UBOAT
Type IID has 37,000 km range???
I started a new game today and decided to use the Type IID docked at La Rochelle. In my first mission i hovered over the fuel gauge to find that it has a range of ~37,000 km (kilometers) at gear 2. This is with engineers and navigator + sailors. At gear 5 it gives me ~13,000 km (kilometers) range….

This is more than the distance needed to reach the United States. Is this a new bug?

edit: checking again, the current range value is much higher than i initially posted. Edited to reflect that
Last edited by SpaceBikerV; Jun 10, 2024 @ 1:14am
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Showing 1-15 of 22 comments
A nice bug
And since there is like unlimited fuel l completely forgot to check and restock on food and ended up being in the middle of the atlantic with starving sailors.
tequilatibbs Jun 9, 2024 @ 6:15am 
yes, little known fact that Herr Donuts himself did a dry run of Operation Drumbeat in 1939 in a Type II
cato Jun 9, 2024 @ 8:03am 
Originally posted by tequilatibbs:
yes, little known fact that Herr Donuts himself did a dry run of Operation Drumbeat in 1939 in a Type II

Haha yep he sure did lol
Kyo21943 Jun 9, 2024 @ 12:03pm 
Originally posted by SpaceBikerV:
I started a new game today and decided to use the Type IID docked at La Rochelle. In my first mission i hovered over the fuel gauge to find that it has a range of ~20,000 km (kilometers) at gear 2. This is with engineers and navigator + sailors. At gear 5 it gives me ~10,000 km (kilometers) range….

This is more than the distance needed to reach the United States. Is this a new bug?

Before Preview 6 the Type IID had less range than the IIA, when in reality it should have double the range of the IIA at max speed (iirc), however it seems the devs "overbuffed" it or didn't account for the Engineer/Navigator crew bonuses, giving the IID virtually infinite range :P

*cough* I'll use this opportunity to point out again that the IID has the same hull model as the IIA, when it should have bigger and wider saddle tanks *cough*
Last edited by Kyo21943; Jun 9, 2024 @ 12:03pm
ждун Jun 9, 2024 @ 12:08pm 
Distance between Bergen and british coast is ~450km.
If you measure it on the map in the game you read 850km.

The map in game is distorted by mercator projection without correction.
Hence - with realistic endurance a submarine in the game would travel half as far on the map as a real uboat would do.
nihilcat  [developer] Jun 9, 2024 @ 12:43pm 
We calibrate the range of all types to historical values at gear 2 / 3 without any additional modifiers.

It's possible to squeeze out higher range than the historic one using various gameplay modifiers. We allow for that for reasons explained by ждун.
tequilatibbs Jun 10, 2024 @ 12:00am 
Originally posted by nihilcat:
We calibrate the range of all types to historical values at gear 2 / 3 without any additional modifiers.

It's possible to squeeze out higher range than the historic one using various gameplay modifiers. We allow for that for reasons explained by ждун.

I read that the 7C had 6500nm surfaced at 12kn (forward 3 in game) or 8500nm at 10kn (forward 2 in game).
But in game 12kn (forward 3) with no additional modifiers allows 16300nm and forward 2 allows 21400nm.
My point is surely the historical range is tied to historical speed.

First, I dont know for a fact my source is reliable and I trust your knowledge (so ready to stand corrected).
Second, Im not frothing at the mouth for this (low priority for me) because mods will come.
Third, I appreciate that a large portion of the player base wouldnt like historical ranges.

But, to me it does seem a missed opportunity. The distance to america in game is 5000nm. So with maximum modifiers I can easily go there and spend a whole patrol, maybe two and come back without refuelling. Now with maximum crew modifiers I can get 45200nm!

With this in mind, whats the point of the type 9? The type nines only advantage is range and ammo. Why choose it (when it comes as dlc) over the 7?

And also, it just flat removes fuel considerations from the 7 in normal missions. Why go below forward 4 when travelling (or even just constant flank)? Why actually have fuel at all? For all intents and purposes its infinite.

Surely make it a realism setting, so that people who still want the second happy time in a type 7 can still enjoy it, and those that want fuel to be a factor can enjoy that consideration?
SpaceBikerV Jun 10, 2024 @ 1:06am 
I'm with tequilatibbs on this one
SpaceBikerV Jun 10, 2024 @ 1:16am 
I rechecked the range value, apparently (with engineer + navi + sailors) gear 2 gives me 37,000 km (20,000 n mi) range while gear 5 gives me 13,000 km (7000 n mi)!
Last edited by SpaceBikerV; Jun 10, 2024 @ 1:17am
nihilcat  [developer] Jun 10, 2024 @ 1:42am 
Originally posted by tequilatibbs:
I read that the 7C had 6500nm surfaced at 12kn (forward 3 in game) or 8500nm at 10kn (forward 2 in game).
But in game 12kn (forward 3) with no additional modifiers allows 16300nm and forward 2 allows 21400nm.

These values seem to be some kind of an error 🤔 Would you send to us a saved game state in which you see them?

When I check it after starting the game I get 2x lower ranges in the tooltip:

https://imgur.com/a/06suMSb
tequilatibbs Jun 10, 2024 @ 2:06am 
https://steamcommunity.com/profiles/76561198963389925/screenshot/2501266877155857538/

I F11'd as well.

Things to note: I've been having the game running in the backround whilst i "work from home", and when I saw your message I double checked, And it was as in your screenshot.
So I loaded an earlier autosave (only have one manual save for this run) and again it was as in your screenshot.

But then with my cursor hovering over the tooltip I actually saw the ranges go up!

@nihilcat
tequilatibbs Jun 10, 2024 @ 2:10am 
Originally posted by nihilcat:
Originally posted by tequilatibbs:
I read that the 7C had 6500nm surfaced at 12kn (forward 3 in game) or 8500nm at 10kn (forward 2 in game).
But in game 12kn (forward 3) with no additional modifiers allows 16300nm and forward 2 allows 21400nm.

These values seem to be some kind of an error 🤔 Would you send to us a saved game state in which you see them?

When I check it after starting the game I get 2x lower ranges in the tooltip:

https://imgur.com/a/06suMSb


But the Bug notwithstanding, the range in your screenshot is still incorrect right? or no? genuine question
ждун Jun 10, 2024 @ 2:19am 
Originally posted by nihilcat:

When I check it after starting the game I get 2x lower ranges in the tooltip:

https://imgur.com/a/06suMSb

I have noticed that at high sea range is much higher than near port.
Try leaving the port and travel ~100km away from it, then check range.
nihilcat  [developer] Jun 10, 2024 @ 4:47am 
I've found an explanation for those changes in the displayed range. It's not actually a bug, but since this update fuel consumption varies, depending on, if batteries are charged or not. Since the range estimation is based on the current fuel usage, it also changes along with it.

Right now, range of each U-boat in the game was calibrated, while looking at the values that appear when charging occurs. We will decrease it to account for this in the next updates. It's higher than we intended in an average case.
cato Jun 10, 2024 @ 4:49am 
I'm gonna run a test on a type 2 journey from Kiel to New York, how far do we think I'l get?
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Date Posted: Jun 9, 2024 @ 5:58am
Posts: 22