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And since there is like unlimited fuel l completely forgot to check and restock on food and ended up being in the middle of the atlantic with starving sailors.
Haha yep he sure did lol
Before Preview 6 the Type IID had less range than the IIA, when in reality it should have double the range of the IIA at max speed (iirc), however it seems the devs "overbuffed" it or didn't account for the Engineer/Navigator crew bonuses, giving the IID virtually infinite range :P
*cough* I'll use this opportunity to point out again that the IID has the same hull model as the IIA, when it should have bigger and wider saddle tanks *cough*
If you measure it on the map in the game you read 850km.
The map in game is distorted by mercator projection without correction.
Hence - with realistic endurance a submarine in the game would travel half as far on the map as a real uboat would do.
It's possible to squeeze out higher range than the historic one using various gameplay modifiers. We allow for that for reasons explained by ждун.
I read that the 7C had 6500nm surfaced at 12kn (forward 3 in game) or 8500nm at 10kn (forward 2 in game).
But in game 12kn (forward 3) with no additional modifiers allows 16300nm and forward 2 allows 21400nm.
My point is surely the historical range is tied to historical speed.
First, I dont know for a fact my source is reliable and I trust your knowledge (so ready to stand corrected).
Second, Im not frothing at the mouth for this (low priority for me) because mods will come.
Third, I appreciate that a large portion of the player base wouldnt like historical ranges.
But, to me it does seem a missed opportunity. The distance to america in game is 5000nm. So with maximum modifiers I can easily go there and spend a whole patrol, maybe two and come back without refuelling. Now with maximum crew modifiers I can get 45200nm!
With this in mind, whats the point of the type 9? The type nines only advantage is range and ammo. Why choose it (when it comes as dlc) over the 7?
And also, it just flat removes fuel considerations from the 7 in normal missions. Why go below forward 4 when travelling (or even just constant flank)? Why actually have fuel at all? For all intents and purposes its infinite.
Surely make it a realism setting, so that people who still want the second happy time in a type 7 can still enjoy it, and those that want fuel to be a factor can enjoy that consideration?
These values seem to be some kind of an error 🤔 Would you send to us a saved game state in which you see them?
When I check it after starting the game I get 2x lower ranges in the tooltip:
https://imgur.com/a/06suMSb
I F11'd as well.
Things to note: I've been having the game running in the backround whilst i "work from home", and when I saw your message I double checked, And it was as in your screenshot.
So I loaded an earlier autosave (only have one manual save for this run) and again it was as in your screenshot.
But then with my cursor hovering over the tooltip I actually saw the ranges go up!
@nihilcat
But the Bug notwithstanding, the range in your screenshot is still incorrect right? or no? genuine question
I have noticed that at high sea range is much higher than near port.
Try leaving the port and travel ~100km away from it, then check range.
Right now, range of each U-boat in the game was calibrated, while looking at the values that appear when charging occurs. We will decrease it to account for this in the next updates. It's higher than we intended in an average case.