just drops like a solid brick of steel - particularly warships. It shouldn't be difficult to understand why people might prefer something a little more varied.
最后由 StuKa 编辑于; 2024 年 6 月 11 日 下午 1:55
Darthtool 2024 年 6 月 11 日 下午 2:20 
引用自 The cursed Jäger
Did you know the author of SPO is planning to make SPO2?

I personally am not a fan of SPO, it just does not fit with what I want to do with the game, hence I do not use the mod. Aslong I can choose between not using the mod and an option, I am fine.

Other than whack-a-mole arcade (which current physics is) what is it you wish to do with the game exactly? :D
razorex 2024 年 6 月 11 日 下午 2:29 
i hit a tanker last night... sucker was like someone dropped a rock in a pond even keel and all just sank like a cartoon boat. there one minute and gone the next. i LOLd
ждун 2024 年 6 月 11 日 下午 2:41 
tankers sink different to freighters btw. Freighters have dozens of compartements inside, a tanker is basically like a baloon with one huge tank inside. So they rather simply go down, nothing spectacular.
Deerool 2024 年 6 月 11 日 下午 2:45 
引用自 ждун
Ships can sink fast in SPO too. @Deerool.
...
I know. I used SPO in the last UBoat version and like it a lot.

But panzerd18 says it bothers him when a ship sinks too fast. He doesn't want to see that in the game. I just wanted to say that ships can sink that fast, sometimes in a few minutes, especially if they are heavily loaded or their keel was shattered by torpedo hit with magnet warhead. What I expect from the game (or SPO2😉) is a wide variety of sinking behavior and sinking speed. I want ships that sink like a stone. But I also want ships that roll over when sinking or that they sink bowwards or over the stern. The whole range of possible sinking behavior.
My biggest wish would be that the cargo have a certain influence on the sinking behavior of a ship. That would be really nice.
最后由 Deerool 编辑于; 2024 年 6 月 11 日 下午 2:53
The cursed Jäger 2024 年 6 月 11 日 下午 2:55 
引用自 Darthtool
Other than whack-a-mole arcade (which current physics is) what is it you wish to do with the game exactly? :D
As much as I love WW2, I have my own way to play the game. The entire Atlantic War even insipired me to make my own fictional adoption of it. Hence why I am fine with the sinking physics, even if they arenunrealistic.

I use the TDC, DEM, Iron Coffins but realistic sinking? Nah, ain't for me.
ждун 2024 年 6 月 11 日 下午 6:27 
I have now made a much better method of flooding compartements leverage force magnification. The results look more convincing as in old SPO.

This one was hit near the bow. It got heavy list and after few minutes was abandoned, then it reared up and will dive in about 20 seconds.

https://steamcommunity.com/sharedfiles/filedetails/?id=3266091125

I am about to run more fine tuning and testing and will publish first demo version soon.

one more, this was hit aft
https://steamcommunity.com/sharedfiles/filedetails/?id=3266131906
最后由 ждун 编辑于; 2024 年 6 月 11 日 下午 8:24
ждун 2024 年 6 月 11 日 下午 9:02 
update
im good with the forces, now adding some old and some new features.

Old:
Crew stops the engines, when the ship becomes listed too much.

New:
The hull will not break by direct torpedo hit.
Instead when the ship rears up like titanic and is pitching over the bow at 40°-70° angles, there is a chance that the hull will break in two from stress (like the titanic). This is ready.

Perhaps i will try to allow hull breaking with torpedos exploding under the keel with magnetic detonators so that they actually become useful. This is not ready yet.
最后由 ждун 编辑于; 2024 年 6 月 11 日 下午 9:06
Raphx 2024 年 6 月 12 日 上午 2:08 
wow your mod look amazing but y think the time to sink in the original mod is realy too long to be in the base game but if is shorter y would have it
tequilatibbs 2024 年 6 月 12 日 上午 2:21 
nice
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发帖日期: 2024 年 6 月 10 日 上午 11:49
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