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So can´t you reset them for a new solution on their own?
I´m new to playing PC or even any realistic UBoat SIM. When I follow the game instructions(Setting 38% realism, KI low, food on, crew on KI/auto,etc.) even their own calculation ends up showing behind the ships asses(Sorry for no technical english German: Achtern aus ; of their ship)
In manual mode the Instructions say aim for the bow(German= Bug ) of the ship, but if you aim thatt way you end up pretty much with the same outcome?
Or does the technic shown only apply to not moving targets?Because it dont say so? and when it`s done their seem to be no easy way of reajusting the angle to bow?
Bring your boat astern the target and match her course, you now have course
Draw it on the map
bring your boat abeam the target, mach speed. You now have speed.
Now go in front of her a few kilometers and about 1 km to the side of her course and face 90 degrees and get some torps ready with her course and speed put into the data. Win.
For more than one ship in a convoy since the speed and course will be the same, you just need to calculate range for each by ID and mast height and remember the empire ships can vary by some % is specs either way, so don't sweat it if you miss, it is life
I have manually calculated precisely ZERO torpedo solutions. ALL of them, were done automatically, buy the ships officers. That's their &%T*^**&^% job.
absolutely. There have been times when I was sore tempted, like when I enter an enemy harbor at night, my target has a Spd of 0, and a bearing of 0; and it takes my officers 10 minutes to find a solution...I'm sore tempted to keel haul them. lol
If you can approach the target, btter if the angle is 90°
1. stop the UBOAT
2. draw a line of its course
3. use the tool and calculate the angle between the tip of your UBOAT and the ship's same as in the pic
https://steamcommunity.com/sharedfiles/filedetails/?id=3197358691
At this point you have to set the tdc with the data.
For merchant you don't need to calculate the speed, I use a standard 13 knots, the angle is already sho in the map, I always add 1° for example if you read 90° se as 91° the distance also is show in the map so you have all the data.
At this point wait when the tip of the enemyy ship arrives at the intersection and fires one, or better, 2 torpedoes
https://steamcommunity.com/sharedfiles/filedetails/?id=3197358950
Same for multiple target, you just need to update the tdc every time you change target, don't forget that the enmy will probably change course once they detect you or when you will hit the first one so start from the furthest ship
First mission i sunk more than 50k
https://steamcommunity.com/sharedfiles/filedetails/?id=3197386035