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I managed to complete it as you said, on the surface at night but that was using the “happy times mod” which drastically reduces nighttime sight range down to historical levels (1km).
Even so, they came racing for me. They didn’t know where I was was they knew exactly the position the torpedo fired from. I avoided them just, by being far enough away by the time they got there.
They wanted to increase difficulty with 2022.1, but I think they have approached it wrong. They should increase difficulty through realism not by just filling the sea with swarms of destroyers.
By realism I mean things like your periscope having an extremely noticeable wake at speed/ being extremely noticeable at very long range of you are attacking into the sun / on a very still sea.
You should be spotted by destroyers when travelling on the surface at at least 7km during the day but not at 1km at night.
And also, beginning of the war - up til ‘42 should be something akin to a turkey shoot. By 43 it should be suicide.
Of course there's more to Orkney than scapa Flow inc the Churchill barriers and the Italian Chapel built by Italian POWs -then there's Neolithic Scara Brae
http://scapaflowwrecks.com/
idk about previous build, atm thats why u will never experience a busy port or sailing next to a friendly task force on this game!
Played this mission three times in total if I remember correctly and the issue in earlier builds was that battleship could eat 4 torpedoes without sinking sometimes. In last build I shot 5 torpedoes (4 front and one back) to be sure it sunk and did not need to repeat the event.
In last build I could get stuck in the net and struggle getting over. So my criticism of the mission is its technical implementation and not that much game part which is...meh?
That being said I have just two comments here:
- the swarm of DDs seem like going too close each other on the map becaue their icons are somewhat larger than the actual space they are taking up (imho). It seems that swarm is bit less dense in later builds.
- In the last build (65 % difficult - I can' remember % correctly and can't be bothered to start up game just for that, but it is not hard nor easy) I was not detected even once. Not because I am good but because AI at that time period is not able to detect you if you are creeping along the bottom (and turn off engines whenever your sub is the front of the destroyer).
- The entire mission took long time and is not my favorite but its weaknesses are bugs.
As to lacking historical accuracy - well - that mission is not where I would start to be honest since it is less than 1% of entire game experience. SH3 mission of same name was equally daft and gamey imho.
Don't worry, all the points are still existing.
-I had several tries where the Royal Oak took 5 hits, and wasn't done. So that's still there. I guess it IS realistic however, as it depends on how you hit it. So not an issue for me.
-The swarm of DD was literally pushing each other. I mean, game physics wise. The most obvious situation of this "shoving around" was when 2 DDs formed a "T". Like, one 90 degree to the other, that was pushed into the side by the other, being pushed sideways across long distances. Somehow stuck to each other.
-On hard AI difficulty it seems to be different to what you describe. The instance I turned on the electric engine (silent running, blue light) all destroyers started their engines and drove exactly to my position.
-I don't see the issue with the anti submarine net however. Their entire purpose is to make you stuck. What would you prefer they do?
cheers!
There was a thread earlier about this - you could not cross above the submarine net when surfaced and had to try several times. In my case, full speed on surface in order to "jump" the net. Usually the nets are intended to hinder submarine infiltrating below surface and not to be a hindrance to ships going above it.
I have never experienced the bugs you describe which sound like Unity engine and time (calculation) acceleration bugs that are evident in...well, many Unity games.
Last time I did it Royal Oak was in the middle of the bay (as opposed to next to the shore at the upper north) and there was maybe 10 max other vessels very spaced out? Mission was a breeze compared to the usual nigh impossible onslaught.
That pretty much sums up the mission in real life. The sailors on the Royal Oak did not even realize they had been torpedoed.
Did you realise how many died on the Oak? As I said I’ve been there in real life, seen the memorial, the size of Scapa Flow. To this day they have recently found one of Gunther’s torpedoes and had to detonate it. This wasn’t some tight nit mission as per the game. It was pure genius because Churchill never believed the defences could be penetrated. The Churchill barriers etc
Doesn't contradict what he said.
The accounts say that they thought it was an inner explosion and later they assumed a bomber attack.
When the DDs headed out, U-47 was long gone.
Even Prien was surprised it was going so smooth, as it was largely considered a suicide mission.