UBOAT
Ziggurt Nov 8, 2022 @ 2:08am
Local time on arrival?
I know this feature was missing last time I played the game year ago but I am hoping the option has made in the current builds - but that I keep missing it.

Is there any option to know what local time it will be when you arrive on your target point? Reason I ask is that it makes big difference if you want to do a infiltration mission during daytime or during night. Specially later in the war.

Same if you are asked to meet with a wolf pack in 16 hours - you always have more than enough time to reach that point if you are doing nothing but if I want to send a diver down to a wreck to pilfer some goods, spending some time on it, I may want to know how long that trip to meeting point will take time.
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Dewgle Nov 8, 2022 @ 2:14am 
The feature you describe is not present, however the game does show you on the map the total distance remaining on your currently plotted course. From there you could perform a bit of math to give yourself an estimate of how long it will take you to reach that location.

Knots and nautical miles makes that even easier since 1 knot is equal to 1 nautical mile per hour. I even made a cheat sheet which should help you.
https://steamcommunity.com/sharedfiles/filedetails/?id=2885990003
Ziggurt Nov 8, 2022 @ 3:12am 
:(

I hope this gets added to the release version of the game. Not to detract in any way from the work you put in the speed, time,distance chart, having to rely on excel sheets to play a game is a workaround of sorts but should not be a feature of game loop.

Thanks for the answer.
Dewgle Nov 8, 2022 @ 3:41am 
Originally posted by Ziggurt:
having to rely on excel sheets to play a game is a workaround of sorts but should not be a feature of game loop.
Technically it is a spreadsheet but that statement is a bit hyperbolic, you must admit, and makes it make it sound so much more daunting than it actually is, lol. As if I shared something complex designed to crash the Veldspar market on EVE Online.

My chart would be better described as one of those condescending post-it notes stuck to a coffee maker in the office break room containing redundant information that should be obvious to most, but still needs to be put there because of that one guy who ruined it for everyone else
"Water is hot, please remember to put a lid on your cup".

The math estimating your time of arrival when using Knots & Nautical Miles is ludicrously simple. And that's all I made the chart for, once you realize that 1 knot equals 1 nautical mile per hour, that sheet becomes a glorified conversion chart for NMI to KM.

You don't even need the cheat sheet
The easiest way to way estimate your time of arrival is using Lange Fahrt or Auß Kraft. 10 knots and 19 knots respectively. So that all of your head math can be in multiples of 10 or 20.

When cruising at 10 knots (Lange Fahrt), at a glance you can see that it will take you 10 hours to travel 100 nautical miles, or 5 hours to travel 50 nmi.

When trying to get somewhere in a hurry, such as to infiltrate a port while it's still dark you would most likely use Auß Kraft at a speed of 19 knots. Thus 100 nautical miles would only take you 5 hours and so on. Simple head math that is very forgiving and easily allows for rough estimations of arrival times.
Last edited by Dewgle; Nov 8, 2022 @ 4:08am
Lipi Nov 8, 2022 @ 7:21am 
Well just for calculating the time to a given distance I don't need no sheets, I can draw a straight line on the map and divide it by my top speed. So if the best I can manage is 32km/h and distance is greater than 512 km (I round it to 500 usually - weather can affect top speed), I won't make it in 16 hrs. And in practice I prefer to give myself a bigger marging because I may also have to dive in case of emergencies (a plane shows up).

I thought OP wanted to calculate the local time of where I'm at. Since at great distances the sunrise and sunset will drastically differ from German time, but that's what my clock will show me.
Last edited by Lipi; Nov 8, 2022 @ 7:23am
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Date Posted: Nov 8, 2022 @ 2:08am
Posts: 4