UBOAT
Barry Cabbage Dec 28, 2022 @ 12:42am
Mediterranean Experience Lackluster?
I've been doing a Mediterranean run for the last few days currently in early 1942 and I've been pretty underwhelmed, I've barely seen the Royal Navy, Regia Marina or even any other Kreigsmarine U-Boats outside of port.

I've not spotted a plane at all during my time, even after raids on Alexandria, Gibraltar and Malta, not exactly complaining... Been using my 2cm gun to help sink the very many lone merchants.

British Destroyers or any Surface Combat ships simply don't exist outside of the large convoy missions assigned from BDU and those missions are almost as rare as Aircraft are I've had two in the last eight patrols.

the Convoys have been sparse too though I had expected that when I decided to do a Med run so that's not an issue but it's strange that there are entire convoys worth of single merchant ships out on the sea but they're never together.

Overall I'm still having a lot of fun putting about sinking Merchant ships with my deckgun and raiding ports but I'm holding out hope that Operation Torch will pick up the danger levels a little bit.
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Showing 1-13 of 13 comments
urseus Dec 28, 2022 @ 1:37am 
Mediterranean is to be avoided. Sometimes I go through gabrilta just for fun but don't move there.
Kosmo-not Dec 28, 2022 @ 8:04am 
Would anyone think less of me if I use the rebase command to get out of the Med after doing the campaign objective there?
Barry Cabbage Dec 28, 2022 @ 8:24am 
Originally posted by Kosmo-not:
Would anyone think less of me if I use the rebase command to get out of the Med after doing the campaign objective there?

I wouldn't blame you at all... Stuff CAN SPAWN, just sunk a carrier in a randomly spawned convoy... granted it's the only non-Mission Convoy I've seen since I started the game almost an in-game year ago.

I just accepted a transfer mission buy had my extremely experienced sonar-man fall asleep at his station and clip through the hull... I reloaded the save and lost the mission... I will be running the command.
Last edited by Barry Cabbage; Dec 28, 2022 @ 8:25am
Sabre_One Dec 28, 2022 @ 8:59am 
I really hope the devs give the Med some serious attention or ease access to scripting tools for modders. The Med was hugely alive with activity during the war.

A long time ago I made a mod for SH3/GWX focusing on historical Mediterranean naval battles and date-specific activity in different hotspots. There was another modder (VonDoos) who made some amazing models of Italian and British warships that really completed the package. Unfortunately, I haven’t been able to make heads or tails about convoy scripting in Uboat. I’m not even sure if it’s possible to have scripted convoys follow defined historical routes according to specific dates.

I hope someone who understands Uboat’s campaign system eventually makes a good tutorial. It would be fun recreating that mod in Uboat.
Last edited by Sabre_One; Dec 28, 2022 @ 9:00am
Barry Cabbage Dec 28, 2022 @ 9:40am 
Originally posted by Sabre_One:
I really hope the devs give the Med some serious attention or ease access to scripting tools for modders. The Med was hugely alive with activity during the war.

A long time ago I made a mod for SH3/GWX focusing on historical Mediterranean naval battles and date-specific activity in different hotspots. There was another modder (VonDoos) who made some amazing models of Italian and British warships that really completed the package. Unfortunately, I haven’t been able to make heads or tails about convoy scripting in Uboat. I’m not even sure if it’s possible to have scripted convoys follow defined historical routes according to specific dates.

I hope someone who understands Uboat’s campaign system eventually makes a good tutorial. It would be fun recreating that mod in Uboat.

This turned into a pretty big rant... not really on topic anymore but I wrote it all and by god will I post it all.

Yeah man I feel you... Honestly have no idea how the devs decided UBoat was anywhere near ready for "full Release", while a fantastic game I don't think it's ready.

Modding tools seem to barely exist, there are some really cool mods out there but in terms of scale they are small and tend to be a standalone mechanic or a collection of standalone mechanics mashed into a pack.

I can count the amount of ships on my hands, the diversity in targets is extremely limited the Axis Navies literally don't exist according to the identification book, and seemingly neither does the USN, though in my game they've only been in the war for about half a year.

The Med is entirely unpopulated to an embarrassing degree.. like would it be that hard to set up even a single populated shipping channel? or at least make it easy to leave the place.

while I'm only in mid 42 I've not seen an Air-Raid to speak of nor have I seen the Luftwaffe at all in places they really ought to be especially this early in the war.

