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I always run Gibraltar with just me standing up there. As intended.
However, how would you feel if I told you hydrophones used to work on the surface? I mean, they're 4.5m deep underwater, why wouldn't they work, right?
Sorry Decaf, the hydrophones ( at least on the Type VII ) are on TOP of the forward deck. It’s that thing that looks like a capital T.
So, hydrophones should not work at all until the boat is submerged.
Some U-boats had a rotating Sonar on the deck for a brief time, these were removed later because they were problematic.
Awesome!
Previous dev'logs from a few months back said that they were aiming at a variation of game options for different stiles of play.
Looking at the the 'posts' it seems there are people out there including myself who do like this option (when it worked properly).
There are a few options in this game that I'm not too keen on, but I'm not going to try and get the dev's to scrap them because I don't like them.
The game is called UBOAT, not "you"BOAT.
Just don't install the mod that will make use of the free real estate taken up by a redundant function.
literally takes two seconds to open the crew skills and mouse scroll on the watch skill to 0(zero)
again this will REMOVE any crew from the watch station from the shift, which i assume is the thing you want it to happen.