UBOAT
"Certain mission objectives" warning
I'm trying to leave port, and it's not a special mission or anything, just a patrol, and I get this message on the telegraph saying "Certain mission objectives need to be completed before leaving dock". I've checked everywhere and I have no clue what I'm supposed to do... anyone else get this?
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Showing 1-14 of 14 comments
The author of this thread has indicated that this post answers the original topic.
Dewgle Dec 5, 2022 @ 2:47pm 
Mods?
That sounds vaguely familiar.
I dont know the answer for certain but...
Does hovering the mosut cursor overi t give more details?
like needing room for the weather station in inventory, dropping off captured crew, you try talking to all the staff , HQ guy, recruiter?
CloudPiercer Dec 5, 2022 @ 4:07pm 
Originally posted by EmotionallyBroken:
That sounds vaguely familiar.
I dont know the answer for certain but...
Does hovering the mosut cursor overi t give more details?
like needing room for the weather station in inventory, dropping off captured crew, you try talking to all the staff , HQ guy, recruiter?
That's the strange part; no details

Originally posted by McDewgle:
Mods?
A couple of mods but they're all mod I've had before this issue began
Dewgle Dec 5, 2022 @ 4:35pm 
Originally posted by coastiestevie:
A couple of mods but they're all mod I've had before this issue began
I wonder how long you would have let others troubleshoot your problem for you before telling them you were playing a modded game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2799697061
Always list the mods you're playing with when reporting an issue or the well-meaning people trying to help will just assume you're reporting a vanilla issue and will approach the problem from that point of view and who knows how much time that could have wasted.

Please list all of your mods.
I swear ive seen this before...... did you just pick up the spy officer guy from spain?
try asking for a new assaignment???
Last edited by EmotionallyBroken; Dec 5, 2022 @ 4:57pm
Dewgle Dec 5, 2022 @ 4:59pm 
I think I've seen this error too and I think I know exactly which mod is causing it but I'm reserving my opinion until I see that mod list.
CloudPiercer Dec 5, 2022 @ 5:04pm 
Originally posted by McDewgle:
Originally posted by coastiestevie:
A couple of mods but they're all mod I've had before this issue began
I wonder how long you would have let others troubleshoot your problem for you before telling them you were playing a modded game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2799697061
Always list the mods you're playing with when reporting an issue or the well-meaning people trying to help will just assume you're reporting a vanilla issue and will approach the problem from that point of view and who knows how much time that could have wasted.

Please list all of your mods.
Let's ease up on the brakes there; I appreciate your willingness to help and I do understand the importance of mentioning mods, but I don't need you to scold me for failing to meet your time frame, given that this conversation literally just started and no time was wasted.

Now, I discovered the issue; it was in fact a mod, specifically an exterior mod that had been enabled in the mods menu the whole time, but who's options in game were not selected until tonight. The mod allowed you to select an Atlantic or arctic camouflage, for whatever reason causing the issue. Unfortunately there was no fixing it as the damage had been done and a new game had to be started.
How the heck does a skin interfere with mission mechanics?
CloudPiercer Dec 5, 2022 @ 5:09pm 
Originally posted by EmotionallyBroken:
How the heck does a skin interfere with mission mechanics?
Your guess is as good as mine. When I started a new game it worked, but as soon as I selected the skin in game it immediately gave me that same error message. So that was the issue.
Dewgle Dec 5, 2022 @ 5:48pm 
Originally posted by coastiestevie:
Let's ease up on the brakes there; I appreciate your willingness to help and I do understand the importance of mentioning mods, but I don't need you to scold me for failing to meet your time frame, given that this conversation literally just started and no time was wasted.
The only reason I jumped on it so quickly is because of how many times I've been through this exact scenario before with other newbies.

Some people wonder why I won't take their bug reports at "face value" well this exact scenario is why. I've wasted hours of my life in the past trying to help someone in a back-and-fourth thread only to realize too little too late that the issue they were describing was being caused by a mod.

And no, I have -zero- faith you would have mentioned your mods on your own without being prompted first; You even admitted you didn't suspect your mods were the cause so you had no incentive to bring it up naturally in conversation. If it had occurred to you that a mod might be causing the issue then you wouldn't have created this thread to begin with. You would have inspected your mod list (as you've done now) found the issue and resolved it yourself.

The same individuals who post bug threads without listing their mods typically do not realize a mod might be the root cause of the problem. It's nothing against you personally it's just a pattern I've picked up on.

