UBOAT
KiwiDox Feb 17, 2020 @ 2:04pm
cant attack port because its empty
title
playing on very hard campaign, i cant complete the mission because there are no ships in the port to attack
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Showing 1-10 of 10 comments
AoD_lexandro Feb 17, 2020 @ 2:46pm 
Try getting much closer. At first the ports can appear empty, but have ships in the docks you are not able to pick up at longer ranges.
Guardian00 Feb 17, 2020 @ 8:02pm 
Yeah. Get closer and intantly they pop-up.

That do not happen to me in B125... :zeemonster:

Originally posted by AoD_lexandro:
Try getting much closer. At first the ports can appear empty, but have ships in the docks you are not able to pick up at longer ranges.
Arbadacarba Feb 17, 2020 @ 8:46pm 
I really hope they fix this instanced stuff... its really killing it for me, feels so gamey and thats not why i play these kinds of "games".
Its like random encounters in an old School jRPG
AoD_lexandro Feb 17, 2020 @ 8:56pm 
Uh its not instanced. It just outside of detection range and not shown.
Arbadacarba Feb 17, 2020 @ 8:58pm 
Originally posted by AoD_lexandro:
Uh its not instanced. It just outside of detection range and not shown.
Oh ok, are you sure because whatever you call it, sure feels like instancing to me.. and on a code level im not sure its different, but id love to be wrong here.
AoD_lexandro Feb 17, 2020 @ 9:09pm 
Its my understanding that instancing would not allow for convoys to be attacked, then attacked again a second time and have any units damage/lost etc counted from the previous attack. Essentially the instance would never really change, once you leave and return it would all re-spawn again.

For Uboat afaik it does it via convoy plans, so that when you attack a port it has ships that are supposed to be there at that time and are spawned accordingly once you are in range. You can then move around and "detect" them. When you sink them they are then lost, and removed from the convoy. So if you go back again anything sunk stays sunk.
Arbadacarba Feb 17, 2020 @ 11:53pm 
Originally posted by AoD_lexandro:
Its my understanding that instancing would not allow for convoys to be attacked, then attacked again a second time and have any units damage/lost etc counted from the previous attack. Essentially the instance would never really change, once you leave and return it would all re-spawn again.

For Uboat afaik it does it via convoy plans, so that when you attack a port it has ships that are supposed to be there at that time and are spawned accordingly once you are in range. You can then move around and "detect" them. When you sink them they are then lost, and removed from the convoy. So if you go back again anything sunk stays sunk.
Happy to be wrong
KiwiDox Feb 18, 2020 @ 1:03pm 
just as a side note, i sailed up about 500m away and saw nothing but coastal defence pt''s
AoD_lexandro Feb 18, 2020 @ 1:07pm 
Originally posted by 1FCZ1LoneWolf™:
just as a side note, i sailed up about 500m away and saw nothing but coastal defence pt''s

Those count too. The port might be empty simply because there is no convoys in/out at that time. It happens.
KiwiDox Feb 18, 2020 @ 2:01pm 
Originally posted by AoD_lexandro:
Originally posted by 1FCZ1LoneWolf™:
just as a side note, i sailed up about 500m away and saw nothing but coastal defence pt''s

Those count too. The port might be empty simply because there is no convoys in/out at that time. It happens.
oh, cause it said corvette or larger i didnt think that worked too.... then again i found it kinda odd that i shot down an aircraft and it counted, thanks lol
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Date Posted: Feb 17, 2020 @ 2:04pm
Posts: 10