The only historic events are ones driven entirely by the player, hell the only events in the game at all feel entirely player driven resulting in the world feeling completely empty outside of your hydrophone range.

Bismark wont set out for it's fateful voyage Hood wont be sunk, Blucher wont get sunk Prinz Eugen, Scharnhorst and Gneisenau don't make the dash, things that outside of making the models probably wouldn't take an awfully long time to make but would add a lot of depth to the overall feel of the game.

the lack of anything Axis is one of my biggest gripes, the Germans had a pretty sizeable coastal flotilla and the Regia Marina were a serious concern but they don't exist, the player wont ever come across a skirmish or a friendly Destroyer Group wont see patrol craft putting about as you leave ports... the game feels entirely empty and it's super sad.
Severus Dec 29, 2022 @ 1:11am 
Try some mods like Uboat expanded , shipping lanes expanded etc
beagletank Dec 29, 2022 @ 4:27am 
Originally posted by Sabre_One:
I really hope the devs give the Med some serious attention or ease access to scripting tools for modders. The Med was hugely alive with activity during the war.

A long time ago I made a mod for SH3/GWX focusing on historical Mediterranean naval battles and date-specific activity in different hotspots. There was another modder (VonDoos) who made some amazing models of Italian and British warships that really completed the package. Unfortunately, I haven’t been able to make heads or tails about convoy scripting in Uboat. I’m not even sure if it’s possible to have scripted convoys follow defined historical routes according to specific dates.

I hope someone who understands Uboat’s campaign system eventually makes a good tutorial. It would be fun recreating that mod in Uboat.

Ever tried UBOAT Expanded? The mod simulates convois routes by using actual historical data.
Last edited by beagletank; Dec 29, 2022 @ 6:37am
link Dec 29, 2022 @ 7:42am 
Originally posted by Barry Cabbage:
Originally posted by Sabre_One:
I really hope the devs give the Med some serious attention or ease access to scripting tools for modders. The Med was hugely alive with activity during the war.

A long time ago I made a mod for SH3/GWX focusing on historical Mediterranean naval battles and date-specific activity in different hotspots. There was another modder (VonDoos) who made some amazing models of Italian and British warships that really completed the package. Unfortunately, I haven’t been able to make heads or tails about convoy scripting in Uboat. I’m not even sure if it’s possible to have scripted convoys follow defined historical routes according to specific dates.

I hope someone who understands Uboat’s campaign system eventually makes a good tutorial. It would be fun recreating that mod in Uboat.

This turned into a pretty big rant... not really on topic anymore but I wrote it all and by god will I post it all.

Yeah man I feel you... Honestly have no idea how the devs decided UBoat was anywhere near ready for "full Release", while a fantastic game I don't think it's ready.

Modding tools seem to barely exist, there are some really cool mods out there but in terms of scale they are small and tend to be a standalone mechanic or a collection of standalone mechanics mashed into a pack.

I can count the amount of ships on my hands, the diversity in targets is extremely limited the Axis Navies literally don't exist according to the identification book, and seemingly neither does the USN, though in my game they've only been in the war for about half a year.

The Med is entirely unpopulated to an embarrassing degree.. like would it be that hard to set up even a single populated shipping channel? or at least make it easy to leave the place.

while I'm only in mid 42 I've not seen an Air-Raid to speak of nor have I seen the Luftwaffe at all in places they really ought to be especially this early in the war.

The only historic events are ones driven entirely by the player, hell the only events in the game at all feel entirely player driven resulting in the world feeling completely empty outside of your hydrophone range.

Bismark wont set out for it's fateful voyage Hood wont be sunk, Blucher wont get sunk Prinz Eugen, Scharnhorst and Gneisenau don't make the dash, things that outside of making the models probably wouldn't take an awfully long time to make but would add a lot of depth to the overall feel of the game.

the lack of anything Axis is one of my biggest gripes, the Germans had a pretty sizeable coastal flotilla and the Regia Marina were a serious concern but they don't exist, the player wont ever come across a skirmish or a friendly Destroyer Group wont see patrol craft putting about as you leave ports... the game feels entirely empty and it's super sad.
Well I am working on it. I have all of those ship models. I'm adding them to the game. I have a considerable amount of Mediterranean patrol data mission data and convoy data for the entire period of the war.

The journey for adding these things will be long and require many people to help playtest and develop properly.

I am merely only one person but rest assured someone is working on it constantly.

