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If you want to customize those preset roles and have the game remember them, you'll have to 'save' them as a customized preset. When viewing the Officers Task screen, modify the priorities as you normally would but to save it, now you have to click the drop menu on the left and at the very bottom of that drop menu you should see an option to save your preset. Give it a custom name and you should be done!
One thing of note however is that there is a missing feature in the game. You cannot delete custom presets by default, the game just doesn't allow it. Unless you use this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2874745565
Regarding your radioman, I imagine you want him manning the hydrophones so he can use the radar detector while surfaced? The game does prioritize the radio over of the hydrophones unless you are submerged but try setting the hydrophone task 10 points higher than radio and see if that does anything?
Then add those watchmen in a squad of watchmen.
So you can add sailors into more than one group. That helps.
I have dedicated shifts for : Watchmen, Helmsmen, Radio/Hydrophones, Engineers, Cook, Sailors.
I got rid of the three default work periods and made the crew pretty much on all the time. only officers and thier two men have 8 - 12 hour shifts.
The cook only works from 6am - 10pm.
If you read your recruit bios some of them seem to be natural cooks or engineers.
The rest are sailors and they mostly clean and watch and operate doors and switches.
Take note that Sailors cant load or work on torpedoes without an officer.
When I set the sailor task, the sailor leaves the radio room (as intended) when the office arrives.... however, when we submerge, the office moves over to the hydrophones (as intended), but the sailor returns to the radio room.
I'd like to have the radio sailor task set so that when the radio office goes off duty, there is a crewmember sitting at the radio (when surfaced). What am I missing?
EDIT: never mind. I see that when we submerge to over 35 meters, the crewman leaves the radio room... and starts sweeping (as intended). I just didn't go deep enough.
The radio works at periscope depth, though with mitigated signal. It completely stops working at around 20 metres or so, which is around when the sailor will get off. Same behavior if you used a radioman. You can in fact send reports and receive orders at a 10-15m depth.