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But there's more to it than just that.
The game has a very complex damage system. Your depth actually affects how quickly you fill up with water. A hole punctured in the side of your boat will spit out less water the closer you are to the surface and a ton of water if you're really deep. Yeah, the game simulates accurate water physics.
Your bilge pump has an operating pressure of 20 atmospheres of pressure. This means it works faster and pumps more water overboard the closer you are to the surface. The deeper you are? The slower it works. And if you're below 200 meters of depth? It just won't work at all. Like trying to lift 3 ton truck with a 2 ton jack, the bilge pump isn't strong enough to fight the water pressure outside of your boat beyond 200 meters depth.
Also, many players don't realize there's an "emergency blow" function, but it's there. You can find it if you right-click on the valve station. A standard blow, that is the one you normally use to surface the boat only uses just enough air to push all the water out of your ballast tanks. About 1/3rd of your total compressed air reserves.
When you're close to the surface where external pressure is around 1 atmosphere, 1/3rd of your compressed air reserves is enough to completely drain the water from your ballast tanks. But at say 200 meters depth where there's 20 atmospheres of pressure? A standard blow will only push out 1/20th of the water from your ballast tanks.
However an emergency blow will just keep blowing air until one of two things happen; Your ballast tanks are empty in which case there's no need to keep blowing OR the remaining pressure inside your compressed air reserve tanks equalizes with the pressure outside your sub. Like trying to fill up a car tire to 32 psi when you only have 30 psi left inside the compressed air tank, you just can't do it.
As a last-ditch 'hail mary' you could try to run your electric/diesel air compressor to shove more air inside your compressed air tanks during an emergency blow but if it doesn't work you'll just kill your crew faster through suffocation.
So all in all what this tells us is that being deep is a death sentence. The deeper you are:
- The faster you'll fill up with water
- The less effective your bilge pump will be
- The less effective a ballast-blow will be
Depth is the enemy. Do your best to avoid going deep unless you really have to, to avoid the enemy. The one advantage depth gives us (besides helping us evade detection) is that it gives us more time to evade depth charges.You see the enemy escorts are pretty clever. They don't drop depth charges at where you are, they drop charges at where you're going to be. Depth charges take a while to sink to your level, especially if you're very deep. So the AI has to drop them in front of you like a net in the hopes that you'll just sail right into them.
The best way to avoid a depth charge attack is to watch your map and listen to your hydrophone operator. The moment you hear him yell "depth charges!" then change your depth, course and speed. Anything to put 3-dimensions of distances between you and where the AI intended those depth charges to explode.
You can also use those depth charges to help you escape as well because while they're going off, the loud explosions will deafen the enemy hydrophones and the mass of bubbles from the explosions will send back false positives on their sonar making you temporarily invisible. Use that time to put some distance between you and the enemy before the effect wears off and they begin their search anew.
Distance to the boat and the damage to the boat is not linear, its not twice the distance, half the damage.
Actually the distance between a depth charge spring a small leak or ripping the boat in half is very small, only a few meters.
Also if there is a leak and you try to fix it first, only to realize the water comes faster in than you can repair the leak and pump the water out and then you try to save the boat with an emergency blow, its already to late for that.
They are very inconsistent. Either they do nothing or obliterate your boat.
And when they hit, you are dead. No amount of anything will change the outcome.
If you take literally ANY damage from depth charges, you are sunk. 100% of the time. There is no instances of taking damage from depth charges, fixing and escaping. If you take damage from even one depth charge, your dead, dead, dead.
Thats normally the best option.
I ling around 92-96m depth in preparation for a depth charge attack, and when they start dropping, crash dive to 150m. But with the hedgehog depth is barely a defense, the grenades sink faster than depth charges, so they dont need to guess where you are going to be but where you are. And since they drop so many you are hit several times :-(
i was hit on the bow and aft simultaneously and died seconds later, no chance to repair or pump out water
there are a few things to do to either confuse enemy or make you harder to detect.