And not just the Mediterranean but the Baltics the Arctic, the Atlantic and maybe even the Pacific in the future.
urseus Dec 29, 2022 @ 12:13pm 
What a guy
kangaxx Dec 29, 2022 @ 3:07pm 
Currently patrolling near alexandria, 10 days and 0 merchants found. Its not worth the pain of gibraltar
Barry Cabbage Dec 29, 2022 @ 10:04pm 
Originally posted by link:
Originally posted by Barry Cabbage:

This turned into a pretty big rant... not really on topic anymore but I wrote it all and by god will I post it all.

Yeah man I feel you... Honestly have no idea how the devs decided UBoat was anywhere near ready for "full Release", while a fantastic game I don't think it's ready.

Modding tools seem to barely exist, there are some really cool mods out there but in terms of scale they are small and tend to be a standalone mechanic or a collection of standalone mechanics mashed into a pack.

I can count the amount of ships on my hands, the diversity in targets is extremely limited the Axis Navies literally don't exist according to the identification book, and seemingly neither does the USN, though in my game they've only been in the war for about half a year.

The Med is entirely unpopulated to an embarrassing degree.. like would it be that hard to set up even a single populated shipping channel? or at least make it easy to leave the place.

while I'm only in mid 42 I've not seen an Air-Raid to speak of nor have I seen the Luftwaffe at all in places they really ought to be especially this early in the war.

The only historic events are ones driven entirely by the player, hell the only events in the game at all feel entirely player driven resulting in the world feeling completely empty outside of your hydrophone range.

Bismark wont set out for it's fateful voyage Hood wont be sunk, Blucher wont get sunk Prinz Eugen, Scharnhorst and Gneisenau don't make the dash, things that outside of making the models probably wouldn't take an awfully long time to make but would add a lot of depth to the overall feel of the game.

the lack of anything Axis is one of my biggest gripes, the Germans had a pretty sizeable coastal flotilla and the Regia Marina were a serious concern but they don't exist, the player wont ever come across a skirmish or a friendly Destroyer Group wont see patrol craft putting about as you leave ports... the game feels entirely empty and it's super sad.
Well I am working on it. I have all of those ship models. I'm adding them to the game. I have a considerable amount of Mediterranean patrol data mission data and convoy data for the entire period of the war.

The journey for adding these things will be long and require many people to help playtest and develop properly.

I am merely only one person but rest assured someone is working on it constantly.

And not just the Mediterranean but the Baltics the Arctic, the Atlantic and maybe even the Pacific in the future.
I am very excited to hear that, I'm very fond of your mods so far and have frequented your workshop page.

even still, devs should have done at least a small amount of work on the med.



Originally posted by kangaxx:
Currently patrolling near alexandria, 10 days and 0 merchants found. Its not worth the pain of gibraltar
I started there and found a total of 3 convoys and dozens of single ships skipping about which I'm decently entertain were a result of the BDU Reports expanded.

Two of my large convoys were Missions to sink specific ships and one was just some random large convoy with a carrier in it.
kangaxx Dec 30, 2022 @ 2:19am 
Originally posted by kangaxx:
Currently patrolling near alexandria, 10 days and 0 merchants found. Its not worth the pain of gibraltar
I started there and found a total of 3 convoys and dozens of single ships skipping about which I'm decently entertain were a result of the BDU Reports expanded.

Two of my large convoys were Missions to sink specific ships and one was just some random large convoy with a carrier in it. [/quote]


Many months ago i felt the mediterranean was more populated, it never had much convoys compared to the atlantic, but ive never spent so much time without killing merchs like now :-(
Sabre_One Dec 31, 2022 @ 10:30am 
Originally posted by link:

... I have all of those ship models. I'm adding them to the game. I have a considerable amount of Mediterranean patrol data mission data and convoy data for the entire period of the war...

Link:

Are you talking about VonDoos' collection of ship models? Have you figured how to make them work with Uboat's engine and physics? If so, that's amazing news!!!!

I am also curious if fleet movements can be scripted in an exact way (day/time and movement routes). Some of my favorite evenings in SH3 were play testing my Mediterranean mod by watching British and Italian armada's slug it out on surface with the big guns. The outcomes of those encounters were always unpredictable due to AI, but I could at least script the historical movement of armadas in a manner that resulted in surface battle.
Last edited by Sabre_One; Dec 31, 2022 @ 10:34am
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Date Posted: Dec 28, 2022 @ 12:42am
Posts: 13