You may not have enjoyed my tone but my instincts were 100% correct, it was a mod-related issue and you're not likely to repeat the same mistakes again. You're the lucky one, your ego might be a little bruised but your problems are over. I'm the nutter who has to repeat the exact same conversation again with someone completely new tomorrow.
Last edited by Dewgle; Dec 5, 2022 @ 6:19pm
Dewgle Dec 5, 2022 @ 5:53pm 
I knew it was mod-related but to be fair I've only seen that particular bug occur in people that were still using the Realistic Diesel Exhaust Smoke mod which is very outdated and even has a big fat warning on it in the comments section.
Red_Seven_ Dec 5, 2022 @ 11:59pm 
Originally posted by EmotionallyBroken:
How the heck does a skin interfere with mission mechanics?
Jim added some entries to the cogwheel menu for decorations, so it isn't just a simple texture replacement. Anyways, failing to load certain assets of a mod can not only break the mod itself, but also other things due to the caused interruptions. I don't know if you're anyhow related to coding, but the 'butterfly effect' is an ever recurring source of joy and fun (aka bugs).
EmotionallyBroken Dec 6, 2022 @ 10:54am 
Originally posted by Red_Seven_:
Originally posted by EmotionallyBroken:
How the heck does a skin interfere with mission mechanics?
Jim added some entries to the cogwheel menu for decorations, so it isn't just a simple texture replacement. Anyways, failing to load certain assets of a mod can not only break the mod itself, but also other things due to the caused interruptions. I don't know if you're anyhow related to coding, but the 'butterfly effect' is an ever recurring source of joy and fun (aka bugs).
Ah, that makes sense. It makes changes to the UI, and the UI is what triggers us to be unable to depart if a mission is incompeltel and we cant leave dock.
Speculation on my part, but makes more sense than a mere reskin with a sonar detection adjustment. (granted the 2nd actually effects game mechanics, but still less likely to effect mission mechanics)

Originally posted by McDewgle:
You may not have enjoyed my tone but my instincts were 100% correct, it was a mod-related issue and you're not likely to repeat the same mistakes again. You're the lucky one, your ego might be a little bruised but your problems are over.
To be honest, I didnt think ego was involved at all until someone brought it up in the conversation, and I think it's the guy whos focusing on "his instinct being 100% correct" and calling the other guy a "lucky one". You already had a very good and likely guess based on information you had unique to Uboat.

He doesnt have that.

He hasnt seen it multiple times.
He didnt say "You are wrong and I refuse to mention mods". This man is simply using deductive reasoning based on what he is seeing, and hearing from you with all your helpful information. This man IS calmly communicating the relevant information to what he is experiencing.

Maybe youre frustrated because you know the common causes and you keep seeing them come up.

Originally posted by McDewgle:

I've wasted hours of my life in the past trying to help someone in a back-and-fourth thread only to realize too little too late that the issue they were describing was being caused by a mod.
You learned this through the process of deductive reasoning until you found the cause of effect. YOU VOLUNTEERED all that time to help others. Youve helped me , and many others. I dont think youre going crazy, but based on what I see here, and in another thread.... I think you starting to go on edge from the frustation of taking on the burden of helping so many people so many times, for so long.
I think you just need a break to unwind man. You deserve it. Dont give up on being the totally awesome and helpful person you are that deserves so much gratitude... just give yourself some balance. 🦊
Jim (VG) Dec 12, 2022 @ 2:22am 
Originally posted by coastiestevie:
Now, I discovered the issue; it was in fact a mod, specifically an exterior mod that had been enabled in the mods menu the whole time, but who's options in game were not selected until tonight. The mod allowed you to select an Atlantic or arctic camouflage, for whatever reason causing the issue. Unfortunately there was no fixing it as the damage had been done and a new game had to be started.

I left a reply for you on the Realistic VIIC Exterior mod mod page with several questions.

I'm not ruling out that my mod may have somehow caused this issue, but it doesn't seem very likely unless it clashed with another mod or you had some kind of data conflict in your data sheets folder or saved game. The VIIC Exterior mod and Emblems Expanded mod both use exactly the same method to add items to the game's existing equipment menus via data sheet additions. Both mods have have many thousands of subscribers and no-one using those mods has reported this kind of error before.

Which other mods were you using? Please list all of them.

Did you clear your cache and data sheets folders before running the VIIC Exterior mod?

If you still have the saved game in which you encountered this issue, could you please load it (with the same mods installed) and if the problem happens again can you please share your output log?

Cache, data sheets and output log are located here: C:\Users\[your user name]\AppData\LocalLow\Deep Water Studio\UBOAT
Last edited by Jim (VG); Dec 12, 2022 @ 2:23am
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Date Posted: Dec 5, 2022 @ 2:24pm
Posts: 14