UBOAT
shake307 Feb 23, 2023 @ 12:22am
Crew Numbers?
I could have sworn I had 6 crew available to assign, now I seem to only have 5. Is there any way to get more available crew to assign to officers on station?
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Showing 1-14 of 14 comments
Pyrrhus Feb 23, 2023 @ 1:47am 
I think it has to do with crew's schedule and rest. Wait till morning or so, you'll get full 6 crewmen eventually.
Dewgle Feb 23, 2023 @ 2:20am 
There is a limit to how many crewmen you can assign while not under alarm. Active the alarm/general quarters and you will be able to assign more crewmen to officers.
shake307 Feb 25, 2023 @ 12:07pm 
Thanks for the replies. Alarm gives me 8, but I could have sworn it used to be 6 available under normal circumstances. Maybe I am incorrect. Now I have to figure out how to run without trying to burn my laptop down.
Dewgle Feb 25, 2023 @ 12:08pm 
Using a frame limiter is recommended.
hansandmg42 Feb 26, 2023 @ 12:12pm 
You may have less crew because they may have fell overboard or are not available, you need 18 crew and alarm to get the maximum amount
Erik Taurus Feb 27, 2023 @ 3:13am 
Originally posted by EASY McDewgle:
Using a frame limiter is recommended.
Could you please elaborate?
I used to have 6 available at any normal circumstance as well, now I only have 3.
I prioritise my engines and want to have 2 assigned sailors to my 2 engineers.
But that's not possible now.
I have 18/18 sailors on my boat as well.

As far as I know I can't see how tired my regular sailors are.
Does this have to do with morale? The morale of the ship is quite low even though I sink ships on an average of 1 per torpedo. (I damage them so they evacuate then I return to blow them up)
Dewgle Feb 27, 2023 @ 8:09am 
Originally posted by Erik Taurus:
Originally posted by EASY McDewgle:
Using a frame limiter is recommended.
Could you please elaborate?
I was addressing Shake307's comment about his burning laptop. In order to help you with your issues with crew assignments, it would be a lot easier if you could share screenshots of your Squad, Officers Tasks, Crewman Tasks and Schedule screens. I can share a video if you need help with uploading screenshots to Steam or you could join the Uboat Discord where uploading images is a lot easier.
Erik Taurus Feb 27, 2023 @ 8:19am 
Originally posted by EASY McDewgle:
Originally posted by Erik Taurus:
Could you please elaborate?
I was addressing Shake307's comment about his burning laptop. ..
OK, I thought it was some setting in the game.
I replaced my regular sailors with a fresh set and now they're back to full strength (number of possible to assign)
They were tired I guess, but I have no way of seeing if they are worn out.

I know how to upload stuff to Steam, but thanks for your consideration :)
Red_Seven_ Feb 27, 2023 @ 8:48am 
Originally posted by Erik Taurus:
They were tired I guess, but I have no way of seeing if they are worn out.
Sailors can't get tired/exhausted in the current game version. They have a stamina/energy bar though, that you can only see when you send some officers plus crew members to an inspection of a presumably neutral freighter. Nevertheless even when the bar is empty they won't fall asleep or stop working.

Morale/discipline has nothing to do with it. The fatigue malus you might see when you don't send your crew on vacation for some time doesn't affect the stamina/energy of the crew members.
Last edited by Red_Seven_; Feb 27, 2023 @ 8:48am
shake307 Feb 27, 2023 @ 1:05pm 
I figured it out. Under the Squads tab, you need to adjust the size of squads by adding or removing sailors. However, don't reduce squad size too much or you won't have enough sailors to run the engines or maintain a deck watch. That is that happened to me, at least. Less sailors in a squad mean more sailors available to the officers.

On a side note, i also got rid of 3 shifts and went with just 2. 12 hours on and 12 hours off. It works great in real life.
Geeks On Hugs Sep 17, 2024 @ 8:53pm 
I used to have 5 and all of a sudden I now have 6. I'd like to understand why? I read most of the replies here and I'm still not feeling clear on this.
er.tz Sep 17, 2024 @ 9:05pm 
Originally posted by Geeks On Hugs:
I used to have 5 and all of a sudden I now have 6. I'd like to understand why? I read most of the replies here and I'm still not feeling clear on this.

Adjusting the number of sailors in crew shifts will affect the quantity of sailors available for officers. Frequently, the figures in the box located in the bottom right corner may not reflect immediately this update. To refresh these numbers, you'll need to manually alter the sailor assignments, such as by designating some sailors to an officer.

If you suddenly have more sailors available for officers, it means you have changed submarines and there are more sailors available, that you are in a state of alert which allows for more sailors, or that you have changed the number of sailors in the shift (as explained in the first paragraph).

If you suddenly have less sailors available for officers It means you have changed submarines (you are using a worse submarine with less sailors), you have sailor casualties (or not all available sailors on board or ready), or that you have changed the number of sailors in the shift (as explained in the first paragraph).

For example i am running this:

submarine : VIIB
Sailors: 20/20
shifts: 9 sailors
Result: 7 sailors available for officers (11 with alarm status)
Last edited by er.tz; Sep 17, 2024 @ 9:30pm
GrinderX9 Sep 17, 2024 @ 10:00pm 
Originally posted by er.tz:
Originally posted by Geeks On Hugs:
I used to have 5 and all of a sudden I now have 6. I'd like to understand why? I read most of the replies here and I'm still not feeling clear on this.

Adjusting the number of sailors in crew shifts will affect the quantity of sailors available for officers. Frequently, the figures in the box located in the bottom right corner may not reflect immediately this update. To refresh these numbers, you'll need to manually alter the sailor assignments, such as by designating some sailors to an officer.

If you suddenly have more sailors available for officers, it means you have changed submarines and there are more sailors available, that you are in a state of alert which allows for more sailors, or that you have changed the number of sailors in the shift (as explained in the first paragraph).

If you suddenly have less sailors available for officers It means you have changed submarines (you are using a worse submarine with less sailors), you have sailor casualties (or not all available sailors on board or ready), or that you have changed the number of sailors in the shift (as explained in the first paragraph).

For example i am running this:

submarine : VIIB
Sailors: 20/20
shifts: 9 sailors
Result: 7 sailors available for officers (11 with alarm status)

No I still have this sometimes, that the number of sailor differ under no alarm situations. I have increased to 6 sailors, but it does sometimes change to 5 available anyway during no alarm situations. But it's more stable at 6. And when I had 5 on the work crew it went up to 6 from time to time. I think when I had 5, during and right after I dive I often had 6, maybe you just need more men then? 🤔
Red_Seven_ Sep 17, 2024 @ 10:43pm 
Originally posted by GrinderX9:
No I still have this sometimes, that the number of sailor differ under no alarm situations. I have increased to 6 sailors, but it does sometimes change to 5 available anyway during no alarm situations. But it's more stable at 6. And when I had 5 on the work crew it went up to 6 from time to time. I think when I had 5, during and right after I dive I often had 6, maybe you just need more men then? 🤔
You might have been following one of the bad crew management guides that split the crew shifts in 3 almost equal ones, but since you can't divide 20 by 3 they set it up with 7-7-6. That's complete nonsense but it can lead to exactly what you're seeing. When the shifts change from 7 to 6 or from 6 to 7 the available sailors can also change.

Also when you've got a sailor down through anything that makes him unavailable for duty (injury, tuberculosis, death etc) theat number might also change.
Last edited by Red_Seven_; Sep 17, 2024 @ 10:43pm
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Date Posted: Feb 23, 2023 @ 12:22am
Posts: 14