Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can find output logs here:
C:\Users\Your Name\AppData\LocalLow\Deep Water Studio\UBOAT\output_log.txt
System version: Windows 10 (10.0.19045) 64bit
System memory: 64675 MB
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 7900 XTX
Vendor: ATI
VRAM: 24520 MB
Game version: 2022.1 Patch 21
Entering: Wilhelmshaven
Requested asset at path "Equipment/Port Observation Post" doesn't exist.
Mission started: Tutorial 00
Loaded game in: 11126 ms.
And make sure your RX 7900 xtx has the latest video drivers
https://www.amd.com/en/support/graphics/amd-radeon-rx-7000-series/amd-radeon-rx-7900-series/amd-radeon-rx-7900xtx
I have done both of these things, my drivers were out of date so thank you for that, I still can't play the game because it crashes instantly upon loading the port. Also I have the exact same Output log.
Like, i can't MAKE a save file if i wanted to the game crashes too quickly.
There is no reason for your PC to render more frames than your monitor can actually produce, that's point #1. If you have a 60hz monitor then it would be a good idea to set a frame limiter to 60 fps. I have a 165hz monitor but I set my frame limiter to 90 fps.
The reason I'm suggesting this is on the off-chance that you're playing without a frame-limiter and the game is making your GPU ramp up to 99% usage and causing a driver crash.
There are thousands of other players enjoying the game as we speak without crashing on worse hardware than your PC
I don't know why you're experiencing this problem but I want to help. Try the frame limiter as I suggested and if that doesn't work I'll try to reach out to a staff member of the game.
And alright, I'll try to contact Ruby about this issue.
I would love just once to purchase a game that actually functions, I've been burned so many times by this exact ♥♥♥♥ but I can at least appreciate you trying to help.
Engine version: 2019.4.40f1
System version: Windows 10 (10.0.19045) 64bit
System memory: 64675 MB
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 7900 XTX
Vendor: ATI
VRAM: 24520 MB
Game version: 2022.1 Patch 21
Entering: Wilhelmshaven
Requested asset at path "Equipment/Port Observation Post" doesn't exist.
Mission started: Tutorial 00
Loaded game in: 10958 ms.
Mission started: Tutorial 01
Mission completed: Tutorial 00
Requested asset at path "Icons/Activators/Goods Depository" doesn't exist.
Requested asset at path "Icons/Activators/Ammunition Depository" doesn't exist.
Requested asset at path "Icons/Activators/Fuel Depository" doesn't exist.
Requested asset at path "Icons/Activators/Torpedo Depository" doesn't exist.
Requested asset at path "Icons/Activators/Items Depository" doesn't exist.
Requested asset at path "Icons/Equipment/Fuel" doesn't exist.
Requested asset at path "Icons/Activators/Fuel Tank" doesn't exist.
Entering: Transport #57
Large difference in computed position: 1.208606.
Group "Transport #57" is neutralized!
Slot "Fuel 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
Slot "Hidden Goods 1" is defined for entity type "Large Freighter 03" in game data, but it's missing in the entity prefab.
Mission completed: Tutorial 01
Mission started: Tutorial 02
Pooled instance of prefab "Character/Other/Newspaper" has enabled animators despite that they are being disabled before adding to a pool. It has to be removed to avoid crashes.
Entering: Tutorial02Movement
that sounds not good. Are there crash dumps when the game crashes?
C:\Users\USERNAME\AppData\Local\Temp\Deep Water Studio\UBOAT\Crashes
If so, can you upload them somewhere?
Cheers Ruby