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When PlayWay acquired Deep Water Studios under contract, they also purchased the intellectual property rights of the game and all of its assets then immediately turned around and started distributing those assets to other studios they hold contracts with.
Uboat Commander DeGenerals (under PlayWay)
Destroyer: The U-Boat Hunter Iron Wolf Studio (Sold to Daedalic from Playway)
Uboat: The Silent Wolf VR Formely GameFormatic, now Titan GameZ (under PlayWay)
Uboat Mechanic Simulator Live Motion Games (under PlayWay)
All contain assets from Uboat as shared through their common publisher, PlayWay.
And they never stop trying to promote their other games to the Uboat community. Either through the Events & Announcements system which are always been met with negative responses from the community as seen here and here or through covert marking agents such as Tanatos or RadMan.
All attempting to piggyback on the success of Uboat's large market share to push their other products onto a captive audience. Not only using Uboat's assets to produce other games but using you, the community as a product in itself.
PlayWay's portfolio was garbage before they acquired Uboat from Deep Water Studios. Nothing but shovelware work-sim games that had an incredibly short contractual development period of 3 years before getting shoved out the door. But with the rights to those assets and access to the large community that Uboat represents, they now have an opportunity to upgrade their portfolio and make money hand over fist. Good for them.
But these kinds of manipulative marketing tactics are deplorable and should be squashed whenever and wherever they happen. Remember kids, publishers are just banks that specialize in video games. If you ever hope to make a video game of your own someday, do everything you can to self-publish or this is what happens.
and say that it will not be necessary to buy so that this does not happen! but there is always a penguin to buy snow. after that if it works for you great. friendly