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https://steamcommunity.com/sharedfiles/filedetails/?id=2919736006
So use AP against the hull and HE against the superstructure to kill crewman and set fires.
Fires kill crew and generate leaks slowly over time. If you light a tanker on fire there's a chance the petrol will detonate causing massive damage and helping it to sink almost instantaneously.
this...multiple holes, low on the ship, all flooding = sinking target
The only outcome I can reliably reproduce is hitting the same spot three times to get the buoyancy reduced by a certain amount. This might be due to crew trying to repair a hole which makes them easy targets.
Also spamming HE into the bridge/superstructure of a tanker has devastating effects and leads to the crew abandoning the tanker already after just five or six hits (if it didn't blow up anyways). This seems to be caused by massive crew damage.
Also hitting a freighter directly from the stern side can cause a lot more damage as you're obviously damaging multiple compartments at once of it penetrates through the ship.
I still have one question tho, why doesn't the buoyancy go down in the first couple of shots?
Does it have to do with crew patching up or is there a certain threshold of the amount of water that needs to get in before it goes down?
Here's what I have found so far:
-AA does the same thing as HE so ig its better to use AA instead of HE all the time.
-Flaks are a very good option to do HE damage if you run out of normal rounds.
-Always go for HE against tankers, one fire, and it's done.
-As mentioned earlier, you can do a lot of damage by shooting the stern of the ship.
-HE can do damage on the surfaces (like the deck) of the ship if you've got the shot.
-Shoot AP further from your previous shot it's not necessary to shoot completely somewhere else. (ig they get patched up pretty quickly)