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Knots and nautical miles makes that even easier since 1 knot is equal to 1 nautical mile per hour. I even made a cheat sheet which should help you.
https://steamcommunity.com/sharedfiles/filedetails/?id=2885990003
I hope this gets added to the release version of the game. Not to detract in any way from the work you put in the speed, time,distance chart, having to rely on excel sheets to play a game is a workaround of sorts but should not be a feature of game loop.
Thanks for the answer.
My chart would be better described as one of those condescending post-it notes stuck to a coffee maker in the office break room containing redundant information that should be obvious to most, but still needs to be put there because of that one guy who ruined it for everyone else
"Water is hot, please remember to put a lid on your cup".
The math estimating your time of arrival when using Knots & Nautical Miles is ludicrously simple. And that's all I made the chart for, once you realize that 1 knot equals 1 nautical mile per hour, that sheet becomes a glorified conversion chart for NMI to KM.
When cruising at 10 knots (Lange Fahrt), at a glance you can see that it will take you 10 hours to travel 100 nautical miles, or 5 hours to travel 50 nmi.
When trying to get somewhere in a hurry, such as to infiltrate a port while it's still dark you would most likely use Auß Kraft at a speed of 19 knots. Thus 100 nautical miles would only take you 5 hours and so on. Simple head math that is very forgiving and easily allows for rough estimations of arrival times.
I thought OP wanted to calculate the local time of where I'm at. Since at great distances the sunrise and sunset will drastically differ from German time, but that's what my clock will show me.