UBOAT
Crew Tasks
Hi,
I'm still trying to get into this game, making using of YouTube tutorials and discussions on here. The lack of documentation from the developers really doesn't help. For Crew Management I've watched several videos including McDewgle's which makes a lot of sense and explains things nicely.

I'm having difficulty with the crew management side of things. In the Tasks pane you can toggle between different roles for an officer, so I thought if you could change the priorities on a role by selecting the role, changing the priorities, going to another role, and so on. However, it seems to lose the settings and I don't know what it means when there's an asterisk next to the role.

I also found that even though my radio officer was set to have the hydrophone as a higher priority than the radio, he would sit on the radio listening to that. I hadn't told him to, it's just what he's doing. I have to explicitly tell him to listen on the hydrophone, but then when you set someone to a task explicitly (orange highlight around their activity circle) they'll sit there doing it until they keel over. I don't know how to cancel that.

Is anyone else having similar problems, and are there any good, up-to-date resources on how this stuff is supposed to work?

Thanks!
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Showing 1-6 of 6 comments
Dewgle May 9, 2023 @ 4:17am 
Glad the video helped!

If you want to customize those preset roles and have the game remember them, you'll have to 'save' them as a customized preset. When viewing the Officers Task screen, modify the priorities as you normally would but to save it, now you have to click the drop menu on the left and at the very bottom of that drop menu you should see an option to save your preset. Give it a custom name and you should be done!

One thing of note however is that there is a missing feature in the game. You cannot delete custom presets by default, the game just doesn't allow it. Unless you use this mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2874745565

Regarding your radioman, I imagine you want him manning the hydrophones so he can use the radar detector while surfaced? The game does prioritize the radio over of the hydrophones unless you are submerged but try setting the hydrophone task 10 points higher than radio and see if that does anything?
Prisoner 849 May 19, 2023 @ 11:18am 
Thanks McDewgle, I'll see how it goes. I did previously find the save option and figured saving with the same name would override the defaults, but it doesn't so I now have two with the same name. That Management mod sounds like a good thing to have at this point :D
Mars Mullo May 19, 2023 @ 4:04pm 
I give each leader two watchmen each.
Then add those watchmen in a squad of watchmen.
So you can add sailors into more than one group. That helps.
I have dedicated shifts for : Watchmen, Helmsmen, Radio/Hydrophones, Engineers, Cook, Sailors.
I got rid of the three default work periods and made the crew pretty much on all the time. only officers and thier two men have 8 - 12 hour shifts.
The cook only works from 6am - 10pm.
If you read your recruit bios some of them seem to be natural cooks or engineers.
The rest are sailors and they mostly clean and watch and operate doors and switches.
Take note that Sailors cant load or work on torpedoes without an officer.
ProsPex Jun 11, 2023 @ 7:36am 
Is it intentional that the sailor performing the radio sailor task (not the radio officer task) does not leave the radio room when submerged, or is this a bug? Why would you want the sailor to stay at the radio when submerged?

When I set the sailor task, the sailor leaves the radio room (as intended) when the office arrives.... however, when we submerge, the office moves over to the hydrophones (as intended), but the sailor returns to the radio room.

I'd like to have the radio sailor task set so that when the radio office goes off duty, there is a crewmember sitting at the radio (when surfaced). What am I missing?

EDIT: never mind. I see that when we submerge to over 35 meters, the crewman leaves the radio room... and starts sweeping (as intended). I just didn't go deep enough.
Last edited by ProsPex; Jun 11, 2023 @ 8:05am
Lipi Jun 11, 2023 @ 8:34am 
Originally posted by ProsPex:
Is it intentional that the sailor performing the radio sailor task (not the radio officer task) does not leave the radio room when submerged, or is this a bug? Why would you want the sailor to stay at the radio when submerged?

The radio works at periscope depth, though with mitigated signal. It completely stops working at around 20 metres or so, which is around when the sailor will get off. Same behavior if you used a radioman. You can in fact send reports and receive orders at a 10-15m depth.
Last edited by Lipi; Jun 11, 2023 @ 9:25am
ProsPex Jun 11, 2023 @ 9:09am 
Good to know that you don't have to surface every time you need to check for new orders or to make a report.... can stay submerged in the convoy.
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Date Posted: May 9, 2023 @ 3:17am
Posts: 6